Comments on: X-Plane 10.50 Beta 5 Is Out https:/2016/07/x-plane-10-50-beta-5-is-out/ Developer resources for the X-Plane flight simulator Sat, 09 Jul 2016 14:22:19 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13481 Sat, 09 Jul 2016 14:22:19 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13481 In reply to Walker.

OBJ8 spec isn’t updated for the manips yet but if you look at the Blender 2.7 GITHub project, there is a working spec.

Looks like we might be missing the datarefs? I’ll investigate.

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By: Pascal_LSGC https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13479 Sat, 09 Jul 2016 13:38:00 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13479 In reply to Ben Supnik.

OK, thanks !
Pascal

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By: Walker https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13478 Sat, 09 Jul 2016 13:27:09 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13478 Hi, Ben! Congrats on all the new features and changes! I was excited to hear that the radio volumes can now be controlled individually using a generic rheostat to control each radio data ref, but I can’t find any new data refs in the data refs.txt file. I am also excited to implement scroll wheel support for knobs and such – I see hints of those new commands in the Baron cockpit.OBJ, but is there any documentation that describes the syntax of the new manipulators?
Thanks!
P.S. I am really enjoying the new auto-gen! Hey, there really are tall buildings in my City 🙂

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13477 Sat, 09 Jul 2016 12:28:07 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13477 In reply to Pascal_LSGC.

Using DSF2Text is _not_ going to disappear.

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By: Chris Hallam https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13476 Sat, 09 Jul 2016 10:54:30 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13476 Hey Ben,home sick this weekend. Is Beta 6 delayed? Was hoping to use thrust reverse avain :). Thanks

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By: Pascal_LSGC https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13475 Sat, 09 Jul 2016 10:25:31 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13475 In reply to Pascal_LSGC.

Just some precisions, I work mostly on texture, not roads or objects. I work with GIS databases and assign arbitrary ter files to the base mesh triangles. I also add overlay triangles where needed. These are the only operations I use, but they require access to the dsf.

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By: Pascal_LSGC https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13474 Sat, 09 Jul 2016 09:48:15 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13474 In reply to Ben Supnik.

Ben, I’m currently working on high quality scenery production, at the scale of a few dsf at time. I’m using techniques I’ve been working on for years. I build my own (valid) dsf from scratch, in text format (not the binary format). If this possibility disappears in the future, I can stop right now all the same and find a new job. Sorry for being slightly dramatic, but I’ve invested a lot of time and money into this project. I can give more details in private.
All the best,
Pascal

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13473 Fri, 08 Jul 2016 22:08:52 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13473 In reply to Matt Rauch.

Please file a bug and include the full Log.txt; this may be unrelated to your layout. If you validate that there are no colocated points in the ATC layouts it should not be possible to get this message due to your layout. I think there is a fix for a related problem in beta 6, but you’ll need to check the notes once beta 6 comes out.

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By: Matt Rauch https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13472 Fri, 08 Jul 2016 22:04:21 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13472 Ben, I’m working with the Beta’s, and noticed that when developing taxiways now with WED, the old “Don’t send me co-located points” message still pops up, but now it has LAT and LONG coordinates listed. They aren’t detailed enough for me to find my mistakes. Could the coordinates be carried out a few more decimal points? The info it gives, by example, is
Point:8
LAT 32.36
LONG -95.40
Thanks, Matt

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-5-is-out/#comment-13471 Fri, 08 Jul 2016 20:49:50 +0000 http://xplanedev.wpengine.com/?p=7049#comment-13471 In reply to Steaven M.

Well, let me be clear: I am absolutely _not_ proposing that X-Plane become a closed platform!!!!!

As an example of the kind of decision that I have to think about (I’ll write more on this later), there are two ways to support content creation:

1. Publish the file formats and let people make stuff for the product.
2. Publish content creation tools and let people use them.

We do both; if you think of content going through a pipeline, the question is: how much of _LR’s_ pipeline does content have to go through to get into the sim. Right now the answer is “potentially none” – in that you can write your own OBJs by code or even your own DSFs (gasp) because the file formats are published.

The up-side of the open format is that -anything- is possible; this is the most open and most flexible we can be and we are never a bottleneck.

The down-side of the open format is that it allows for a lot of our pipeline to be bypassed, and in that event, validation code may be skipped.

By comparison, for the X-Plane Scenery Gateway, that pipeline is heavily specified – content must come from WED, full stop, and it goes through WED’s validation layer. This means that we have a tool to improve quality: any time something goes wrong, we add validation -in WED- to catch the problem.

We have no such strategy for DSFs – for DSFs we have to catch them in sim, at load time, while the user waits.

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