Comments on: X-Plane 10.50 Beta 6 – Moar Bug Fixes https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/ Developer resources for the X-Plane flight simulator Thu, 14 Jul 2016 18:02:39 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13534 Thu, 14 Jul 2016 18:02:39 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13534 In reply to Andy Vichot.

You can do what our artists do: repaint each cloud texture with a series of letters or numbers and colors identifying the texture’s shape.

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By: Andy Vichot https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13530 Thu, 14 Jul 2016 17:19:54 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13530 Hello Ben, the latest beta is great. Auto-gen is amazing. I had a question about clouds. I don’t know if this the right place to ask but here it goes. For those of us who like tweaking the clouds textures, is there any way to get an idea how x-plane renders the different cloud texture sets? 4 rows, 4 columns in each set of cloud puffs. If we knew more about this then the x-plane community might be able to contribute textures like they contribute lego airports using wed. Thanks in advance for your reply.

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13512 Tue, 12 Jul 2016 23:32:29 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13512 In reply to Anthony.

I’m not sure, but I do know this.

_If_ the problem is fixed by turning off contoured runways, then it _will_ fix it; if turning off contoured runways leaves it borked, then it’ll be borked with the per-airport flatten too.

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By: Anthony https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13511 Tue, 12 Jul 2016 21:46:56 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13511 In reply to Ben Supnik.

One question related to airport flattening. I found a runway crossing a Dsf boundary and noticed an induced bump along the line of the boundary. Will the airport flatten option in wed 1.5 flatten airports that span across 2 or more dsfs?

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13508 Tue, 12 Jul 2016 02:32:28 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13508 In reply to Marc Westhofen.

yes.

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By: Marc Westhofen https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13507 Mon, 11 Jul 2016 16:55:00 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13507 In reply to Ben Supnik.

Thanks for your reply.

Will the “always flatten” mark be stored withing the apt.dat?

Regards,
Marc

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13506 Mon, 11 Jul 2016 12:09:45 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13506 In reply to Steve.Wilson.

Who said that?!?!

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13505 Mon, 11 Jul 2016 12:09:31 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13505 In reply to Steve.Wilson.

Ha ha … a missed opportunity for sure. 🙂

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13504 Mon, 11 Jul 2016 12:09:12 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13504 In reply to Marc Westhofen.

Yes – in WED 1.5 you can tag a scenery pack as “always flatten” by airport. You get exactly what you’d get if the user had disabled “runway follows contours”.

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/#comment-13503 Mon, 11 Jul 2016 12:08:20 +0000 http://xplanedev.wpengine.com/?p=7057#comment-13503 In reply to Markku Uttula.

If it helps your internet cred, you can point out that while we are adding async ATC cab load to b6 and not b1, it is (1) the wrong way to do it and (2) because the code was already done and ready and tested, not because I just woke up and went … beta 6, let’s go take the really complicated ATC code and thread it!

(Mind you, sometimes we -do- make those kinds of decisions…I’m trying to stop doing that though.)

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