Comments on: X-Plane 10.50 Beta 7 and Airports with Static Aircraft https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/ Developer resources for the X-Plane flight simulator Wed, 27 Jul 2016 22:24:08 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13641 Wed, 27 Jul 2016 22:24:08 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13641 In reply to John Hamilton.

This is a user preference in operations & warnings.

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By: Rolf https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13637 Tue, 26 Jul 2016 22:30:50 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13637 In reply to EliYas.

+1

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By: FS Steven https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13636 Tue, 26 Jul 2016 22:21:47 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13636 Dear Ben,

Dear X-Plane development team,

If you look closely to open waters, especially open lakes and open seas, you see streamlines in the water. It seems like X-Plane 10 has no algorithm for features like these. This is a miss, since current X-Plane 10 water effects and lightning reflections are great but makes the water effects still incomplete. It looks too flat and too monotonous, especially at high altitudes.

Next to the Physical Based Rendering (PBR) feature for X-Plane 11, I hope these streamlines in water effect can be added to the X-Plane 11 feature list and will make the X-Plane 11 more superB.

Looking forward to your response.

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By: John Hamilton https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13633 Tue, 26 Jul 2016 16:38:28 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13633 Good morning,
I just loaded up X-Plane v10.50b7 and it seems to work within my parameters so far, with one exception. In v10.40xxx, ‘my’ aircraft would start at the first Ramp Start position from listing in WED. Now it starts on the end of a runway for takeoff even if the wind is not correct for that runway. Inconvenient, to say the least.
Happy flying to all.

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By: EliYas https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13632 Tue, 26 Jul 2016 08:04:26 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13632 Hi there,
10.5 has some very nice improvements to many areas of the sim BUT will we see a further development of the 430/530 devices at some point. SID/STAR support and some possibility to get the screen on an external display for us cockpit builders would be great!

Many greetings

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By: Dylan https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13631 Tue, 26 Jul 2016 06:54:06 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13631 In reply to Dylan.

Correction- parallel runways in a flow.

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By: Dylan https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13630 Tue, 26 Jul 2016 06:53:16 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13630 In reply to Ben Supnik.

I’m also having some trouble with parallel flows at KBJC to be executed. What’s an easy way to induce 2nd runway use in the sim after I’ve added two runways to the active flow? Park my plane on the main runway and then spawn a few more aircraft?

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By: Bob Marsh https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13628 Tue, 26 Jul 2016 03:44:09 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13628 It would appear that the Aircraft Catorization for XP usage should be rather widely different from the FAA published categories, because they define the parking room available. The lowest category based on wingspan is 49 feet (15 meters) in the FAA ratings. In assigning parking locations for GA small aircraft, this lower end should have several lower category designations. Is your category C at this level with 2 lower ones, and 3 higher ones? How about publishing this categorization for XPlane in your reply.

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13627 Tue, 26 Jul 2016 02:05:11 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13627 sim/joystick/joystick_axis_values I think.]]> In reply to Martin.

sim/joystick/joystick_axis_values

I think.

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By: Ben Supnik https:/2016/07/x-plane-10-50-beta-7-and-airports-with-static-aircraft/#comment-13626 Tue, 26 Jul 2016 02:03:05 +0000 http://xplanedev.wpengine.com/?p=7076#comment-13626 In reply to John Rogers.

Well, you have to have two parallel runways in your flow and good weather.

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