Comments on: A Few Quick Notes On Bugs Fixed https:/2016/08/a-few-quick-notes-on-bugs-fixed/ Developer resources for the X-Plane flight simulator Fri, 05 Aug 2016 17:54:00 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Steve.Wilson https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13717 Fri, 05 Aug 2016 17:54:00 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13717 In reply to Ben Supnik.

Ah. I had hopes, but now I understand. Thanks.

]]>
By: Ben Supnik https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13714 Fri, 05 Aug 2016 16:13:55 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13714 In reply to Steve.Wilson.

They are aerodynamic values from the flight model. If you don’t know what they are, you probably shouldn’t worry too much about whether they are more or less smooth.

]]>
By: Steve.Wilson https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13711 Fri, 05 Aug 2016 15:07:58 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13711 In reply to Ben Supnik.

Still not clear. What are “alphas and betas?” Are you talking about scenery object jittering?

]]>
By: Ben Supnik https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13706 Fri, 05 Aug 2016 13:25:36 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13706 In reply to Barry Hicks.

No. It’s in the works, but it involves multiple people and companies putting it together. I’ll post when it’s live, but I don’t have an ETA.

]]>
By: Ben Supnik https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13705 Fri, 05 Aug 2016 13:25:10 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13705 In reply to Steve.Wilson.

The alpha and beta calculations depend on airspeed – when the airspeed gets close to zero, the calculations degenerate into noise. Austin put a calculation in that phases them out to zero as the airspeed gets close to zero so that you don’t see crazy alphas and betas while sitting on the runway on a calm day. We already have such smoothing on a lot of other variables.

]]>
By: Ben Supnik https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13704 Fri, 05 Aug 2016 13:24:17 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13704 In reply to Jefferson.

FILE.
A.
BUG!!!!!!!

(The cadence for that is just like wheel…of..fortune!)

http://dev.x-plane.com/support/bugreport.html

]]>
By: Barry Hicks https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13700 Fri, 05 Aug 2016 09:21:11 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13700 In reply to Shane Dalimore.

Any update on the Steam release? Still excited! 🙂

]]>
By: Rolf https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13698 Fri, 05 Aug 2016 02:30:50 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13698 Looks like 10.50 will be outstanding. Thank you for your efforts!

]]>
By: Jefferson https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13697 Fri, 05 Aug 2016 00:31:47 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13697 My X-Plane crashes when I connect the XquawkBox, it happens since I installed 10.50b7.

]]>
By: Steve.Wilson https:/2016/08/a-few-quick-notes-on-bugs-fixed/#comment-13694 Thu, 04 Aug 2016 18:43:29 +0000 http://xplanedev.wpengine.com/?p=7088#comment-13694 Ben – What does this mean? “Phase alpha and beta out to 0 at 0 speed – this prevents jitter of alpha and beta when plane is not flying.” Thanks!

]]>