Comments on: Andy Colebourne Takes Over AC3D Plugin Development https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/ Developer resources for the X-Plane flight simulator Sat, 20 Aug 2016 17:48:36 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Gary https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13995 Sat, 20 Aug 2016 17:48:36 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13995 This is excellent news! I suspended my Velocity Turbo XL project almost 3 years ago, after ~2500 hours of work because:
1. The existing AC3d plugin didn’t support the new X-Plane 10 features, and manually editing .acf files after every export was just too much work.
2. Moving the project over to Blender proved too much of a pain.

Now it looks like I may be able to resurrect the project. Thank you Ben.

]]>
By: Peter Russell https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13972 Fri, 19 Aug 2016 07:28:42 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13972 Hi
I need to change my email in my “X-plane Scenery Gateway” account but I can only find a place to change my password.
Can anyone direct me how to update my email address please.

Regards Pete

]]>
By: Rudy https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13951 Wed, 17 Aug 2016 23:08:17 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13951 In reply to Ben Supnik.

now, THAT is good news! thanks

]]>
By: tom https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13948 Wed, 17 Aug 2016 16:41:23 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13948 In reply to Ben Supnik.

no longer exporting from max to obj, then importing obj into blender and finaly exporting from blender to x-plane obj…
this would be soooooooo nice 🙂
greetings from bavaria
tom

]]>
By: Ben Supnik https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13940 Tue, 16 Aug 2016 22:14:35 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13940 In reply to Tom Knudsen.

3DS max is on our road map.

]]>
By: Tom Knudsen https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13939 Tue, 16 Aug 2016 22:06:03 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13939 I am a tad on the flip side, it is good he continues the legacy of making AC3D work, hope he fix that.. But I do still wish there was a good working 3dsmax plugin.
Hopefully there will be something for PBR in the next version, i.e. the use of Substance Painter for texturing.

]]>
By: Nico87 https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13909 Mon, 15 Aug 2016 17:16:14 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13909 Great!

]]>
By: Guy Montagu-Pollock https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13901 Mon, 15 Aug 2016 08:51:18 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13901 That’s extremely good news. I still enjoy using AC3D. I particularly value the way one can edit every object on a UV map at once, rather than one at a time, which is very useful when packing stuff in.

]]>
By: vonhinx https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13897 Mon, 15 Aug 2016 05:10:24 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13897 Not a trivial piece of work, that plugin, particularly for ac3d’s foibles. Good news, indeed (fingers crossed).

]]>
By: Jim Zane https:/2016/08/andy-colebourne-takes-over-ac3d-plugin-development/#comment-13894 Mon, 15 Aug 2016 01:27:00 +0000 http://xplanedev.wpengine.com/?p=7110#comment-13894 Thank You, Thank You, Thank You, I had all but given up hope for a new version of this plug-in. Now I can get back to developing aircraft again.

]]>