Comments on: X-Plane 10.50 Is Out! https:/2016/09/x-plane-10-50-is-out/ Developer resources for the X-Plane flight simulator Wed, 14 Sep 2016 08:05:49 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Nathan https:/2016/09/x-plane-10-50-is-out/#comment-14427 Wed, 14 Sep 2016 08:05:49 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14427 In reply to vonhinx.

I had exactly this using ZL18 photoscenery on my 3gb graphics / 16gb pc. Not so much ‘microstutters’ that can be hard to detect for many, but I was seeing huge unplayable pauses (under 5fps for seconds at a time)

Moving to a less demanding zoom level worked a treat (ZL15 with W2XP’s GBpro scenery performs well and looks amazing a couple of hundred feet off the ground).

If this is your issue, it’s not classed as a ‘microstutter’ – microstutters are more akin to a good consistent frame rate with a frequent frame (or more) drop.

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By: vonhinx https:/2016/09/x-plane-10-50-is-out/#comment-14423 Tue, 13 Sep 2016 17:45:45 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14423 The only stuttering I see is after the sim loads. At that point, or even a few seconds or minutes later, if one looks in other directions for the first time, there’s a stutter as if the sim is loading the visuals. As soon as one has scanned 360˚ and everything has “loaded”, that’s it for stutters. It doesn’t apply to flying around or arriving at a different destination but only on the initial scenery load. If that’s a fancy way of not loading unseen scenery, I’d rather a big stutter as the sim processes potential views at the beginning than the micro-stutters happening seconds or minutes later when looking at a previously unscanned direction. Overall though 10.50 is very smooth and fps friendly.

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By: Edwin https:/2016/09/x-plane-10-50-is-out/#comment-14421 Tue, 13 Sep 2016 09:17:15 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14421 The water reflection fix makes a big difference when flying between islands. Very nice! I think having water rendering would hide the remaining alignment issues pretty effectively. Is an update for that planned somewhere?

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By: xXNightEagleXx https:/2016/09/x-plane-10-50-is-out/#comment-14416 Tue, 13 Sep 2016 00:47:49 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14416 In reply to Ben Supnik.

I guess i’m thinking too much as a programmer. Thanks

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By: Ben Supnik https:/2016/09/x-plane-10-50-is-out/#comment-14415 Mon, 12 Sep 2016 23:54:36 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14415 In reply to Michael Maar.

Yes, 10.50r3 is latest.

I don’t know when WED 1.5 will ship – I’m hoping to get beta 3 done within 24 hours.

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By: Ben Supnik https:/2016/09/x-plane-10-50-is-out/#comment-14414 Mon, 12 Sep 2016 23:54:08 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14414 In reply to xXNightEagleXx.

1490 is non-sensical; the third digit should be 0-5.

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By: Michael Maar https:/2016/09/x-plane-10-50-is-out/#comment-14411 Mon, 12 Sep 2016 17:21:40 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14411 Hi,

Is the Steam version 10.50r3(Build 105009 64bit – updated August 28.) the latest?

When will wed 1.5r3 be released?

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By: xXNightEagleXx https:/2016/09/x-plane-10-50-is-out/#comment-14410 Mon, 12 Sep 2016 14:55:59 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14410 In reply to Ben Supnik.

since the value is an integer what would mean 1490 ?

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By: Ben Supnik https:/2016/09/x-plane-10-50-is-out/#comment-14409 Mon, 12 Sep 2016 14:51:45 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14409 In reply to quantumac.

Hi Guys,

X-Plane can and sometimes will stutter. A stutter happens any time the video frame is “late” to show up, e.g. it’s a very short instance of very low framerate (a long frame).

1. We can’t guarantee that all of our code is stutter free. 1050 is better than 1045, in that one or two known causes of stuttering is fixed. But until we fix everything, performance is “best we can.”
2. We really can’t guarantee that the underlying driver is stutter-free. GL makes no promises about perf, so until we move to Vulkan & Metal we’re going to see all sorts of configuration-specific weirdness.
3. Plugins run synchronously and we know nothing about them. If a plugin takes too long, we stutter.

So…once we are on Vulkan with out code clean, we can consider a stutter a bug on a clean system. We are not there yet. 1050, just like 1045, does the best it can, and you will get the performance you get based on your hardware, drivers, rendering settings, and add-ons.

Lots of users have gotten smooth perf with default scenery, but others have made it stutter – the rendering settings are flexible enough to do either!

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By: Ben Supnik https:/2016/09/x-plane-10-50-is-out/#comment-14407 Mon, 12 Sep 2016 14:45:53 +0000 http://xplanedev.wpengine.com/?p=7148#comment-14407 In reply to xXNightEagleXx.

There are -no- datarefs involved in airport flow rules at all.

The times should be in zulu hours-minutes, e.g. 1430 for 2:30 pm zulu. If anything says otherwise, please provide an EXACT URL so we can inspect the docs.

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