Comments on: It Is Too Soon To Update Your X-Plane 10 Add-On To V11 https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/ Developer resources for the X-Plane flight simulator Mon, 19 Dec 2016 20:52:39 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15923 Mon, 19 Dec 2016 20:52:39 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15923 In reply to Andy.

We have a potential fix. If you would like to test a build with this fixed, please file a bug and indicate that you’d like to try the “fixed” version.

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By: Saso Kiselkov https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15915 Sun, 18 Dec 2016 21:10:09 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15915 In reply to Philipp Münzel.

Thanks for the pointer. I had a look over the new format, but obviously must have missed this. I’ll incorporate it into the data parser. Much appreciated!

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By: Andy https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15914 Sun, 18 Dec 2016 19:37:31 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15914 Hello Ben,

as XP11 beta doesn’t really run smooth on my hardware I’ll have to continue
using XP10. It’s off-topic here, but will the external visuals-bug in X-plane 10.51
be addressed? I thought I read a comment of you somewhere that you were
working on it.
Thanks

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By: Richard Sennett https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15906 Sun, 18 Dec 2016 02:45:44 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15906 Hi Ben:
Not even sure you will see this but here goes luv the new XP11 – being a P3D user since day one and now abandoned – I will be only using XP and have a request

I hope you will consider – at night its very dark cant see anything on ground or the aircraft externally – in P3D you could raise the night lighting via hdr settings – brightness – bloom – saturation this gave the user quite a bit of control over how the lighting looked at any time of day

Hope you can consider something like this in XP – not sure if it is planned as its hard to tell in demo with the sky texture issues and being new to XP no idea what was possible in the past nor would it matter considering the new PBR – thanks for listening and looking forward to a great XP11 RTM product

Regards, Rich

Rsvette12

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By: Philipp Münzel https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15904 Sat, 17 Dec 2016 20:20:42 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15904 In reply to Saso Kiselkov.

This data is of course available in the runway information in the coded instrument flight procedures files.

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By: Michael Maar https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15901 Sat, 17 Dec 2016 06:59:54 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15901 In reply to Lars Thorsson.

I too know who he is. I’ll just say – Brave man lying there bumping around while all the pilots making all there acrobatic stuff. Merry Christmas Austin Meyer – Great fun… (I want that doll)… 🙂

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By: Lars Thorsson https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15899 Fri, 16 Dec 2016 20:55:13 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15899 In reply to Michael Maar.

I find it to, and I know who it is :))

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By: Michael Maar https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15897 Fri, 16 Dec 2016 19:35:00 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15897 Ha, I found the nodding doll in the glove compartment in the Cessna 172, and I placed it on the dashboard – cool. However, it was the best joke I’ve seen for a long time :-). Is it a merchandise to buy when X-Plane 11 is released?

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By: Ben Supnik https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15894 Fri, 16 Dec 2016 00:05:23 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15894 In reply to quantumac.

Mmmm…this is kind of a design limitation, but not a fatal one. OBJs are not used in liveries right now. The fix is:
– Use NORMAL_METALNESS on -all- of your normal maps by putting it in the OBJ.
– Set your blue channel to a reasonable default (e.g. I think we default to 4% or so) in normal maps that don’t need the full metalness treatment.

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By: quantumac https:/2016/12/it-is-too-soon-to-update-your-x-plane-10-add-on-to-v11/#comment-15892 Thu, 15 Dec 2016 21:01:32 +0000 http://xplanedev.wpengine.com/?p=7314#comment-15892 Are *.obj files suppose to be read from livery directories same as textures? The reason I ask is I have a livery I would like to be “NORMAL_METALNESS” (i.e. unpainted metal) while the other liveries not (i.e. painted). Essentially I have one livery which is bright shiny unpainted metal whereas the others wouldn’t be so reflective as they aren’t unpainted metal. I tried copying over by fuselage object file to the metal livery and adding “NORMAL_METALNESS”, but it didn’t seem to take.

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