Comments on: Designing the X-Plane 11 User Interface https:/2017/01/designing-the-x-plane-11-user-interface/ Developer resources for the X-Plane flight simulator Wed, 08 Feb 2017 18:27:23 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Philipp Münzel https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17280 Wed, 08 Feb 2017 18:27:23 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17280 In reply to Andrea.

I do not know about localization, sorry.

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By: Andrea https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17276 Wed, 08 Feb 2017 17:36:59 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17276 About language localization…right know ( talking about italian ) there is an ugly mix between english and italian…will it be fixed?
Other question: can I set custom fix using the map GUI? Sorry…but I don’t understand if this is possible ( just to let X-Plane to create user_fix.dat file)
Thanks a lot for any feedback

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By: XPlanePort https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17269 Wed, 08 Feb 2017 16:03:42 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17269 In reply to Tyler Young.

Got it! 🙂
Thank you!!!

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By: Tyler Young https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17268 Wed, 08 Feb 2017 15:54:03 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17268 In reply to XPlanePort.

Ah, good question! The image we’re showing there is from our (plain, non-interactive) image mockup… the fancy text labels never made it into the sim. Labeling things like the buildings would require new information in the apt.dat, although the nice looking runway length labels and runway numbers are essentially just a “feature request” waiting to be implemented.

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By: XPlanePort https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17267 Wed, 08 Feb 2017 15:42:33 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17267 In the “Let’s Get Visual” section of the post, first picture “Location Settings”
Where are all the diagram markings (Names of buildings, runway numbers, runway length, Magnetic Variation) are coming from?

Thank you!

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By: Terry https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17225 Mon, 06 Feb 2017 23:44:12 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17225 In reply to Tyler Young.

Yes, I guess the suggestion is that, once you set position, to be able to call up/read the position values within X-Plane. Then you could write them down, go into Planemaker to enter them, and never have to adjust again. At present, it would be a trial and error process, back and forth in X-Plane/Planemaker… obviously the values are in X-Plane somewhere, just need to see them !

And I think the suggestion applies just as much to flat screen luddites (just kidding !) as well as VR users.

Thanks,

Terry

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By: Scott Wegner https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17219 Mon, 06 Feb 2017 17:10:17 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17219 Good day Tyler,

While I think the new UI is great I do have one important request. Will you please add the ability to resize and move the interface around on the desktop? I think to the old FSX days where we were stuck with a window that was not movable when configuring things and how wonderful I thought it was when in Prepar3d they finally made the options windows movable.

For anyone using X-plane in a real cockpit environment with large projection or multiple monitors while inside a shell (think PFC or FDS type setups) often a part of a window can be hidden behind a windows frame or in the case of the Apply button…just out of site below the nose. Makes it very difficult to use. Much better if we can grab a window and move it or resize it to a much small size.

This is the only real gripe I have with the UI and it would be great if you could address it.

Thank you,
Scott

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By: Tyler Young https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17218 Mon, 06 Feb 2017 16:45:40 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17218 In reply to Terry.

VR support is our highest priority feature for post-11.00. Re: changing your head position, this is available in Plane Maker now (in the Standard > Viewpoint screen). It would certainly be reasonable to allow access to it into X-Plane as well.

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By: Tyler Young https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17217 Mon, 06 Feb 2017 16:43:17 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17217 In reply to Rob.

No—the detailed ground textures were super slow to render. They’ve been replaced by the (super fast) sectional textures, which just show land/water outlines.

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By: Rob https:/2017/01/designing-the-x-plane-11-user-interface/#comment-17213 Mon, 06 Feb 2017 12:53:40 +0000 http://xplanedev.wpengine.com/?p=7411#comment-17213 I could not find a way to see in map view in X-Plane 11 the scenery ground textures while it was possible in X-Plane 10’s local view. Did I miss it somewhere or it is not in X-Plane 11?

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