Comments on: What Are Conditionals For https:/2017/01/what-are-conditionals-for/ Developer resources for the X-Plane flight simulator Mon, 06 Feb 2017 12:58:10 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Kevin Ashton https:/2017/01/what-are-conditionals-for/#comment-17214 Mon, 06 Feb 2017 12:58:10 +0000 http://xplanedev.wpengine.com/?p=7355#comment-17214 Hi Ben,

Is it possible to make it so that if I file a flight plan, and then select “AI flies your plane” the AI respects that flight plan? That would be really awesome for demonstration purposes.

Kevin

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By: Tyler Young https:/2017/01/what-are-conditionals-for/#comment-17032 Tue, 31 Jan 2017 19:05:57 +0000 http://xplanedev.wpengine.com/?p=7355#comment-17032 In reply to Jorge Hidalgo.

Ah, right you are! I’ll add this to my to-do list. (Can’t promise when it will ship, though.)

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By: Christophe https:/2017/01/what-are-conditionals-for/#comment-17023 Tue, 31 Jan 2017 18:12:34 +0000 http://xplanedev.wpengine.com/?p=7355#comment-17023 In the same idea, is it possible to enhance trees by having some simple objs where their textures are driven by shaders?

When we see the huge step forward you made on v11, I think that the trees deserve a bit of love now 😉

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By: Christophe https:/2017/01/what-are-conditionals-for/#comment-17021 Tue, 31 Jan 2017 17:57:25 +0000 http://xplanedev.wpengine.com/?p=7355#comment-17021 Hi Ben, Philipp,

“We do want to have weather effects, but our approach is going to be very different: to have a “weather map” texture on the object (same UV as the object) indicating what sections of the texture will receive changes to their material due to weather effects. This will allow the object to look progressively more wet over time without a reload as the rain falls.”

With the help of some shaders ?

In the same idea, do you think it’s possible to have seasons driven by shaders ?

The idea is to have a solution to avoid 4 textures (spring, sun, fall, winter) simply because (1) it’s dead static, (2) it weights too much on disk and obviously (3) it can’t be applied to orthophotos… I thought about a shader that modify the colorimetry of the texture. (It’s just an idea, I don’t know how powerful the shaders are)

Thanks.

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By: Ben Supnik https:/2017/01/what-are-conditionals-for/#comment-17015 Tue, 31 Jan 2017 17:15:14 +0000 http://xplanedev.wpengine.com/?p=7355#comment-17015 In reply to Santiago Butnaru.

Draped geometry is always static instanced – that is the -only- way it can work. Hardware instancing is only a concern for the rest of the object. If you kill objects and your object disappears, you hit the slow path. If you kill clusters and your object disappears, you hit the fast path. If you have ONLY draped geometry, that’s fast too.

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By: Jorge Hidalgo https:/2017/01/what-are-conditionals-for/#comment-17006 Tue, 31 Jan 2017 15:41:22 +0000 http://xplanedev.wpengine.com/?p=7355#comment-17006 In reply to Jorge Hidalgo.

Sorry original message — Hello Philipp … In the menu Weather — Customize = Weather Setting = Weather Mod – Match Real Word Conditions -> Systems can not be changed, I try to change in Weather Mod – Manually Configured – Change Fahrenheit Temperature to Degrees Celsius and returned to Weather Mod – Match Real Word Conditions, when it finishes downloading Weather, in it automatically changes me to Fahrenheit again, and I want it to show me the temperature in degrees Celsius, just as happens with the =Barometric Pressure=… for the United States very well … but for the rest of the Countries is not very good … Thanks for your answer.

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By: Jorge Hidalgo https:/2017/01/what-are-conditionals-for/#comment-17005 Tue, 31 Jan 2017 15:37:03 +0000 http://xplanedev.wpengine.com/?p=7355#comment-17005 In reply to Philipp Münzel.

Hello Philipp … In the menu Weather — Customize – Weather Mod – Match Real Word Conditions -> Systems can not be changed, I try to change in Weather Mod – Manually Configured – Change Fahrenheit Temperature to Degrees Celsius and returned to Weather Mod – Match Real Word Conditions, when it finishes downloading Weather, in it automatically changes me to Fahrenheit again, and I want it to show me the temperature in degrees Celsius, just as happens with the … for the United States very well … but for the rest of the Countries is not very good … Thanks for your answer.

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By: Santiago Butnaru https:/2017/01/what-are-conditionals-for/#comment-17002 Tue, 31 Jan 2017 15:01:13 +0000 http://xplanedev.wpengine.com/?p=7355#comment-17002 In reply to Ben Supnik.

Thats good to know, I thought that everything that was instanced should go away with that test. Is there any way to know if draped geometry is being instanced?

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By: Ben Supnik https:/2017/01/what-are-conditionals-for/#comment-16992 Tue, 31 Jan 2017 12:54:29 +0000 http://xplanedev.wpengine.com/?p=7355#comment-16992 In reply to Santiago Butnaru.

That’s not becuase instancing isn’t working – it’s because the draped part of the geometry is replicated (“static” instancing). This is needed because each bit of draped geometry has to change to fit the terrain it’s on top of in its own special way.

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By: Stuart McGregor https:/2017/01/what-are-conditionals-for/#comment-16978 Tue, 31 Jan 2017 07:22:59 +0000 http://xplanedev.wpengine.com/?p=7355#comment-16978 Just to say I quite like the fact there are less variables to play with in 11 and many thanks for the explanation behind the changes.

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