Comments on: WorldEditor 1.6 – First Public Beta https:/2017/01/worldeditor-1-6-first-public-beta/ Developer resources for the X-Plane flight simulator Mon, 23 Jan 2017 16:41:54 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Riccardo Viecca https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16608 Mon, 23 Jan 2017 16:41:54 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16608 In reply to Daniela.

Elementary, my dear Watson!

Thanx Daniela, the “move multiple nodes” trick sorted out all my troubles.

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By: Daniela https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16603 Mon, 23 Jan 2017 13:43:17 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16603 In reply to Riccardo Viecca.

– Move multiple: Select nodes and then use the marquee tool next to the arrow tool.
– Apply lat/long to multiple: Select nodes, modify latitude on first, press CTRL+Enter to propagate to the rest. Repeat with logitude. Works on almost any property (doesn’t work on multiselects for me)

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By: Ben Supnik https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16602 Mon, 23 Jan 2017 13:36:19 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16602 In reply to Mad Mat.

PLease file a bug on the gateway bug base.

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By: Mad Mat https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16600 Mon, 23 Jan 2017 11:42:49 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16600 If I import an airport (apt.dat) and then a DSF, when I click on the dsf folder just imported, the software crashes.

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By: Samsung https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16599 Mon, 23 Jan 2017 11:33:10 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16599 Thanks guys

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By: Riccardo Viecca https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16589 Mon, 23 Jan 2017 00:52:02 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16589 I really miss a command to move multiple selected objects/nodes/… in one click and, even better, the ability to apply a long/lat offset to a multiple selection
Apologize if already implemented, could not find the key.

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By: Michael M https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16572 Sat, 21 Jan 2017 18:54:27 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16572 In reply to Alex D..

That feature can be used right now with 3rd party libraries or full custom devs to easier use texture with many different smaller textures in it – like you use one big texture to texture the individual pieces of an .obj.
If you look at the expanded release notes on the scenery forum on X-plane.org, you get an idea where this could end up. But there is still a few details to iron out before (or if ever, as Ben would say 🙂 it can be put into the XP11 default library (gateway, yay !). So I think we’ll advertise this in more detail once we get closer to this.

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By: Daniela https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16569 Sat, 21 Jan 2017 14:36:05 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16569 In reply to Jennifer Roberts.

Amazing, thanks!

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By: DreamKeys https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16566 Sat, 21 Jan 2017 10:12:52 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16566 In reply to Brendan Keith.

Turn the ‘target x-plane version’ all the way up to 11. 😀

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By: Brendan Keith https:/2017/01/worldeditor-1-6-first-public-beta/#comment-16565 Sat, 21 Jan 2017 09:52:53 +0000 http://xplanedev.wpengine.com/?p=7403#comment-16565 In reply to Brendan Keith.

Figured it out thanks to Michael. Need to set WED to export as 11.

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