Comments on: Public Beta 10, Metal Scenery, and Painted CDUs https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/ Developer resources for the X-Plane flight simulator Tue, 21 Feb 2017 20:12:34 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17595 Tue, 21 Feb 2017 20:12:34 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17595 In reply to Armando Alva.

If that is the case, it is a bug – please file a bug with a complete small scenery pack demonstrating this (e.g. one draped polygon at an airport with a normal map.)

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By: Armando Alva https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17580 Tue, 21 Feb 2017 02:04:42 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17580 Hello
it seems the simulator cannot load any kind of draped polygon that has a normal map specified in its settings

how exactly can i load a normal map in these situations so that PBR can be used ?

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By: Danny https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17511 Fri, 17 Feb 2017 19:53:01 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17511 In reply to Ben Supnik.

Sorry!

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By: Ben Supnik https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17463 Thu, 16 Feb 2017 20:01:01 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17463 In reply to Steve.Wilson.

The cost always varies – it’s very specific to the code, subsystem, etc.

“Major version” compatibility between 10 and 11 is _definitely_ worse than between 9 and 10 – our goals for major version are never “perfect no-touch compatibility” but overall 10-11 has been harder for two reasons:

1. “Holding our breath” for 5 years on compatibility breaks – we have a lot of stuff to clean up and we’re trying to get it all out now so we can keep the v11 updates trouble-free.

2. Add-ons are WAY more complex than they were five years ago.

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By: Ben Supnik https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17462 Thu, 16 Feb 2017 19:58:23 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17462 In reply to Danny.

Danny – this is your FOURTH post of this on this blog post. Please stop reposting this over and over.

Please DO file a bug if you have not done so already; no amount of reposting on the blog gets the issue into the bug database.

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By: Danny https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17461 Thu, 16 Feb 2017 19:17:33 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17461 Ben in case you missed it….

[EDIT — duplicate post removed.]

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By: Danny https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17460 Thu, 16 Feb 2017 19:16:42 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17460 In reply to Carsten.

Use X-Camera then it can resume those controles.

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By: Steve.Wilson https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17459 Thu, 16 Feb 2017 17:33:40 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17459 In reply to Ben Supnik.

That legacy price penalty description is very helpful, Ben. Thanks for that. I hope that there are some no price penalty options for some things… 😉

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By: Markus Lippeck https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17458 Thu, 16 Feb 2017 15:26:48 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17458 In reply to Kopelent Jürgen.

Same to me here, on reloading the next set of whatever(?) my CPU load shoots up to the limit an XP11 hangs completely for 10-20 seconds. I fiddled around with all my settings but can’t get that fixed.

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By: Ben Supnik https:/2017/02/public-beta-10-metal-scenery-and-painted-cdus/#comment-17456 Thu, 16 Feb 2017 14:47:50 +0000 http://xplanedev.wpengine.com/?p=7463#comment-17456 In reply to Bob Marsh.

Hi Bob,

The new 2-d G430 absolutely has complete working buttons. It looks like there’s a bug where they pop up AND work – I’ll check with Philipp on that.

The screen does look garbled at tiny size; however, if the panel ends up being drawn bigger because the user has a big monitor, the quality returns. We may be able to get some better anti-aliasing in, but in the end of the day if you’re going to make a Garmin at the scale that we use for X-Plane 6, it’s not going to be a terribly useful display.

Here’s the thing about legacy tech and compatibility: there is a persistent tax on all new development of X-Plane to maintain all old features, particularly if we want perfect compatibility. For five years we really tried hard to avoid compatibility breaks, sometimes jumping through crazy hoops to make it happen.

That’s one reason why there’s so much “why did you guys change X” in v11 – we have five years of accumulated architectural change.

In the case of the GPS, we don’t think that the old legacy GPS/FMS components are adding enough value compared to their new counter-parts to maintain a permanent system that uses both code paths. Only by denying the old instruments to NEW planes now can we drop the old tech and stop paying for it in dev time in several years.

cheers
Ben

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