Comments on: Life After 11.00 https:/2017/03/life-after-11-00/ Developer resources for the X-Plane flight simulator Thu, 30 Mar 2017 23:50:33 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Mike https:/2017/03/life-after-11-00/#comment-18887 Thu, 30 Mar 2017 23:50:33 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18887 Just to go back to the DRM issue, under no circumstances will I consider any product that requires “authorization”, be it online, telephone, HASP, etc. But I might put up with a DVD as long as I can rip the DVD to ISO and mount that as a virtual drive. It’s a waste of disk space, but not a drastic encumbrance. Is that still the case?

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By: Adrian https:/2017/03/life-after-11-00/#comment-18874 Thu, 30 Mar 2017 20:08:34 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18874 In reply to Ben Supnik.

Native G1000??! Oh GOODY!! 😉

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By: DE Neely https:/2017/03/life-after-11-00/#comment-18869 Thu, 30 Mar 2017 18:19:12 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18869 In reply to Ben Supnik.

ok, I’ll have to get his email to do so.

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By: Ben Supnik https:/2017/03/life-after-11-00/#comment-18853 Thu, 30 Mar 2017 16:22:09 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18853 In reply to DE Neely.

Email Austin to discuss this. If Austin decides _not_ to put this feature back, it is possible to write a plugin to provide the functionality with no loss of behavior.

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By: DE Neely https:/2017/03/life-after-11-00/#comment-18828 Wed, 29 Mar 2017 23:07:07 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18828 I’m rather disappointed that Toe brakes have been removed from buttons in this version.
Having them be button selectable is a GOOD, no its not “ideal” but for those like myself who have nerve issues in their feet, having them on buttons made my life just a bit better some days. It does work in 10 and I really hope to see it back for 11

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By: Keyton https:/2017/03/life-after-11-00/#comment-18822 Wed, 29 Mar 2017 22:33:35 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18822 In reply to Ben Supnik.

Good to know. Thanks for the fast answer. 🙂

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By: Ben Supnik https:/2017/03/life-after-11-00/#comment-18820 Wed, 29 Mar 2017 22:04:48 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18820 In reply to Keyton.

This is something we want to do – it’s also not simple – it requires significant engine modifications. Localized ground control for airports is something we know is important.

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By: Keyton https:/2017/03/life-after-11-00/#comment-18816 Wed, 29 Mar 2017 21:11:03 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18816 Hi Ben, good night.

First, congratulations for LR Team to finish Xplane 11. That’s awesome. I would like to ask about one important tool to help us to develop scenery: flat ground. Is it possible to add this tool on a future WED´s update? I have tons of airports in Brazil with many runway variations and don´t know how to fix it. Is it too complicated? Thank you.

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By: Ben Supnik https:/2017/03/life-after-11-00/#comment-18805 Wed, 29 Mar 2017 16:16:42 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18805 In reply to Marco O..

It’s a pretty massive piece of duct tape! But it does get us back to where v10 was: in v10 you could pick stratus and do flight training.

The effect fades out based on layer thickness so that in theory as you transition from cloudy to clear the lights won’t pop but obviously this leaves a lot to be desired.

So the bug is considered “not an epic show stopping hair on fire mess” anymore, e.g. y’all can live with this for a little bit, but it’s clear not solved or even a great solution.

But getting into the problem of out of order transparent drawing was WAY beyond the scope of cramming into a late beta, so it’s gonna need more time.

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By: Marco O. https:/2017/03/life-after-11-00/#comment-18802 Wed, 29 Mar 2017 14:52:17 +0000 http://xplanedev.wpengine.com/?p=7576#comment-18802 In reply to Ben Supnik.

I noticed in the RC that you fixed this by shutting down airport lights when the aircraft is above an “overcast” or “stratus” layer. Of course this creates issues when there are patches of clear sky (e.g. in an overcast layer) through which airport lights should be visible. Can we expect a better fix for the future or is this bug considered resolved?

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