Comments on: Oily Textures In Low Settings https:/2017/03/oily-textures-in-low-settings/ Developer resources for the X-Plane flight simulator Thu, 16 Mar 2017 15:11:32 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2017/03/oily-textures-in-low-settings/#comment-18168 Thu, 16 Mar 2017 15:11:32 +0000 http://xplanedev.wpengine.com/?p=7530#comment-18168 In reply to GPB.

It sounds like an error in the normal map – ANY reflection you can get with ATTR_shiny_rat, you can get with a _neutral_ normal map.

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By: GPB https:/2017/03/oily-textures-in-low-settings/#comment-18166 Thu, 16 Mar 2017 14:19:31 +0000 http://xplanedev.wpengine.com/?p=7530#comment-18166 Ben, I’ve noticed reflections using a normal map are mis-oriented, i.e., rotated 90 or 180 degrees and have a very non-realistic reflection image, that is, very different from what you’d expect to see as a reflection (in one case, the reflected image would be something on the ground extremely large to look not only distracting but just absolutely ugly…like an enormous taxi line). On the contrary, using the ATTR_shiny_rat of 1 (for dark glass)…the reflection is correctly oriented, and realistic. Realistic means like when below the glass, the sky reflects through it…versus what seems to be just arbitrary images via the normal map. Maybe you’ve seen this but wondering if that’s an author error or something in the system. Have checked with one other scenery author and his observation matched my own. Thanks. — Greg

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