Comments on: X-Plane 11.0 Beta 14 and the State of Various SDKs https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/ Developer resources for the X-Plane flight simulator Mon, 20 Mar 2017 23:36:52 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18383 Mon, 20 Mar 2017 23:36:52 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18383 In reply to Igor.

If you change out of your airplane and back in again does it start working? That would imply that our load order is wrong…

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By: Igor https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18381 Mon, 20 Mar 2017 20:53:50 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18381 > FMOD support is feature complete in public beta 14.
Hm, I’ve tried FMOD once again today (with b15), but I still cannot bind custom commands to sound events. (I’ve filed a bug report much earlier). Default X-Plane commands & datarefs are working fine.

Default C172 also does not bind any custom commands.

Any advise? Am I doing something wrong?

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By: Ben Supnik https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18126 Tue, 14 Mar 2017 17:03:04 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18126 In reply to SNowblind_7.

Ah – right , this isn’t something you can do with the library. For example, if we change the .ter to not use the compositing shader, your change would make no sense.

Email me privately and we’ll talk about what licensing options are available.

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By: SNowblind_7 https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18123 Tue, 14 Mar 2017 14:15:34 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18123 In reply to Ben Supnik.

Thank you for the info. I am changing some “far” urban textures but I want maintain the near urban textures without duplicating the file, I will try to find other way or create new textures.

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By: Ben Supnik https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18121 Tue, 14 Mar 2017 13:59:09 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18121 In reply to SNowblind_7.

You cannot do this. The library system intentionally does not give you access to the internals of OTHER library packages – doing so would create dependencies between unrelated work and make the library system work even worse than it does now.

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By: SNowblind_7 https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18120 Tue, 14 Mar 2017 13:57:48 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18120 Hello,
It is a bit of topic but I don´t know where I can get this info. I am working on a Regionalisation Project using the library.txt EXPORT commands, changing some “.ter” files, I have read the documentation of the dev blog, but I didn´t find if is possible do one thing. I would like to know if is possible to reference the x-plane default textures inside on a .ter file accessing by a folder at the “Custom Scenery”. Something similar “BASE_TEX ../textures10/campo_irece2.png” but referencing a internal x-plane texture… (example: “X-plane folder\Resources\default scenery\1000 world terrain\textures10\loveg”)

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By: Ben Supnik https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18087 Mon, 13 Mar 2017 16:52:43 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18087 In reply to Vistek.

We do not yet support scenery sounds but we do intend to extend FMOD beyond aircraft.

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By: VK https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18072 Mon, 13 Mar 2017 07:24:20 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18072 In reply to Ben Supnik.

good that sky banding is on your short list.. wanted to know if the stripes in the water/sea is also on your list? the water in XP10 looked much better.. so what changed in 11 that puts stripes on water?

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By: Vistek https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18065 Sun, 12 Mar 2017 21:23:32 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18065 Good to hear about the FMOD documentation coming soon! Does it support airplanes int/ext sound only or is it possible to attach the sound sources to other airport objects or outside scenery objects to revive the deaf world? Congratulations.

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By: The crashman https:/2017/03/x-plane-11-0-beta-14-and-the-state-of-various-sdks/#comment-18057 Sun, 12 Mar 2017 17:53:09 +0000 http://xplanedev.wpengine.com/?p=7504#comment-18057 In reply to Ben Supnik.

Thankyou Ben. BUG FILED.

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