Comments on: That’s BettARRRRRRR! https:/2017/04/thats-bettarrrrrrr/ Developer resources for the X-Plane flight simulator Sat, 08 Apr 2017 12:50:38 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Anthony K. https:/2017/04/thats-bettarrrrrrr/#comment-19149 Sat, 08 Apr 2017 12:50:38 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19149 Am I the only one who don’t see any difference in this screenshot? It still looks pretty bad.

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By: Bruno https:/2017/04/thats-bettarrrrrrr/#comment-19097 Wed, 05 Apr 2017 14:51:33 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19097 In reply to Marc Westhofen.

It’s so funny how different the opinions of two people can be.

You say:
“VR will kill complex cockpit and chart handling.”

I think it will be exactly the opposite. Especially for people who don’t particularly like wasting paper (and contributing to the destruction of the planet) by printing hundreds of charts.

I am one of those people who doesn’t mindlessly print charts for every flight, and for this purpose I think VR will be very practical, because you can populate those charts around the cockpit as you see fit.

Check out this vid:
https://www.youtube.com/watch?v=TXnu39EzmzY

Cheers.

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By: Bruno https:/2017/04/thats-bettarrrrrrr/#comment-19096 Wed, 05 Apr 2017 14:44:37 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19096 In reply to BRUNO FERREIRA PORTO.

Woah, it’s true, I just tried it… crazy.

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By: Ben Supnik https:/2017/04/thats-bettarrrrrrr/#comment-19094 Wed, 05 Apr 2017 12:43:36 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19094 In reply to Geno.

This is not a bug.

https://gateway.x-plane.com/scenery/page/FAOR

No one has placed a terminal there with WED yet.

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By: Geno https:/2017/04/thats-bettarrrrrrr/#comment-19093 Wed, 05 Apr 2017 07:28:48 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19093 Hi Ben

Please check out on Johannesburg international FAOR there’s no airport building
Jus a slab of concrete

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By: Ben Supnik https:/2017/04/thats-bettarrrrrrr/#comment-19090 Wed, 05 Apr 2017 01:43:36 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19090 In reply to Marc Westhofen.

A pig like that, you don’t eat all at once!

(Sorry, that’s from another joke.)

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By: Ben Supnik https:/2017/04/thats-bettarrrrrrr/#comment-19089 Wed, 05 Apr 2017 01:41:12 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19089 In reply to Pablo Bressan.

I am _not_ holding my breath for “3-d TV” (e.g. stereoscopic flat screens). I actually got the sim running briefly with NVidia’s 120 hz shutter-glasses 3-d, and what I found is that while it was really “oh wow” for about 5 minutes, it was pretty unusable as a product.

It’s hard to use your 3-d budget sanely in a free-form 3-d engine…you can’t have too much depth of 3-d because of eye strain, and the right 3-d depth for one part of the scene makes other parts not work well.

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By: Marc Westhofen https:/2017/04/thats-bettarrrrrrr/#comment-19088 Tue, 04 Apr 2017 23:17:58 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19088 Performance tuning indeed is more than useful – to everybody.

“But we’re going to be in a situation where we can’t ignore VR and we can’t ignore not-VR.” In German we call this: “Eierlegende Wollmilchsau” – A pig you’ll have eggs, wool, milk and pork meat from:
https://www.talentsoft.careers/wp-content/uploads/2016/09/animal.jpg

You would call it a jack of all trades.

My fear is that this will lead to a software that basically can do everything – but nothing really great. This is what happened to many “one-fits-all-solutions”.

But hey, if you can put both under one hood without hampering each other, it’s gonna be fine with me anyway. I just think that this will be very challenging by having severe effects on the user interface, the need of dual cockpit designs for conventional complex handling and a more simplified version for VR use, etc…

And this challenge my eat up a lot of time and effort slowing down X-Plane’s core development because the VR job will not be done by only creating performance miracles.

Regards,
Marc

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By: Pablo Bressan https:/2017/04/thats-bettarrrrrrr/#comment-19087 Tue, 04 Apr 2017 23:07:51 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19087 In reply to Ben Supnik.

Will VR technology benefit the sim running on 3D screens? Would be nice to use the sim with a 55″ 3D OLED TV with stereoscopic 3D.

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By: Ben Supnik https:/2017/04/thats-bettarrrrrrr/#comment-19086 Tue, 04 Apr 2017 22:42:59 +0000 http://xplanedev.wpengine.com/?p=7592#comment-19086 In reply to Marc Westhofen.

Why would we not do both? The performance tuning we do to make VR fluid is almost certainly useful to people not using an HMD. The stereoscopic render tech can be recycled into dual monitor (something new to v11, useful for home cockpits) and internal speed-up in the lighting code.

I agree that VR isn’t going to eat everything. But we’re going to be in a situation where we can’t ignore VR and we can’t ignore not-VR.

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