Comments on: WED 1.6b2 available now https:/2017/04/wed-1-6b2-available-now/ Developer resources for the X-Plane flight simulator Fri, 21 Apr 2017 16:28:21 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Stephen Kruse https:/2017/04/wed-1-6b2-available-now/#comment-19557 Fri, 21 Apr 2017 16:28:21 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19557 In reply to Stephen Kruse.

P.S. I am using WED 1.5 at the current time but am switch to 1.6 beta to see if there’s any difference there.

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By: Stephen Kruse https:/2017/04/wed-1-6b2-available-now/#comment-19556 Fri, 21 Apr 2017 16:27:11 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19556 New user to WED as of about a month ago. One thing that has been problematic for me is the .agp files for many of the objects. They utilize a base ground texture that rarely (i.e. never) matches anything you’d be using the object for. I have worked around this by exposing the building .obj file in my libraries.txt file but this makes the scenery non-standard since the recipient would not have the modified libraries.txt file on their system and this would also make the scenery not acceptable in the gateway.

Is there a way to expose the .obj files for the buildings that would work both for the gateway compatibility as well as the end users themselves?

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By: Michael https:/2017/04/wed-1-6b2-available-now/#comment-19537 Thu, 20 Apr 2017 21:33:58 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19537 In reply to Michael Maar.

In the map view the all lines and forests are only represented by a symbolic outline, this display is pretty much unchanged since WED 1.0.
The real-time preview of the textured items in the “preview pane” only (!) was extended in WED 1.6 to include lines and forests.

And as to the why – because no one else has come forward and coded it up 🙁

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By: Michel Karam https:/2017/04/wed-1-6b2-available-now/#comment-19527 Thu, 20 Apr 2017 13:40:19 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19527 sim/photos/pcb.1378581112194712/1378567018862788/?type=3&theater]]> In reply to Michel Karam.

BTW this is the results I got from the Library replacement techniques:

sim/photos/pcb.1378581112194712/1378567018862788/?type=3&theater" rel="nofollow ugc">https://www.facebook.com/Leborsim/photos/pcb.1378581112194712/1378567018862788/?type=3&theater

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By: Michel Karam https:/2017/04/wed-1-6b2-available-now/#comment-19526 Thu, 20 Apr 2017 13:38:43 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19526 In reply to Keyton.

As a test for a future scenery, I used the Library replacement techniques Ben talks about for the Middle East (Beirut) and it works.

I created about 60 generic concrete building blocks typical of the area there. I suppose Brazilian cities have similar architecture for urban residential blocks 🙂

I learned the techniques from this scenery :
http://forums.x-plane.org/index.php?/files/file/35829-australiapro/

However the area that is affected by the library replacement, is defined by a small map of the world a bitmap where you draw white pixels in the areas where the changes are done.

I learned there is a way to define coordinates for the area but I not sure if the coordinates make the replacements only for a small area, like a city for example).

Cheers

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By: Rodrigo https:/2017/04/wed-1-6b2-available-now/#comment-19512 Wed, 19 Apr 2017 19:46:57 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19512 In reply to Jennifer Roberts.

Perfect, thank you!

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By: garyb https:/2017/04/wed-1-6b2-available-now/#comment-19506 Wed, 19 Apr 2017 17:08:19 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19506 In reply to garyb.

it’s ok now!

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By: garyb https:/2017/04/wed-1-6b2-available-now/#comment-19505 Wed, 19 Apr 2017 17:06:02 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19505 In reply to Jennifer Roberts.

This takes us to version 1.4 of the manual. Is version 1.6 available?

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By: Michael Maar https:/2017/04/wed-1-6b2-available-now/#comment-19503 Wed, 19 Apr 2017 16:49:20 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19503 Hi,

Just wondering… Why is (.lin) lines not visible in wed? I only see the vector line but not the artwork. I do not remember if this was possible in the past, but it would make it a lot easier to see the result if it was visible in wed. The only way to see it at the moment is to load up XP and reload the scenery every time I need to see the result.

I do not consider this a bug – I was just curious…

/Michael

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By: Jennifer Roberts https:/2017/04/wed-1-6b2-available-now/#comment-19495 Wed, 19 Apr 2017 13:59:24 +0000 http://xplanedev.wpengine.com/?p=7628#comment-19495 In reply to Rodrigo.

Thanks for letting us know. We just migrated our site and it looks like you found the spot where it didn’t work quite right! It should get fixed today.

Update: It’s now fixed. WED manual available here: http:/manuals/wed/

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