Comments on: X-Plane 11.01 Beta 1 and the SDKs https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/ Developer resources for the X-Plane flight simulator Wed, 26 Apr 2017 16:41:03 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Robson Candido dos Santos Alves https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19661 Wed, 26 Apr 2017 16:41:03 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19661 After upgrading to X-plane 11.01 Beta 1, my X-crafts E195v2 does not feature SID’s and STAR’s

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By: Ben Supnik https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19635 Tue, 25 Apr 2017 13:43:06 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19635 In reply to Dong.

Yep – this is intentional!

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By: Dong https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19632 Tue, 25 Apr 2017 13:15:50 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19632 The 11.01 beta forces NVIDIA card threaded optimize to off even you set it to on.

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By: Ben Supnik https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19603 Mon, 24 Apr 2017 12:01:20 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19603 In reply to Khaled.

61 fps?!! Who says you’re getting an extra fps? 😉

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By: Khaled https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19600 Mon, 24 Apr 2017 08:03:56 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19600 In reply to Ben Supnik.

Ben,
Thanks for taking the time and explaining.
please focus on the 61FPS and VR support 🙂

Although interested if you (LM) are thinking about outsourcing some non-critical tasks to partners (addon developers) or community. The whole traffic engine could be improved by an addon? Assuming the current SDK can handle Replay info.

BR and keep up the exceptional work!
Khaled

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By: Michael Jensen-Maar https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19596 Mon, 24 Apr 2017 05:30:58 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19596 In reply to Ben Supnik.

Please make the 60 fps, stutter free issue first… Please… 🙂

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By: Ben Supnik https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19594 Sun, 23 Apr 2017 23:55:51 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19594 In reply to Oscar.

Right – here’s what’s going on:
– The “local” position of the cars is based on a strict time-based interpolation between its source and destination end point on a given road segment that has no branches or merges. We don’t even save the car position – we save the segment and calculate the car location on demand if and only if it’s drawn. (We know if it will be drawn by the overall size of the entire segment.) So change time and replay works great.

– Buuuut we never save the history of driving decisions the car makes. If you back time up to a 4-way intersection, we have no way of knowing if the car went straight, turned left or right to get where it is, or was spawned. So we simply clamp the car to its past position rather than changing its segment.

I’m not sure if we’ll ever change this…we get a lot of requests for better car replay because people want to make videos, but there are a LOT of cars in the x-plane world and they would generate a pretty long driving history pretty fast.

There are “clever” things we can do (e.g. use the car’s ID to make a pre-determined set of navigation directions, then we can know how it went without storage) but it’s also a question of time – do you want me working to get us to 60 fps and stutter free, or really making the greatest traffic-jam sim ever.

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By: Oscar https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19588 Sun, 23 Apr 2017 14:34:43 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19588 In reply to Vk.

Vk, I noticed when you first load a replay, the cars move. It’s when you start dragging the playback slider back and forth, or use the high speed playback button, then they stop. (most of the time 😉 )

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By: Vk https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19562 Sat, 22 Apr 2017 02:43:13 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19562 Is there a workaround for making the cars move during replay? Why can’t they just go endlessly in a loop and be independent of whether u go forward or backward in sim time?

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By: Joao Alfredo C. Pinto https:/2017/04/x-plane-11-01-beta-1-and-the-sdks/#comment-19550 Fri, 21 Apr 2017 02:44:46 +0000 http://xplanedev.wpengine.com/?p=7626#comment-19550 In reply to Ben Supnik.

Yes, the folder is shrinking, no problem, I found that poor performance blamed me, there were programs running in the background. Sorry.

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