Comments on: X-Plane 11.01b1: Fixing Cockpit Light Levels https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/ Developer resources for the X-Plane flight simulator Tue, 25 Apr 2017 11:33:49 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Joe https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19630 Tue, 25 Apr 2017 11:33:49 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19630 I find that the cabin is still incredibly bright with very weak shadows st most times during the day aside from very specific positions relative to them sun. For this reason I still find myself running a shadow script.

]]>
By: Jiri K. https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19601 Mon, 24 Apr 2017 11:58:30 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19601 In reply to Philipp.

And it Is. Ryzen 1700 have low single thread performance, which is most important for run X-Plane (and all other big simulators), for that reason i7-7700k is best CPU as it have best single thread performance on market even with stock clocks. After OC it becomes really beast.

In future there are plans for implement multithreaded rendering with use of Vulcan API and depends on how it will be implemented. Currently OpenGL is single thread rendering (thats reason for single thread performance) and can’t utilize more cores.

]]>
By: Ben Supnik https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19583 Sun, 23 Apr 2017 01:27:06 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19583 In reply to RD.

It’s still an open issue, but this was a case where we could fix a HUGE problem (can’t IFR train at all) and get everyone SOME relief quickly; a more robust solution (e.g. serious rework of blend draw ordering) is a lot more complex and will take a while.

]]>
By: RD https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19582 Sun, 23 Apr 2017 00:16:51 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19582 In reply to Ben Supnik.

So if the “goal WAS to fix it enough”, is it not considered an open issue anymore? Or do you mean the goal for the first release?

Thanks!

]]>
By: Ben Supnik https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19580 Sat, 22 Apr 2017 23:29:16 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19580 In reply to Duncan White.

No fix should be necessary – the next version of x-plane will address the issue.

]]>
By: Ben Supnik https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19579 Sat, 22 Apr 2017 23:28:05 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19579 In reply to Jan Vogel.

It depends on the cloud type. If the cloud type is overcast or stratus, you should get complete occlusion. If you are using real weather and are transitioning between cloud types, you’re going to get imperfect results.

The goal was to fix it enough to use the sim for IFR training, e.g. if you say “solid layer, no one sees lights” then..you don’t.

]]>
By: Duncan White https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19578 Sat, 22 Apr 2017 22:48:57 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19578 In reply to Colin Hutchings.

Airport Navigator v1.4.6 was released to work with X-Plane 11.01b1. A bug report was raised with Laminar about XPLMGetNavAidInfo causing the crash to desktop. So its fixed & you can jump straight back.

]]>
By: Alexander John https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19575 Sat, 22 Apr 2017 19:39:22 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19575 This is something that has really bugged me. I think internal cabins of aircraft will still be entirely lit up by the sun during sunset/sunrises though, so I hope that shadows on aircraft can be fixed to be more realistic, i.e. we won’t see sunlight on the wing which should be in the shade.

]]>
By: Jan Vogel https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19572 Sat, 22 Apr 2017 15:16:46 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19572 In reply to david.

X-Plane does not simulate one feature – and that is the true altitude changing with temperature. The true altitude changes by 4% for every 10C of temperature change. So if you can clear a mountain in the summer just barely flying at 5000´ indicated, chances are that you will smash into it flying the same (indicate) altitude in the winter.

This is a very important aspect of real flying (google “cold temperature correction”), and I hope that X-Plane will some day take it into account.

]]>
By: Jan Vogel https:/2017/04/x-plane-11-01b1-fixing-cockpit-light-levels/#comment-19571 Sat, 22 Apr 2017 15:13:56 +0000 http://xplanedev.wpengine.com/?p=7632#comment-19571 In reply to RD.

Check again – they work ok for me now (11.01b1).

Sometimes it looks like they don´t occlude, especially from above with a broken cover, but once you get inside the clouds, they work well.

]]>