Comments on: Flightsimcon 2017 https:/2017/06/flightsimcon-2017/ Developer resources for the X-Plane flight simulator Sat, 17 Jun 2017 11:02:38 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Mark Ellis https:/2017/06/flightsimcon-2017/#comment-20693 Sat, 17 Jun 2017 11:02:38 +0000 http://developer.x-plane.com/?p=7717#comment-20693 In reply to Ben Supnik.

Ben,

I don’t know if this has been considered but some of these headsets have a camera. I wonder if a Picture in a Picture approach might work for interactive with a desktop cockpit. As an example, I have the saitek panels and a pair of cougar MFD’s. I can control all most all cockpit activities with these. If I could temporarily pop open a picture in a picture showing the headset camera that might help with some real word interaction. Just a thought.

By the way, I was at the conference and tried your native VR support. The depth perception is what is selling me. I still think I would need to wait for the higher resolution headsets. The cockpit is too grainy for my taste but I can see that this is going to be the future.

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By: Marius https:/2017/06/flightsimcon-2017/#comment-20671 Thu, 15 Jun 2017 14:09:49 +0000 http://developer.x-plane.com/?p=7717#comment-20671 In reply to Ben Supnik.

Great, thanks!

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By: Hannes https:/2017/06/flightsimcon-2017/#comment-20611 Tue, 13 Jun 2017 15:55:08 +0000 http://developer.x-plane.com/?p=7717#comment-20611 In reply to Tom Knudsen.

Hi Tom,

VR is very very important for fixing problems like ground texture shaking.

Tom
hhbrbg

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By: Christophe https:/2017/06/flightsimcon-2017/#comment-20592 Tue, 13 Jun 2017 04:31:50 +0000 http://developer.x-plane.com/?p=7717#comment-20592 In reply to Ben Supnik.

Yes, for sure it’s a general question about all the VR headset.
I thought statistically that someone at LR wears those goggles and tried the headset 🙂

Thanks for the link!

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By: Ben Supnik https:/2017/06/flightsimcon-2017/#comment-20586 Tue, 13 Jun 2017 00:31:14 +0000 http://developer.x-plane.com/?p=7717#comment-20586 In reply to Marius.

We’re aiming for 11.10, but I can’t promise that any given thing will be in 11.10 – if 90% is done for 11.10 and a few things are not ready, we may kick them to get the release out so that more features ship earlier. They’re definitely important to us though!

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By: Marius https:/2017/06/flightsimcon-2017/#comment-20579 Mon, 12 Jun 2017 21:40:23 +0000 http://developer.x-plane.com/?p=7717#comment-20579 Very exciting times for X-Plane!

Is there a time frame for the new lego brick items? Will those be in 11.10?

Also, how many times did you get asked about seasons at the convention? 😉

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By: Marius https:/2017/06/flightsimcon-2017/#comment-20576 Mon, 12 Jun 2017 21:35:58 +0000 http://developer.x-plane.com/?p=7717#comment-20576 In reply to Ben Supnik.

As a Vive owner, that’s exactly what I’ve been thinking. Just have the controller next to you and use it whenever you need it, and use your traditional controllers otherwise.

*Really* looking forward to this! Also followed along the presentations online, well done on the presentation and panel!

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By: Ben Supnik https:/2017/06/flightsimcon-2017/#comment-20572 Mon, 12 Jun 2017 19:30:20 +0000 http://developer.x-plane.com/?p=7717#comment-20572 In reply to Christophe.

Not sure – it’s certainly not an X-plane question; it’ll work as well for us as any other game and is a function of the optics of the HMD.

https://support.oculus.com/help/oculus/1756184747952053

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By: Christophe https:/2017/06/flightsimcon-2017/#comment-20570 Mon, 12 Jun 2017 18:38:58 +0000 http://developer.x-plane.com/?p=7717#comment-20570 Hi Ben, guys,

What for people with prescription goggles ? is it “wearable” with (small) goggles or do we need to create a setup (if any) with the device driver ? (rethorical question since it’s not a good idea to override prescription goggles by something barely tuned)

Thanks !

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By: Rolf https:/2017/06/flightsimcon-2017/#comment-20569 Mon, 12 Jun 2017 18:30:21 +0000 http://developer.x-plane.com/?p=7717#comment-20569 In reply to Ben Supnik.

Nice approach. We had a project called virtual haptic. It can be that easy?

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