Comments on: Roll Over Beethoven (and Pilot’s Head) https:/2017/06/roll-over-beethoven-and-pilots-head/ Developer resources for the X-Plane flight simulator Thu, 08 Jun 2017 13:47:24 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20463 Thu, 08 Jun 2017 13:47:24 +0000 http://developer.x-plane.com/?p=7711#comment-20463 In reply to RD.

I don’t know if it’s a plugin limitation; I think plugins can do everything the built-in sim can do but if there’s a bug or limitation stopping this, I’d have to hear about it from the authors of the plugins themselves.

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By: RD https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20456 Thu, 08 Jun 2017 05:27:40 +0000 http://developer.x-plane.com/?p=7711#comment-20456 Ben, when using joystick hat switch or numpad to pan in cockpit while using plugins that simulate inertia (like HeadShake or XP Realistic), it always tends to SNAP back to the plugin action after the pan transition is finished. It’s a big jump in the screen.
This doesn’t happen when using mouse, though, because the plugin doesn’t need to wait for the transition to be over.

Is this some XP limitation? Both Headshake and XP Realistic suffer from the same problem: snappy on keyboard/joystick, smooth on mouse (and tracking devices)

Is there a specific way to handle cam shakes during pan transitioning, either mixing or just overcoming it?

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By: Daniela Rodriguez Careri https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20452 Wed, 07 Jun 2017 22:28:26 +0000 http://developer.x-plane.com/?p=7711#comment-20452 In reply to Ulrich.

There’s a plugin for that. It’s called Headshake.

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By: Ulrich https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20445 Wed, 07 Jun 2017 07:38:08 +0000 http://developer.x-plane.com/?p=7711#comment-20445 Now make the head be tilted by the forces from acceleration and deacceleration for more realism 😉

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By: Alexander John https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20441 Tue, 06 Jun 2017 19:37:18 +0000 http://developer.x-plane.com/?p=7711#comment-20441 In reply to Mark Ellis.

Thanks for the reply the other day. Looking forward to it!

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By: Meister https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20440 Tue, 06 Jun 2017 19:24:22 +0000 http://developer.x-plane.com/?p=7711#comment-20440 In reply to Meister.

“if it takes one DAY to a developer”

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By: Meister https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20439 Tue, 06 Jun 2017 19:23:15 +0000 http://developer.x-plane.com/?p=7711#comment-20439 In reply to Marcel Alesi.

You have to subscribe to beta on steam. As I did. And I have done bug reports.
So I if it takes one to a developer to start the upload to the Steam, I can accept to skip it. But if it takes only a few click in the used deploy enviroment, I think it worth it. At least, a lot of steam users would be happier, because in this case we think, we have the same software, just bought via different channel.

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By: Marcel Alesi https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20437 Tue, 06 Jun 2017 11:51:26 +0000 http://developer.x-plane.com/?p=7711#comment-20437 In reply to Meister.

its not difficult. it is just extra unnecessary work. It`s one additional day of work just to release to steam and then the beta is obsolete anyways. So with 10-12 betas for a big update, you are looking at 10-12 days of work just to get more beta users that they do not need anyway.

Plus people on steam might not be in the loop regarding the beta procedures and don´t report bugs.

Beta is not for playing its for testing.

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By: David Neely https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20426 Sun, 04 Jun 2017 17:24:31 +0000 http://developer.x-plane.com/?p=7711#comment-20426 In reply to Ben Supnik.

I am now going to fly my planes upside down! heh “Ben.. put the plane down Ben!” I can hear it now.

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By: Marius https:/2017/06/roll-over-beethoven-and-pilots-head/#comment-20420 Sat, 03 Jun 2017 20:12:48 +0000 http://developer.x-plane.com/?p=7711#comment-20420 From a user perspective, it would be nice if there was an option to disable it globally 🙂

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