Comments on: X-Plane Developer Live Q & A https:/2017/07/x-plane-developer-live-q-a/ Developer resources for the X-Plane flight simulator Fri, 28 Jul 2017 20:28:06 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Willian https:/2017/07/x-plane-developer-live-q-a/#comment-21135 Fri, 28 Jul 2017 20:28:06 +0000 http://developer.x-plane.com/?p=7798#comment-21135 In reply to Ben Supnik.

Very good to know that since having full physics is always better than dumb model. I hope you can archive better overall performance that is not dragged down as you add new AI as soon as possible. Thanks again

]]>
By: Ben Supnik https:/2017/07/x-plane-developer-live-q-a/#comment-21129 Fri, 28 Jul 2017 13:36:55 +0000 http://developer.x-plane.com/?p=7798#comment-21129 In reply to Ulrich.

Yeah, it was really hard not to whack the table! Shock mount next time perhaps….

]]>
By: Ulrich https:/2017/07/x-plane-developer-live-q-a/#comment-21125 Fri, 28 Jul 2017 13:03:39 +0000 http://developer.x-plane.com/?p=7798#comment-21125 Some thought on the live stream: You seem to have a fancy microphone, but maybe also invest into some “microphone spider” or tripod to get that thing off the table, or make everyone who knocks on the table pay one dollar for the Scotch fuel.
Also for the non-native listeners: Try to speak not faster than three words per second.

]]>
By: Ben Supnik https:/2017/07/x-plane-developer-live-q-a/#comment-21109 Thu, 27 Jul 2017 22:29:49 +0000 http://developer.x-plane.com/?p=7798#comment-21109 In reply to Richard.

It’s in public beta as of a few hours ago – we’ll get a posting ASAP.

]]>
By: Richard https:/2017/07/x-plane-developer-live-q-a/#comment-21106 Thu, 27 Jul 2017 20:44:52 +0000 http://developer.x-plane.com/?p=7798#comment-21106 When relased xp 11.05 ?

]]>
By: anthony_d https:/2017/07/x-plane-developer-live-q-a/#comment-21101 Wed, 26 Jul 2017 18:22:09 +0000 http://developer.x-plane.com/?p=7798#comment-21101 In reply to Ben Supnik.

I’ve had thoughts on this too. Not only could car density be managed with performance in mind, but also a sense of immersion.

Could traffic density also be a function of:
1. Road Density (total length of roads per unit area). A single remote road in Australia may yield a density of 0.01 roadkm/sqkm, while a city may yield a density that exceeds 100 road km/sqkm
2. Time of day (almost empty at night, and busy during morning/evening commutes).

]]>
By: John Fuqua https:/2017/07/x-plane-developer-live-q-a/#comment-21098 Tue, 25 Jul 2017 23:27:32 +0000 http://developer.x-plane.com/?p=7798#comment-21098 In reply to Daniela Rodriguez Careri.

Yes !, Reshade is exactly what I’m talking about, XP11 looks great with it.

]]>
By: Marco O. https:/2017/07/x-plane-developer-live-q-a/#comment-21097 Tue, 25 Jul 2017 22:00:45 +0000 http://developer.x-plane.com/?p=7798#comment-21097 In reply to Willzah.

I asked Austin about that a few years ago (probably it was during the v10 run). He was aware of the issue, but said that revisiting the atmospheric model was complex and something to do in the future. You should email him directly and try to convince him to implement the feature.

]]>
By: Willzah https:/2017/07/x-plane-developer-live-q-a/#comment-21096 Tue, 25 Jul 2017 18:48:53 +0000 http://developer.x-plane.com/?p=7798#comment-21096 I did some testing in cold weather where altimeter error is of most concern, and there doesn’t see to be any error modeling on the indicated altitude due to temperature change, was wondering if there was a plan to implement this at some point, I know Austin is aware of it http://austinmeyer.com/2012/05/26/your-altitude-is-wrong/

I’m sure there are other things on your collective radars right now, apologies for being “that guy” who had to bring up one more thing…..

]]>
By: Daniela Rodriguez Careri https:/2017/07/x-plane-developer-live-q-a/#comment-21095 Tue, 25 Jul 2017 17:55:09 +0000 http://developer.x-plane.com/?p=7798#comment-21095 In reply to John Fuqua.

You can do that with Reshade or BluFx, both free.

]]>