Comments on: Aircraft shadows and icons in 11.10 https:/2017/09/aircraft-shadows-and-icons-in-11-10/ Developer resources for the X-Plane flight simulator Sat, 30 Sep 2017 00:50:03 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Steve.Wilson https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-22011 Sat, 30 Sep 2017 00:50:03 +0000 http://developer.x-plane.com/?p=7867#comment-22011 In reply to Ben Supnik.

It may also be that he’s speaking about the unusual cloud shadow effects that look just plain odd, dancing and rotating, if memory serves.

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By: Ben Supnik https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-22009 Fri, 29 Sep 2017 23:30:58 +0000 http://developer.x-plane.com/?p=7867#comment-22009 In reply to Marius.

If he’s talking about ground shake then yes. If he’s talking about inadequate anti-aliasing, the anti-aliasing options (and their performance costs) are unchanged.

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By: Marius https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-22008 Fri, 29 Sep 2017 21:29:16 +0000 http://developer.x-plane.com/?p=7867#comment-22008 In reply to Gianluca.

If you’re talking about the ground shaking, that was already confirmed as fixed in 11.10.

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By: Gianluca https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-21981 Fri, 29 Sep 2017 00:54:34 +0000 http://developer.x-plane.com/?p=7867#comment-21981 Hi all.
Thanks for your precious and constant updates
I have just one request. Please. Do something to eliminate the shimmering… They are making me sick. It’s impossile to fly properly having everything around you shaking.
I have an I7 6700 16gb ram and a Nvidia geforce 980ti 6gb and im still struggling with all settings but flickering and shimmering are always there.
Thanks

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By: Nuno Felix https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-21909 Sun, 24 Sep 2017 14:18:04 +0000 http://developer.x-plane.com/?p=7867#comment-21909 Hi.

Any chance you’ll be fixing the problem with the clouds casting shadows on the planes when we fly above those clouds, in 11.10? And the night lights visibility through the clouds?.
Also, I think you guys will continue to improve the scenery. Is there anything planned for the generic textures? I think they are too repetitive. They should be more varied…

Keep the excellent work on the best flight simulator out there

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By: Ben Supnik https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-21898 Sat, 23 Sep 2017 15:16:47 +0000 http://developer.x-plane.com/?p=7867#comment-21898 In reply to John Fuqua.

No.

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By: John Fuqua https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-21896 Sat, 23 Sep 2017 11:39:05 +0000 http://developer.x-plane.com/?p=7867#comment-21896 Is there anything done in 11.10 that addresses the long loading times ?

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By: Pablo Bressan https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-21891 Fri, 22 Sep 2017 20:35:49 +0000 http://developer.x-plane.com/?p=7867#comment-21891 In reply to Sidney Just.

Thank you Sidney!, I’m running a i7-4790K@ 4.6
16GB RAM with a GTX1080ti… I’ll try that location you to test… (90fps… and 50 if I look the whole cockpit. 130 from outside)
By the way, what can be done with TrackIR moving out and through things in the cockpit, I’ve noticed that when I disable TIR, and move around with cursor keys the view stops at where it should (limits, wall contacts and even with the seats on the default 737)

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By: Sidney Just https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-21890 Fri, 22 Sep 2017 18:07:32 +0000 http://developer.x-plane.com/?p=7867#comment-21890 In reply to Pablo Bressan.

I’m running the bottom right model of last gens hardware:

i7-67000k
32Gb RAM
GTX 980Ti

One of the things to keep in mind though is that I’m also running this at PMDY which has almost no scenery. In the default glider I routinely get 200 FPS there.

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By: vonhinx https:/2017/09/aircraft-shadows-and-icons-in-11-10/#comment-21889 Fri, 22 Sep 2017 14:41:45 +0000 http://developer.x-plane.com/?p=7867#comment-21889 In reply to Ben Supnik.

Yes, using Plane Maker ‘physics meshes’ to determine the overall volume for capturing an icon render, instead of considering animated Misc Objects. I am assuming my fly-away objects are what causes the icon generation algorithm to assume the overall physical volume is larger than what it should be if the volume only considered fuselage, wings, and other Plane Maker meshes.

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