Comments on: Improving AI Aircraft https:/2017/09/improving-ai-aircraft/ Developer resources for the X-Plane flight simulator Tue, 26 Sep 2017 08:56:50 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: henri https:/2017/09/improving-ai-aircraft/#comment-21926 Tue, 26 Sep 2017 08:56:50 +0000 http://developer.x-plane.com/?p=7721#comment-21926 Hi
when will be available 11.10 ?
thanks

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By: Ben Supnik https:/2017/09/improving-ai-aircraft/#comment-21874 Fri, 22 Sep 2017 00:07:23 +0000 http://developer.x-plane.com/?p=7721#comment-21874 In reply to Tyler Young.

Right – there are two issues – do they work right, and do they need a performance boost. We’re trying to keep one unified plane for ‘do they work’, so no new edition. We may SOMEDAY make ‘lightweight’ versions graphically, but first we have to analyze the perf issues and figure out what to do – the speedups might not require a new .acf. That’s on my TODO list for post-VR.

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By: Tyler Young https:/2017/09/improving-ai-aircraft/#comment-21863 Thu, 21 Sep 2017 14:40:09 +0000 http://developer.x-plane.com/?p=7721#comment-21863 In reply to toby.

Uh… I think there’s been a misunderstanding. Most of the planes we ship currently (excluding things like gliders & rockets) are already AI flyable, and they will remain so in 11.10.

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By: toby https:/2017/09/improving-ai-aircraft/#comment-21862 Thu, 21 Sep 2017 13:03:48 +0000 http://developer.x-plane.com/?p=7721#comment-21862 In reply to Vimal Gopal.

would you consider providing AI friendly versions of the default aircraft? so that it would at least be possible to have some AI wherever you are flying.. I fear most developers will be very slow to update plus if you don’t own it, you can’t have it as AI.

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By: Ben Supnik https:/2017/09/improving-ai-aircraft/#comment-21858 Thu, 21 Sep 2017 00:31:01 +0000 http://developer.x-plane.com/?p=7721#comment-21858 In reply to Rob Oates.

It’s author set ahead of time, so if an author marks a plane as AI friendly and it’s not, take it up with the author.

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By: Rob Oates https:/2017/09/improving-ai-aircraft/#comment-21857 Thu, 21 Sep 2017 00:09:01 +0000 http://developer.x-plane.com/?p=7721#comment-21857 hmm … I’m hoping this is more than just a switch which hides planes from the UI. It might be a good idea some basic AI validation criteria, sorta similar to WED’s validation checks. At the very least to ensure that the AI is able to fly the plane.

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By: Tyler Young https:/2017/09/improving-ai-aircraft/#comment-21852 Wed, 20 Sep 2017 14:14:21 +0000 http://developer.x-plane.com/?p=7721#comment-21852 In reply to sparker.

Under the hood, XPWidgets uses the XPLMCreateWindowEx() API, so XPWidget windows will indeed get scaling for free.

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By: Jan Vogel https:/2017/09/improving-ai-aircraft/#comment-21851 Wed, 20 Sep 2017 13:07:55 +0000 http://developer.x-plane.com/?p=7721#comment-21851 I am hoping to see some improvements in the aircraft AI department in 11.10.

I know it will be a long time before the aircraft can follow some real-world procedures or even schedules, but I would love to see them to be able to at least land consistently (right now the 737-800 doesn´t manage to do it even on a 10.000 foot runway) and maybe park in a sane way (not enter a stand from sideways or even through the terminal…).

I think with the limited capabilities the AI has, it should at least get those right.

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By: sparker https:/2017/09/improving-ai-aircraft/#comment-21849 Wed, 20 Sep 2017 11:57:27 +0000 http://developer.x-plane.com/?p=7721#comment-21849 As the co-author of Xchecklist I am wondering if with the new SDK will XPWidgets have automatic scaling for high-DPI screens?

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By: Ben Supnik https:/2017/09/improving-ai-aircraft/#comment-21843 Wed, 20 Sep 2017 02:08:39 +0000 http://developer.x-plane.com/?p=7721#comment-21843 In reply to Ronald Denby.

Not necessarily – we may also find that our aircraft can be dual-purpose, at least for now.

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