Comments on: Three lesser known aircraft features for 11.10 https:/2017/09/three-lesser-known-aircraft-features-for-11-10/ Developer resources for the X-Plane flight simulator Thu, 21 Sep 2017 15:47:36 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Philipp Ringler https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21864 Thu, 21 Sep 2017 15:47:36 +0000 http://developer.x-plane.com/?p=7857#comment-21864 In reply to Russ.

You can edit the on-screen coordinates for all pop-out windows in the Miscellaneous.prf, so you can position parts of the window outside of what your actual screen is. But the new way is much more straightforward.

]]>
By: Russ https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21860 Thu, 21 Sep 2017 06:42:37 +0000 http://developer.x-plane.com/?p=7857#comment-21860 what do you do to Miscellaneous.prf to show only the 530 screen popped out?

]]>
By: Tyler Young https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21854 Wed, 20 Sep 2017 14:18:23 +0000 http://developer.x-plane.com/?p=7857#comment-21854 In reply to Steve.Wilson.

Not in 11.10… maybe in the future.

]]>
By: Tyler Young https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21853 Wed, 20 Sep 2017 14:17:48 +0000 http://developer.x-plane.com/?p=7857#comment-21853 In reply to Gianni Caruso.

It’s certainly possible to assign multiple axes to the same usage (e.g., pitch, yaw, etc.)… but it’s won’t work consistently unless you only have one of those devices plugged in at a time. X-Plane doesn’t make any guarantees about which axis it “listens” to if multiple devices with conflicting axis assignments are plugged in at once… and that’s not something that’s likely to change any time soon. (Indeed, it’s not entirely clear how we could support that, considering that as hardware ages, it tends to send little “jitters” to the USB controller, meaning that you could easily have two axes with the same assignment “moving” at the same time!)

]]>
By: Gianni Caruso https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21847 Wed, 20 Sep 2017 09:31:09 +0000 http://developer.x-plane.com/?p=7857#comment-21847 In reply to Tyler Young.

I wanted to let you guys know but wasn’t sure what is the proper channel to use to submit a community based feature request.
Interesting enough I was just in the process of writing an email to support when I became aware of the video mentioning the pofile feature 🙂 …

One question remains: will it be possibe to assign different hardware controlers to the same axis within one profile?

]]>
By: Steve.Wilson https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21846 Wed, 20 Sep 2017 08:47:42 +0000 http://developer.x-plane.com/?p=7857#comment-21846 In reply to Tyler Young.

And a command to toggle betwixt the configurations 1, 2, 3… allows one button to cycle the other button(s) through various possibilities…?

May as well cover all the bases. Someone’s bound to ask for this notion, since it’s possible with joystick programming software. 🙂

]]>
By: Tyler Young https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21844 Wed, 20 Sep 2017 03:04:57 +0000 http://developer.x-plane.com/?p=7857#comment-21844 In reply to Tyler Young.

@Alden, you’ve got mail. 🙂 I think the .joy format could be extended to do what you’re asking for, but I’d like to take the discussion offline to make sure I understand what you need.

]]>
By: vonhinx https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21842 Wed, 20 Sep 2017 01:07:47 +0000 http://developer.x-plane.com/?p=7857#comment-21842 In reply to Philipp Ringler.

Not hard at all, I agree, but for those who make their own EFIS maps it seems pointless to load that 190,000+line database file into memory when XP already does so for fast SDK access.

]]>
By: Alden Wilson https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21840 Tue, 19 Sep 2017 23:18:10 +0000 http://developer.x-plane.com/?p=7857#comment-21840 In reply to Tyler Young.

@Tyler Young yes and no. We’ve already utilized the custom USB equipment ability (Can’t think of the proper term) that knows the basis of what buttons and axes are supposed to do what.

The problem lies in the fact that some people want their hat switch to trim their plane, while other people want to use a hat switch to view left and right. Obviously, by default we set up trimming to the hat switches, but it’d be awesome to switch between trimming and view change via a single menu option, and being able to deploy the configurations to a multitude of simulators would be the icing on the cake.

Thanks for your response!

]]>
By: Tyler Young https:/2017/09/three-lesser-known-aircraft-features-for-11-10/#comment-21839 Tue, 19 Sep 2017 21:59:07 +0000 http://developer.x-plane.com/?p=7857#comment-21839 In reply to Tyler Young.

@Marius, would that we had the resources to give everything everyone they want!

@Alden What’s the use case here? Like, you and I both have the same joystick, and you want to take all my per-aircraft configurations and use them yourself?

]]>