Comments on: X-Plane 11.10 Beta 5 – Ding Dong, the FPS Nag is Gone (Mostly) https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/ Developer resources for the X-Plane flight simulator Mon, 06 Nov 2017 10:03:48 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Francisco Sedano https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23055 Mon, 06 Nov 2017 10:03:48 +0000 http://developer.x-plane.com/?p=7946#comment-23055 In reply to Elios.

@Elios .. Really? LR are nice enough with the community to be open to suggestion, share details, spend time writing nice blog entries and you write this?

Of course you know what ‘NEEDS TO BE A TOP PRIORITY’ because you’re taking the business decisions on how to run their company?

If you want to help, I suggest explain the issue with a good bug report, data, facts, why that’s important for, etc (which I’m sure you already did) and that’s it. I’m sure they are capable enough on prioritising the bugs according to the way they want to run the business.

And, on a personal note, seeing comments like this one in this otherwise nice blog is what seems infuriating to me.

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By: Bruno https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23054 Mon, 06 Nov 2017 08:27:04 +0000 http://developer.x-plane.com/?p=7946#comment-23054 In reply to Ben Supnik.

Sorry and thanks.

Has the team confirmed the bug at least? I’m just surprised that something like this made it so far.

Even yesterday flying to Manchester, my buddies were all commenting on the poor visibility they were having of about 5 miles… but I could see everything. I went and checked the weather conditions, and exactly like they said, visibility was 5 miles… in theory!

Cheers.

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By: Ben Supnik https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23034 Sun, 05 Nov 2017 18:56:09 +0000 http://developer.x-plane.com/?p=7946#comment-23034 In reply to Bruno.

You don’t need to refile this bug. If we didn’t announce in the release notes that it’s fixed, or if you re-filed it once after it was announced fix (the 11.0x fix was a very PARTIAL fix) you’re not actually doing anything useful by repeating yourself…you’re just delaying Jennifer from looking at new bug reports by repetition.

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By: Bruno https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23033 Sun, 05 Nov 2017 18:48:11 +0000 http://developer.x-plane.com/?p=7946#comment-23033 Clouds still perfectly transparent from above at night 🙁

Bug report filed (again)

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By: Kopelent Jürgen https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23011 Sun, 05 Nov 2017 07:31:47 +0000 http://developer.x-plane.com/?p=7946#comment-23011 Hello Ben
X-Plane 11.10 betas are very well now. Some small bugs are still exists, but there not really big problems.
The big problem since the first X-Plane 11 release is the DSF`s scenery reload during the flights. Every time when X-Plane 11 is reloading new DSF`s the simulator is coming with massive stutters. And this is killing the whole fun on this great simulator. And also if you have some couple addon airports installed in this DSF area, the pauses and stutters are extrem. Maby the X-plane Team find an solution to reload the addon airport scenerys in an shorter circle (reducing the massive load), and also the DFS`s in a smoother variant.

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By: Christopher Hallam https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23005 Sun, 05 Nov 2017 05:01:23 +0000 http://developer.x-plane.com/?p=7946#comment-23005 In reply to Ben Supnik.

One more thing Ben- where is the best place to put a suggestion?

” can you add a drop down on the aircraft selection page that shows weight and fuel etc, that allows you to clasify the plane? vs going to the plane maker

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By: Steve.Wilson https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23004 Sun, 05 Nov 2017 04:58:50 +0000 http://developer.x-plane.com/?p=7946#comment-23004 A bug has been filed regarding massive excess messaging in the log.txt with 11.10b6. Posted here as a PSA. 🙂 Kinda hard to track other plugin issues through the blizzard.

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By: Christopher Hallam https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23003 Sun, 05 Nov 2017 04:28:41 +0000 http://developer.x-plane.com/?p=7946#comment-23003 In reply to Ben Supnik.

Thanks for all that Ben, I will save my cash back rewards for something else, I figured as much for the ram but wanted opinions for more knowledgable people.

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By: Ben Supnik https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-23001 Sun, 05 Nov 2017 01:46:20 +0000 http://developer.x-plane.com/?p=7946#comment-23001 In reply to Christopher Hallam.

VR won’t work on your machine at all when we release it because the first VR release that we’re trying to finish up now is Windows only.

After we finish the port to Metal/Vulkan, VR should be available on Mac. I can’t comment on how the 2017 iMac will work because we’ve never run VR on it.

I don’t think more RAM will help past 32 GB…it would just be even more unused RAM. Maybe you’d see some load time improvement _if_ you have a non-SSD, but maybe not.

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By: Christopher Hallam https:/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/#comment-22996 Sat, 04 Nov 2017 14:25:24 +0000 http://developer.x-plane.com/?p=7946#comment-22996 Ben,

as a follow up to James elder’s question above, I have a 2017 iMac and wanted to see if you can share how/ if/when VR will work on such a machine?

also, in your opinion, I am at 32GB ram now, my activity monitor usually hovers around 12GB or so when using x-plane 11 & multiple other apps. Despite the full 32GB not being used, my system can get delayed a bit. When I went from 8 to 16, 16 to 32 I noticed system and x-plane improvements. – would going to 64GB do anything? -> fps , load times of ortho scenery areas, menu loading

thanks!

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