Comments on: XPlane2Blender v3.4.0-beta.6 https:/2017/11/xplane2blender-v3-4-0-beta-6/ Developer resources for the X-Plane flight simulator Fri, 17 Nov 2017 15:07:00 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Carlos Garcez https:/2017/11/xplane2blender-v3-4-0-beta-6/#comment-23259 Fri, 17 Nov 2017 15:07:00 +0000 http://developer.x-plane.com/?p=7984#comment-23259 In reply to Ben Supnik.

Thank you very much for the response Ben, version 11.10 this is to become definitive or official?

]]>
By: Ben Supnik https:/2017/11/xplane2blender-v3-4-0-beta-6/#comment-23258 Fri, 17 Nov 2017 14:55:30 +0000 http://developer.x-plane.com/?p=7984#comment-23258 In reply to Carlos Garcez.

Hi Carlos,
I do not have a prediction on this. Beta 7 wasn’t ready when Philipp had to leave for a trade show, but we knew b6 was going to be obsolete. So it depends on when he is back and can cut a beta.

cheers
Ben

]]>
By: Carlos Garcez https:/2017/11/xplane2blender-v3-4-0-beta-6/#comment-23256 Fri, 17 Nov 2017 12:00:47 +0000 http://developer.x-plane.com/?p=7984#comment-23256 Please, I would like an answer, it has been almost a week since 11.10b7 was released and has not yet come to steam, does anyone have any prediction of when they will be available on steam ??

Forgive me for asking this question here, but I did not find where to do it.

]]>
By: AJ https:/2017/11/xplane2blender-v3-4-0-beta-6/#comment-23211 Thu, 16 Nov 2017 17:03:25 +0000 http://developer.x-plane.com/?p=7984#comment-23211 I did not get into XP11 lights magic yet but I wanted to say thank you Ted and Ben for working and improving things for developers.

Looking forward to more documentation/tutorials.

]]>
By: Omar https:/2017/11/xplane2blender-v3-4-0-beta-6/#comment-23210 Thu, 16 Nov 2017 15:28:36 +0000 http://developer.x-plane.com/?p=7984#comment-23210 I have been waiting for this feature for such a long time. I’ve always had to manually convert the Blender euler format to X-Plane’s direction vector format for each individual light. For anyone interested in knowing, here’s how I did the conversion (imagine doing this individually for hundreds of lights!):

X-Plane Coordinate System:

X: -West +East
Y: -Ground +Sky
Z: -North +South

Blender XYZ Euler to X-Plane:

dX = sin(degZ) * cos(degX)
dY = sin(degZ)
dZ = cos(degZ) * cos(degX)

]]>
By: Ted Greene https:/2017/11/xplane2blender-v3-4-0-beta-6/#comment-23209 Thu, 16 Nov 2017 14:46:19 +0000 http://developer.x-plane.com/?p=7984#comment-23209 In reply to Rob.

So glad to hear from you! We hope that lights become easy enough in Blender that no one will have to resort to jumping through multiple pieces of software. Yes, more tutorials are on our list! Thank you for your hours making X-Plane a better sim!

]]>
By: Rob https:/2017/11/xplane2blender-v3-4-0-beta-6/#comment-23208 Thu, 16 Nov 2017 14:37:12 +0000 http://developer.x-plane.com/?p=7984#comment-23208 Always glad you guys are making things so much easier for new developers!! Big thanks.
I have about 75+ new custom buildings complete for a fully custom airport. I have hit a few learning curve hurdles and have hundreds of pages of notes and links trying to get up to speed on X-Plane development.
Lights are next on the list for getting the airport ready but I have not been able to get my head around how to place them (attaching lights to buildings and inside the fully modeled interior.)
I think if someone would make a video or instructions it would be tremendous time saver to this total stop I am at now. Admittedly I never even knew you could setup the lights for X-Plane in Blender until I read this. I thought we had to use a spread sheet or run it through Sketchup (only video I found so far).
I am using Maya LT to model then just running it through Blender (which works perfectly and with great success).
I am just giving some feedback from a highly dedicated new developer that has spent hundreds of hours developing a new airport.
I have many other questions but will address them on the forums at the appropriate time. Just to reiterate though – videos on some of the more complex developmental task would help tremendously!

From the top down the X-Plane staff are the most helpful and fun group of developers I have ever come across. THANK YOU!!!

]]>