Comments on: Private VR Beta Testers https:/2017/12/private-vr-beta-testers/ Developer resources for the X-Plane flight simulator Sun, 24 Dec 2017 03:19:20 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2017/12/private-vr-beta-testers/#comment-23957 Sun, 24 Dec 2017 03:19:20 +0000 http://developer.x-plane.com/?p=8086#comment-23957 In reply to Ron Hoffmann.

We’re looking at options for non-touch-controller users, but right now they’re required. I strongly recommend them – being able to interact with the overhead panels of the airliners is fantastic.

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By: Ricard Schmidt https:/2017/12/private-vr-beta-testers/#comment-23954 Sat, 23 Dec 2017 22:52:04 +0000 http://developer.x-plane.com/?p=8086#comment-23954 Exciting news! However Using SteamVR as platform might be a mistake? First off, it displays a blue circle around you (for safety reasons) It cannot be turned off and is a total immersion killer.
Second, from my experience, it does not work very well handling prop aircrafts at 45fps or below. The propeller gets this strange warp/wobbling effect (due to ghosting). Same with Oculus. The only time I have not seen this is with the FlyInside software. It also has the zoom function discussed earlier. Very handy for viewing landmarks at a distance. Like having a pair of binoculars in the cockpit. Since good VR experience (along with proper ability to host own multiplayer servers and fly multicrew) is what X-Plane needs to stay current and competitive, I hope that this part will not dissapoint. Looking forward to try it out when public beta begins.

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By: Ron Hoffmann https:/2017/12/private-vr-beta-testers/#comment-23948 Sat, 23 Dec 2017 20:51:56 +0000 http://developer.x-plane.com/?p=8086#comment-23948 Hello,
i see in the video, the user work with controllers. Many users for Oculus, doesnt have the touchcontrollers. Is that possible to work in a aircraft with the 3d-mouse? When i must set a button on copilot panel, i outside from the guardian-systeme and the controller will not work.

Regards

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By: Jim Zane https:/2017/12/private-vr-beta-testers/#comment-23924 Fri, 22 Dec 2017 15:25:59 +0000 http://developer.x-plane.com/?p=8086#comment-23924 Actually, there are 2, 8-K versions, One is 2 X 4k Displays for a total of 8K, the other one However is Native 8K per eye ! I signed up for the kickstart for the 2 X 4k Displays. Both have 200° field of view which is the reason I ordered it. I will post a YouTube video review When my headset arrives. In the meantime I will continue to use my HTC Vive which I’ve used already for A year.

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By: Ben Supnik https:/2017/12/private-vr-beta-testers/#comment-23923 Fri, 22 Dec 2017 15:15:51 +0000 http://developer.x-plane.com/?p=8086#comment-23923 In reply to youth.

We’ll look at it. We use Steam’s OpenVR API — our hope in making that decision is that as the zoo of HMDs increases, vendors will provide OpenVR drivers (to get access to the library of Steam VR games) and things will “just work”.

But as of now, Chris has only run with the Rift and Vive, so that’s the only sets we can say “yes, these definitely work” for.

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By: Roy Etter https:/2017/12/private-vr-beta-testers/#comment-23922 Fri, 22 Dec 2017 14:31:45 +0000 http://developer.x-plane.com/?p=8086#comment-23922 Excited! I’ll be watching this space for the public beta announcement. Based on what I’ve read above, this may be the thing that finally pushes me into getting the Touch controllers for my Rift.

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By: youth https:/2017/12/private-vr-beta-testers/#comment-23921 Fri, 22 Dec 2017 09:47:43 +0000 http://developer.x-plane.com/?p=8086#comment-23921 Will there be native support for Windows Mixed Reality headsets?

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By: Peter Schaller https:/2017/12/private-vr-beta-testers/#comment-23908 Thu, 21 Dec 2017 11:44:11 +0000 http://developer.x-plane.com/?p=8086#comment-23908 In reply to Jennifer Roberts.

Guys. The Laminar crew I have learned to love, as they are with heart and soul behind their grand simulator. A small bunch that is bringing us amazing things and making our beloved XP the best damm simulator on the planet! You won’t have these types over at good old Lock Martin, where probably everyone sits in his own little programming cubical and never gets to hear any whining users or has the oportunity to openly make fun of the boss they never get to see. The working climate at Laminar (apart from the whining users 🙂 ) is a climate that I would love to work in. Having fun with my colleagues, poking fun at my boss Austin, and working on what I love. Heaven. But there is only so much a small crew can do. They are made of flesh and blood, and probably do have a very small private life every now and then. It is christmas you know, so give them a break. They are allready working there asses of for us and for that I am building a shrine next to my pc… 🙂 I also cannot wait for VR, but if they put out a load of garbage, then we will all be whining: “What’s this load of crap?”. When its done, its done. And we can then stick out our tongues at all those Prep, DSW, Aero guys and boldly say: “you wasted your money!…” 🙂 Ben and the Rest: keep up your (fantastic would be a huge understatement) work, and if you find time: Merry Christmas!…

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By: Nathan https:/2017/12/private-vr-beta-testers/#comment-23905 Wed, 20 Dec 2017 19:43:39 +0000 http://developer.x-plane.com/?p=8086#comment-23905 In reply to DazzyB.

It may be that XP has this already – (but does it work in VR?)
There’s 10 (now 20?) custom camera positions – and it’s custom per aircraft.
Set up a custom camera over the instruments, and ‘save’ it (something like Alt-Numpad-number). The behaviour is to toggle, so the same button can be used to zoom in and back again. But it does ‘slew’ so, yeah, I’m waiting to see if its buckets of fun or something else…

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By: Trip Rodriguez https:/2017/12/private-vr-beta-testers/#comment-23902 Wed, 20 Dec 2017 17:55:21 +0000 http://developer.x-plane.com/?p=8086#comment-23902 In reply to DGL.

Same here! My dad turns 91 next month, and he was a B-25 Flight Engineer in the 1940’s. He LOVES flying my motion sim in VR and for Christmas I’m really hoping to put him in the Khamsin B-25 with native VR. =) Maybe that will be extra motivation for our dev’s who are already working themselves to death. =P

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