Comments on: X-Plane Public VR Preview Released! https:/2017/12/x-plane-public-vr-preview-released/ Developer resources for the X-Plane flight simulator Thu, 04 Jan 2018 02:57:44 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2017/12/x-plane-public-vr-preview-released/#comment-24517 Thu, 04 Jan 2018 02:57:44 +0000 http://developer.x-plane.com/?p=8187#comment-24517 In reply to nessuno0505.

Hi,

First, relax. Mouse clicking is coming in the next release.

Now, there is something I totally do not understand (and Chris does not understand) about what you have said…maybe you can explain it, because others have said it to.

– The mouse requires one hand. A single touch controller requires…one hand. Both of them require you to let go of ONE part of your HOTAS setup…you can mouse and yoke, or you can mouse and throttle, but you can’t mouse and yoke and throttle all at the same time unless you have three hands.

So…how is mouse interaction going to be better than controller interaction? It seems to me that both will require exactly one hand, leaving two feet and one hand for physical hardware.

– The difference between the mouse and controller is: you can SEE the controller in the HMD, even when not holding it. I don’t have to take off my HMD to pick up a controller if I leave it somewhere reasonable (e.g. within sensor range). By comparison, my mouse is NOT visible in the HMD, so I have to lift up the HMD at least a little to find it.

So I am very confused by your comment because, while we ARE putting in mouse interactions, I don’t see them actually fixing any of the things you are complaining about.

Can you explain this in more detail?

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By: nessuno0505 https:/2017/12/x-plane-public-vr-preview-released/#comment-24512 Wed, 03 Jan 2018 22:56:37 +0000 http://developer.x-plane.com/?p=8187#comment-24512 I’m a happy player of flight simulators such as DCS series and Il-2 BOS, and I was waiting for X-plane 11 native VR support to buy it and finally fly a civil aircraft in VR. With 11.20 beta release, I have bought X-plane 11 on steam with holiday sales and with the default settings it is quite smooth and a very good graphics in VR (i7 6700K + gtx 1070), but the absence of VR mouse interactions makes it almost unplayable! Using oculus rift touch controllers may be something to try, but it is no way as accurate as using a hotas + pedals, and x-plane 11 claims to be a simulator, it must be accurate! Fly with touch instead is pure arcade! The problem is that if I want to play using my hardware, I must put the HMD off, grab the touch controller, then put HMD on, interact with menus, then visor off again to put the touch away and then again visor on to fly… it’s totally immersion breaker! Not to mention that I have to assign as many clickable items as possible to my hotas, since the only way to click them is by means of touch controllers, and I don’t want to use them. There is absolute need for mouse interactions, both with menus and with clickable cockpits! I have tried to fly 2D, but it is completely another (worst) experience, there is no other way to fly except in VR, once you’ve tried it. So I’m sorry to say that, but for now I threw 40 euros out of the window, and I feel forced to come back to DCS mouse-clickable cockpits. I hope to fly x-plane 11 soon, when I can use a mouse.

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By: Peter Schaller https:/2017/12/x-plane-public-vr-preview-released/#comment-24477 Wed, 03 Jan 2018 15:04:54 +0000 http://developer.x-plane.com/?p=8187#comment-24477 In reply to Chris Serio.

WOW, someones working and not on Vacation. Thanks for the reply. My first working day is the 8th of January. Got the rest of the week for flying… šŸ™‚ Been testing the whole evening yesterday. Went to bed very late (or early deppending on the way you look at it, but flying in VR is just so fantastic). Had trouble finding any serious Bugs. Also found out that complete virtual flying with a virtual yoke is aweful. Went back to my hardware yoke and hardware throttle, and it was a dream. Only I couldn’t switch anything because of lack of space. But you said something is coming. Good. Thought if only the pointy end of the virtual controllers were a bit longer, then I could reach things. Could make a small tray next to my yoke to keep my Vive controller on, and then grab it when I need to use it. Flying with Hardware is just so much better. The plans to sell all my stuff have now been canceled. Even my radio panels I can sort of use blindly. Think when the knuckles controllers for the Vive come out, that will also change things a bit as they sort of get strapped to the hands.
Only thing I noticed with FPS, is that when you resync World Traffic 3.0, then X-Plane gets unplayable, but that’s not your ballpark.

Happy New Year by the Way…

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By: Chris Serio https:/2017/12/x-plane-public-vr-preview-released/#comment-24466 Wed, 03 Jan 2018 12:05:47 +0000 http://developer.x-plane.com/?p=8187#comment-24466 In reply to Philippe B.

Please use the bug reporter: http://dev.x-plane.com/support/bugreport.html

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By: Philippe B https:/2017/12/x-plane-public-vr-preview-released/#comment-24460 Wed, 03 Jan 2018 09:59:10 +0000 http://developer.x-plane.com/?p=8187#comment-24460 Dear all…I made some additional flights and would like to report strange artefacts when adding cloud layers . Case 1) If I select the weather ā€œmarginal VFRā€ on the ground , other planes looks ā€œdoubleā€ very strange binocular effect. Case 2) if I use scattered cumulus in flight is see also a kind of double bands artifacts as I get close to the clouds

Hope this helps ( would be better to have another channel to report beta bugs )

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By: Chris Serio https:/2017/12/x-plane-public-vr-preview-released/#comment-24445 Tue, 02 Jan 2018 22:02:47 +0000 http://developer.x-plane.com/?p=8187#comment-24445 In reply to Peter Schaller.

1) Already solved. Solution coming in the next release.
2) Try turning up “Supersampling” in your Oculus or SteamVR settings. Be careful to only touch ONE place and not both as they are additive. If you have a decent video card you can increase the texture resolution of things a bit and get clearer text without hurting performance. If you are already bottlenecked on your GPU, then doing this will make things judder of course.
3) It’ll be an option at some point
4) Yeah they’re low-res but the Hangar needs to load FAST and not consume a ton of resources. It’s just supposed to be environmental.

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By: Philippe B https:/2017/12/x-plane-public-vr-preview-released/#comment-24444 Tue, 02 Jan 2018 22:02:10 +0000 http://developer.x-plane.com/?p=8187#comment-24444 First of all thanks a lot for this beta preview … 2018 will be promising for VR flying ( not for my home cockpit that start to feel shy ;-).. installed a second copy vanilla and tried some fly with my oculus rift ( gtx 1070 and I5 overclcked to 4.2) … with low settings thinks are very immersive and not a lot of lag… I had a crash in middle of a LOWI to LSZH with the stock c172. without touching anything ( I was in descent)… so for me things are promising but Iā€™m afraid performance management is the key … with clear sky and the Cessna in a low detail scenario itā€™s already at the limit … keep motivated for your tremendous work laminar ! And Happy new Year !

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By: Chris Serio https:/2017/12/x-plane-public-vr-preview-released/#comment-24443 Tue, 02 Jan 2018 21:58:23 +0000 http://developer.x-plane.com/?p=8187#comment-24443 In reply to mskhan1991.

The Gamma of the HMD displays is “whack” to use a technical term. They are responsible for the crazy sky colors. I think the Vive might be worse than the Oculus. I have not noticed reflection issues. The controller sizes are rendered to be about the size of the real controllers. You can’t hide them or change their size. Your hands have the same problem in real life. šŸ™‚ What specifically do you like about DCS that we’re missing or is it “mouse support” that has been discussed ad nasuem?

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By: chris gard https:/2017/12/x-plane-public-vr-preview-released/#comment-24441 Tue, 02 Jan 2018 21:46:37 +0000 http://developer.x-plane.com/?p=8187#comment-24441 In reply to Bill Hugh.

that was when i had money now i dont times change

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By: chris gard https:/2017/12/x-plane-public-vr-preview-released/#comment-24440 Tue, 02 Jan 2018 21:45:18 +0000 http://developer.x-plane.com/?p=8187#comment-24440 In reply to chri gard.

i think im the only person in tasmania with the CV1 so i cant borrow a pair šŸ™

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