Comments on: You Can Use VR With Any Edition of X-Plane 11 https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/ Developer resources for the X-Plane flight simulator Sat, 06 Jan 2018 07:42:44 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Sabah AlSabah https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24599 Sat, 06 Jan 2018 07:42:44 +0000 http://developer.x-plane.com/?p=8073#comment-24599 In reply to Chris Serio.

I have the same problem, _eq_vr is already set to 0.
The problem is the frame rate is too slow on the monitor.
I did not get my HTC Vive headset yet, but mean while I should be able to use it as before this beta upgrade on my monitor.

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By: Steve https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24584 Fri, 05 Jan 2018 15:46:31 +0000 http://developer.x-plane.com/?p=8073#comment-24584 Absolutely HUGE thanks to LR. I have been waiting for what this native VR promises since i first flew a flight sim on an Atari 800xl. Im a rift user, older I7 OC’d to 3.6, 12gb, and 1080ti. The controls blow my mind. I personally love the use of touch controllers. No more mouse for me. However, I still prefer the hardware yoke in left hand, controller in right, and then, wow…
I do have shudder at all autogen settings, although minimal at low and over open country. I also use project cars 2, and for me, starting PC2 in oculus mode prevents some odd behavior that I do get in Steam vr mode.
I used Flyinside before, and it was very smooth as long as I had VR optimizations checked. Most visible difference was the removal of the sun, which I could live with. However, the LR vr preview is so good I just struggle with the FI controls. Plus, the clarity in the native VR is excellent. I’m sure there are further optimizations that can solve the Rift judder issue, but I too am concerned about Steam VR being an issue.
Anyway, phenomenal job LR, and thank you for all the hard work.

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By: Maurice Cohen https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24557 Fri, 05 Jan 2018 00:59:52 +0000 http://developer.x-plane.com/?p=8073#comment-24557 In reply to Chris Serio.

What you just wrote is what I would expect from you. The words “our investigation” convey a very different impression. I might be oversensitive, but the original sounded dismissive; I am sorry if I misread it.

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By: Chris D https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24555 Fri, 05 Jan 2018 00:56:30 +0000 http://developer.x-plane.com/?p=8073#comment-24555 In reply to Chris Serio.

I figured it out:

Both the monitor and Oculus have to be plugged into the NVIDIA graphics card. I was thinking the monitor could just stay in the stock graphics card.

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By: Larry https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24513 Wed, 03 Jan 2018 23:06:35 +0000 http://developer.x-plane.com/?p=8073#comment-24513 UPDATE : I switched off all Ai aircraft running in the background and flew from KJFK to Kewr at night graphics up pretty good and now didn’t get any juddering at all wow it was real smooth so my AI aircraft which I had many in the backround was doing it for me.

specs ( i7 -7700 3.60 ghz 3600 mhz 4 core windows 10 geforce gtx 1070

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By: Mike https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24472 Wed, 03 Jan 2018 13:42:30 +0000 http://developer.x-plane.com/?p=8073#comment-24472 In reply to Ben Supnik.

Thanks, maybe I need to reinstall x11 from scratch, and try again.

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By: Ben Supnik https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24471 Wed, 03 Jan 2018 13:33:40 +0000 http://developer.x-plane.com/?p=8073#comment-24471 In reply to Mike.

It works the same in demo and full.

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By: Mike https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24468 Wed, 03 Jan 2018 13:16:32 +0000 http://developer.x-plane.com/?p=8073#comment-24468 Hi, Does this feature work in the demo version? I dowloaded it to test if my computer can handle it, but when I try to check the vr checkbox nothing happens, the checkbox deselects itself. Steam vr starts but i only see the steam vr room. It only works in the full version?

Thanks.

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By: Chris Serio https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24465 Wed, 03 Jan 2018 12:04:31 +0000 http://developer.x-plane.com/?p=8073#comment-24465 In reply to Maurice Cohen.

What would you expect? IF our investigation finds fault with SteamVR we’ll do something about it WHEN that happens. I try not to speculate without data, and with the release only about 10 days old…through two major holidays…I can say we don’t yet have enough data.

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By: Chris Serio https:/2017/12/you-can-use-vr-with-any-edition-of-x-plane-11/#comment-24464 Wed, 03 Jan 2018 12:00:03 +0000 http://developer.x-plane.com/?p=8073#comment-24464 In reply to Andrey.

The AABB is minx miny minz maxx maxy maxz. To make the floor a hard surface you’d need to edit the OBJ and add ATTR_solid_camera to the mesh or make a simpler layer on top of the REAL floor with the draw disabled. “show_hotspots” is an Art Control…they work like datarefs but they’re private. Look in the dataref plugin menu.

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