Comments on: Interacting With X-Plane in VR https:/2018/01/interacting-with-x-plane-in-vr/ Developer resources for the X-Plane flight simulator Fri, 12 Jan 2018 17:34:55 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ferran https:/2018/01/interacting-with-x-plane-in-vr/#comment-24768 Fri, 12 Jan 2018 17:34:55 +0000 http://developer.x-plane.com/?p=8202#comment-24768 Will it be possible to display ForeFlight on the VR xpad?Thanks!

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By: Mad https:/2018/01/interacting-with-x-plane-in-vr/#comment-24761 Fri, 12 Jan 2018 14:57:32 +0000 http://developer.x-plane.com/?p=8202#comment-24761 Hey, great Job on the VR integration! I really like the controller scheme.
I was wondering whether it might make sense to have an auto-level feature for when you let go of the yoke. A kind of mini autopilot that engages when you let go so you don’t first have to carefully level out everything before you can scratch your nose 🙂

One small bug I encounter is that I have to start XPlane without SteamVR running (probably known anyway?).

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By: David https:/2018/01/interacting-with-x-plane-in-vr/#comment-24759 Fri, 12 Jan 2018 14:32:07 +0000 http://developer.x-plane.com/?p=8202#comment-24759 Mouse support patch for the weekend please Ben.
No pressure! 😉

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By: Trip Rodriguez https:/2018/01/interacting-with-x-plane-in-vr/#comment-24750 Fri, 12 Jan 2018 01:13:47 +0000 http://developer.x-plane.com/?p=8202#comment-24750 In reply to Ben Supnik.

@Ben Supnik, I’m not sure if saying this is taboo, but rather than reinvent the wheel can’t we just find out how other flight sims (such as DCS) are doing HUD’s? I can tell you for sure that DCS HUD’s work as they should in VR.

Ben, please let me know if it’s inappropriate to reference DCS in this way. Also maybe you all prefer to puzzle it out for yourselves instead of “cheating”, I can respect that too. =)

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By: Phil https:/2018/01/interacting-with-x-plane-in-vr/#comment-24747 Thu, 11 Jan 2018 22:13:44 +0000 http://developer.x-plane.com/?p=8202#comment-24747 In reply to Martin.

“You wanna play a game, then use VR. You wanna do serious flight training, forget it.”

Simply not true. It just depends on your use case. Of course, a physical cockpit setup with a dome is higher fidelity, but it is becoming less cost and logistically effective for users to field these systems. VR is starting to replace physical simulators as a training tool in these cases, especially in the field.

Case in point: https://bisimulations.com/company/customer-showcase/vr-based-gunship-crew-trainer

And further, just to show that VR combined with a complex hardware setup is also used in ‘serious flight training’: https://bisimulations.com/company/customer-showcase/vr-based-helicopter-crew-training

There are other interesting cases, but I’ll leave it to you to explore.

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By: Ben Supnik https:/2018/01/interacting-with-x-plane-in-vr/#comment-24740 Thu, 11 Jan 2018 19:39:31 +0000 http://developer.x-plane.com/?p=8202#comment-24740 In reply to najef.

I have no idea where you’ve lost fps….but generally 70->15 is a WAY bigger penalty than we see from users turning on VR.

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By: najef https:/2018/01/interacting-with-x-plane-in-vr/#comment-24739 Thu, 11 Jan 2018 19:05:29 +0000 http://developer.x-plane.com/?p=8202#comment-24739 In reply to Ben Supnik.

I tried it on a S7 Edge in a gear-vr headset. I have 5ghz network en it is about 200Mbps.

When not moving around very much it is really immersive. Cockpit looks so real. Letters on the radios I can read but not the instrument pannels.

Without vr I have a framerate of arround 70 fps, but as soon as I turn on vr I see on the screen arround 15.

when not moving my head it looks great, but as soon as I move my head it is not fluent at all. and get dizzy in a few minutes. ( I have turned down all my graphics and this is not getting better).

Am I loosing frame rates via riftcat? I would still want to try it so please do not disable

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By: yogensha https:/2018/01/interacting-with-x-plane-in-vr/#comment-24738 Thu, 11 Jan 2018 18:44:20 +0000 http://developer.x-plane.com/?p=8202#comment-24738 Fantastic work so far! I’m really looking forward to future enhancements.

One note: If you haven’t already, please start thinking about products like the Vive Tracker while laying the foundation. It or future generations of it may help considerably with locating your beer (or yoke, I guess) with the headset on.

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By: Heiko https:/2018/01/interacting-with-x-plane-in-vr/#comment-24737 Thu, 11 Jan 2018 17:48:19 +0000 http://developer.x-plane.com/?p=8202#comment-24737 In reply to Ben Supnik.

Hi,

Airfoillabs and XPReality include head movement based on forces in in all axes including turbulences or acceleration.

Although the effects a bit too strong it decouples the head movement nicely from the standard view that is always in sync with the cockpit. The cinema effect in xp does not do the same trick.

Independently from VR this would be a great addition to the core view system.

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By: JaimeC https:/2018/01/interacting-with-x-plane-in-vr/#comment-24736 Thu, 11 Jan 2018 17:28:17 +0000 http://developer.x-plane.com/?p=8202#comment-24736 In reply to taylor z.

Yes, I know, I have to always remember to deactivate VR before closing xplane. The problem is that I am old and I do not always remember. I often close Xplane from the menu in VR “close Xplane”.

Maybe it would be better an option in the main menu asking me if I want VR or not. After all, the option that I think is more usual is to load the Xplane from the 2D screen of the operating system.

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