Comments on: A Few Usability and 3rd Party VR Notes https:/2018/02/a-few-usability-and-3rd-party-vr-notes/ Developer resources for the X-Plane flight simulator Tue, 27 Feb 2018 02:49:37 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Nikolaos Tsarmpopoulos https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-26034 Tue, 27 Feb 2018 02:49:37 +0000 http://developer.x-plane.com/?p=8329#comment-26034 I’m very glad to read that the team now focuses on VR development. I look forward to enjoying X-Plane in VR!

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By: brendan https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-26026 Mon, 26 Feb 2018 23:50:33 +0000 http://developer.x-plane.com/?p=8329#comment-26026 ASW appears to be non-functional in VR4 for me. It did work via SteamVR in VR3 (albeit slowly) it now seems to be completely disabled. Frame rate is locking, but the rendering is very obviously not using ASW

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By: Coda https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-25972 Mon, 26 Feb 2018 20:18:21 +0000 http://developer.x-plane.com/?p=8329#comment-25972 In reply to Obadvw.

It’s because it thinks you want to zoom to the ground somewhere outside of the aircraft.

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By: Stephen "Highspeed" Kruse https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-25963 Mon, 26 Feb 2018 18:43:58 +0000 http://developer.x-plane.com/?p=8329#comment-25963 I still miss the way the thumb-sticks worked in VR1. I often “bump” the thumb-sticks, off-setting my views – usually at critical times like on approach. I prefer to “click” the thumb-sticks for the teleport and have the scroll view left as the “un-clicked” mode. In the pilot’s seat, this view scrolling is not active anyway and does not interfere with flight if I bump the sticks.

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By: servaas dejaegher https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-25947 Mon, 26 Feb 2018 16:42:24 +0000 http://developer.x-plane.com/?p=8329#comment-25947 In reply to Jim.

This ^^^ . I have some issues too.
I’m now able to run it “smoothly” with mild screen hick-ups from time to time, but it requires multiple plugins to get it there. And it’s still not perfect.
Before you ask:
– i7 4.0
– Geforce Titan X SC
– 16GB ram

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By: X-Plane 11.20 VR4 Is Live | X-Plane Developer https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-25946 Mon, 26 Feb 2018 16:39:57 +0000 http://developer.x-plane.com/?p=8329#comment-25946 […] VR4 is Live on the servers. Aside from the usability fixes that Ben already mentioned, the major ‘feature’ in VR4 is…Oculus users will no longer need SteamVR. If you […]

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By: Chris Serio https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-25945 Mon, 26 Feb 2018 16:36:39 +0000 http://developer.x-plane.com/?p=8329#comment-25945 In reply to Ramzes.

I have no clue but I’m glad VR4 fixed it. 🙂

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By: Ramzes https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-25944 Mon, 26 Feb 2018 16:33:17 +0000 http://developer.x-plane.com/?p=8329#comment-25944 In reply to Chris Serio.

Thank you, Chris, but it does not help. I use Oculus. “X” key does something with smoke. “VR View Reset” just resets the view. I have also tried the touch controller to change the view to “yoke”. And I’ve noticed another thing. If I look down and turn my head left and right, blue circle is moving accordingly, but in VR2 it was kind of fixed, stayed the same place (around seat).
And after updating to VR4 everything is fine again! No signs of strafe… What was that?
Well, thank you for resolving the issue anyway 🙂

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By: Chris Serio https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-25941 Mon, 26 Feb 2018 12:27:22 +0000 http://developer.x-plane.com/?p=8329#comment-25941 In reply to sparker.

Yes…I honestly spent ZERO time on that map. It was more of a proof of concept than anything else. I do want to make it a powerful tool for users but I can’t offer a time-frame. It’s certainly not going to hold up any releases.

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By: Chris Serio https:/2018/02/a-few-usability-and-3rd-party-vr-notes/#comment-25940 Mon, 26 Feb 2018 12:25:33 +0000 http://developer.x-plane.com/?p=8329#comment-25940 In reply to Ramzes.

It sounds like you’re just not seated (in 3D space in the sim) in the pilot’s seat properly. If you’re using the Oculus Rift, just press the “X” key. If you’re using something else, you can bind a joystick or keyboard key to the VR View Reset command or simple use it from the controller menu to put yourself back in the pilot seat. Make sure you’re looking FORWARD with a level head when you do it though.

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