Comments on: X-Plane 11.20 VR3 Is Live https:/2018/02/x-plane-11-20-vr3-is-live/ Developer resources for the X-Plane flight simulator Fri, 23 Feb 2018 22:01:35 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Pablo Bressan https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25849 Fri, 23 Feb 2018 22:01:35 +0000 http://developer.x-plane.com/?p=8280#comment-25849 In reply to Trip Rodriguez.

I think new flywithlua is addressing this matter. https://github.com/X-Friese/FlyWithLua/tree/master/FlyWithLua

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By: Ben Supnik https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25844 Fri, 23 Feb 2018 18:33:49 +0000 http://developer.x-plane.com/?p=8280#comment-25844 In reply to Maxim.

Not at this time – we may look at it in the future. At this point I’m not sure Leap motion has everything it would need for critical mass:
– A lot of adoption within the VR adoption.
– A really solid technology.
– Being enough like other technology that it’s not just a big special case.

From our perspective, we can’t have every single input controller that gets invented mean a trip back to the drawing board for artists making planes with manipulators. So if it would take a lot more meta-data to have leap interaction than controller wand interaction, that’s a big problem..if we hang too much on the authors, 3rd parties are going to go “VR mouse only” – they get paid to make aircraft, not to add more free stuff to existing aircraft – that’s just the economics of the add-on market.

so for example, if the leap controller needs to know the knob radius but touch controllers don’t, that’s an example of the extra ‘art tax’ for what doesn’t have a lot of adoption.

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By: ChrisOak https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25839 Fri, 23 Feb 2018 15:01:04 +0000 http://developer.x-plane.com/?p=8280#comment-25839 In reply to Ben Supnik.

What a wonderful and exciting time! Almost every week it’s christmas time.

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By: Trip Rodriguez https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25822 Thu, 22 Feb 2018 20:46:47 +0000 http://developer.x-plane.com/?p=8280#comment-25822 In reply to Trip Rodriguez.

Before anyone says, I will make a bug report as soon as I test a little further. Here I’m just asking if anyone else has experienced this and maybe found a solution.

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By: Trip Rodriguez https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25821 Thu, 22 Feb 2018 20:45:39 +0000 http://developer.x-plane.com/?p=8280#comment-25821 I missed VR2, but in VR3 I’ve got a problem with the throttle and mixture. Using physical controller axes (LeoBodnar BUO836) the throttle and mixture axes are extremely slow to respond. So far I tested with the 172, 172 REP, and B-25.

Not sure if this could be related to a mod, since FlyWithLUA is throwing errors so my next step is going to be to try running without the mods but I thought I’d ask in the meantime if anyone else has had this problem.

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By: DazzyB https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25820 Thu, 22 Feb 2018 20:22:40 +0000 http://developer.x-plane.com/?p=8280#comment-25820 I’m not sure if this has been reported yet but there is a strange bug in that my 3D mouse is flashing on and off every second and the only way I can use it is by clicking when it flashes on. If it’s off, the click doesn’t register.

Dazzy.

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By: Maxim https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25817 Thu, 22 Feb 2018 19:10:32 +0000 http://developer.x-plane.com/?p=8280#comment-25817 Thank you guys for fascinating product! Just wondering if you have any plans to implement leap motion controller native support? So that we could use cockpit with our own hands? Using touch controllers from rift works, but its far from realism to flip switches with controllers… Another thing is that Steam platform doesn’t seem like have plans to implement native leap controller support either. The OpenVR driver basically emulates vive touch controllers, which is even worse than using actual controllers. The closest implementation has been done by Fly inside, but native VR suuport feels like working better.

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By: Omar https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25815 Thu, 22 Feb 2018 18:29:59 +0000 http://developer.x-plane.com/?p=8280#comment-25815 In reply to Ben Supnik.

Please do!! A flawed AGP exporter is better than no AGP exporter. It could probably help us scenery designers a lot in some ways.

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By: Ben Supnik https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25813 Thu, 22 Feb 2018 17:06:33 +0000 http://developer.x-plane.com/?p=8280#comment-25813 In reply to sparker.

The advanced menu follows the same rules as the REAL menu bar: it disappears each time you pick one command.

Commands in the menu bar should be built around this principle, e.g. it’s a great place for “connect to VATSIM servers” and a terrible place for “move head up a tiny bit”.

The move commands are in there not because we think it’s a great place to pick them, but because it provides a very quick visual cue to users (when using 2-d menus) as to what the short-cut is for the view commands.

But…you’re totally doing this wrong. Bind something ELSE to the move commands – they’re keyboard, joystick, and controller accessible. Whatever else you have access to – use that.

(We’re not leaving the menus open because, for the vast majotiry of menu commands, pick once and hide the menu is the reasonable behavior; leaving the menu open for move commands is the tail wagging the dog.)

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By: sparker https:/2018/02/x-plane-11-20-vr3-is-live/#comment-25809 Thu, 22 Feb 2018 12:18:41 +0000 http://developer.x-plane.com/?p=8280#comment-25809 In reply to Ben Supnik.

I am in VR using the Vive with two touch controllers.

If the advanced menu did not disappear until you pressed the menu button on the touch controller again this would work like in vr1.

Is there a reason this behavior changed from vr1?

Thanks Bill

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