Comments on: X-Plane 11.20 VR4 Is Live https:/2018/02/x-plane-11-20-vr4-is-live/ Developer resources for the X-Plane flight simulator Mon, 05 Mar 2018 22:20:07 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: VR Support for Plugins is Here! | X-Plane Developer https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26514 Mon, 05 Mar 2018 22:20:07 +0000 http://developer.x-plane.com/?p=8333#comment-26514 […] of the biggest requests we received with the previous VR previews (1, 2, 3, 4, 5) is to allow plugin-created windows to join the VR fun. I’m happy to say the initial […]

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By: Chris Serio https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26250 Thu, 01 Mar 2018 20:51:27 +0000 http://developer.x-plane.com/?p=8333#comment-26250 In reply to Dave.

It’s not VR-ready. If we claimed or implied somewhere that it was, that was an error.

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By: Dave https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26247 Thu, 01 Mar 2018 20:21:50 +0000 http://developer.x-plane.com/?p=8333#comment-26247 In reply to Dean.

Just took it out in VR, you are correct I have the same issues.

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By: Adrienne https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26230 Thu, 01 Mar 2018 15:04:09 +0000 http://developer.x-plane.com/?p=8333#comment-26230 In reply to Steve Surgenor.

Yeah, it’s just weird cause apparently ASW is working well according to Chris in this blog post, which really confused me at first. That wasn’t the case on my end (and I guess your end as well). They’re working on a fix for it from what I’ve heard so hopefully everything will be back to normal in VR6. Keeping fingers crossed.

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By: Vimal Gopal https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26177 Wed, 28 Feb 2018 19:22:06 +0000 http://developer.x-plane.com/?p=8333#comment-26177 In reply to Elios.

Really? I’ll have to look into this. Thanks for the tip Elios!

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By: Dean https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26159 Wed, 28 Feb 2018 14:53:47 +0000 http://developer.x-plane.com/?p=8333#comment-26159 Anyone know what it up with the Cirrus Jet? I thought is was suppose to be completely VR ready but the brakes do not work and the landing gear handle highlights but will not move.

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By: John Dickinson https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26119 Tue, 27 Feb 2018 22:16:53 +0000 http://developer.x-plane.com/?p=8333#comment-26119 In reply to Donald Donovan.

Thanks Donald, useful information.

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By: Steve Surgenor https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26110 Tue, 27 Feb 2018 20:50:53 +0000 http://developer.x-plane.com/?p=8333#comment-26110 In reply to Adrienne.

I get that blur too, especially noticeable when you move your head side to side across the dials, they split in to two images, changing the ASW in the ODT has no effect at all for some reason, strange.

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By: Kim Rene Mossige https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26080 Tue, 27 Feb 2018 16:12:42 +0000 http://developer.x-plane.com/?p=8333#comment-26080 In reply to Sebastien Prince.

Hi Chris. I did what Oculus said, opted out of beta and core 2.0, but I still have constant judder (45hz refresh rate) even when the debug tool claims that ASW is active. Same on VR5.

I will add that Flyinside encountered the same problem on X-Plane 11, but not on X-Plane 10.. This happened when you switched to talking to the OVR directly instead of through OpenVR. And everyone should think that talking directly to Oculus software would be better, but this seems to trigger the same bug that Flyinside encountered way back.. I am no sure what spesific parts within XP11 that causes this to happen

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By: Tony https:/2018/02/x-plane-11-20-vr4-is-live/#comment-26074 Tue, 27 Feb 2018 14:56:16 +0000 http://developer.x-plane.com/?p=8333#comment-26074 In reply to Chris Serio.

Well, what is the reason that with ASW Off I got no shuttering-effect? Even with high FPS (80) and enabled ASW (Auto or 45fps) – in Oculus Tray Tool – there is a shutter. That can’t be fixed with lowering the settings. I tried this now for several hours.

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