Comments on: VR Support for Plugins is Here! https:/2018/03/vr-support-for-plugins-is-here/ Developer resources for the X-Plane flight simulator Thu, 15 Mar 2018 19:10:45 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: RĂ¼diger Meinhard https:/2018/03/vr-support-for-plugins-is-here/#comment-26846 Thu, 15 Mar 2018 19:10:45 +0000 http://developer.x-plane.com/?p=8258#comment-26846 The VR support is really amazing! I’ve actually bought X-Plane because of its native support, so I’m quite new to this simulator and have never developed plugins for it so far.

In another comment it was stated that it might be possible to add 3D objects with 2D windows in the future, exactly like the existing map tablet. I have another idea that might be more simple: It would be cool if plugins were allowed to add new menu entries to the existing tablet, for example to implement an iPad like screen that allows the user to browse charts etc. Charts and routes are the only reason that break my immersion so far and I would love to develop something easy to just get PDFs or a browser into X-Plane’s VR through a plugin.

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By: Casey Wimsatt https:/2018/03/vr-support-for-plugins-is-here/#comment-26845 Thu, 15 Mar 2018 18:59:17 +0000 http://developer.x-plane.com/?p=8258#comment-26845 Good job! I know you have a million things on your plate, but any guesses on when you might open this up for other VR/AR HMD’s, possibly via OS VR or even “your on your own, don’t call us” guide to modifying your shaders? I’m doing stereo now with custom post-processing in XP 10 plugins, but would love to piggy back on your efforts.

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By: sparker https:/2018/03/vr-support-for-plugins-is-here/#comment-26803 Wed, 14 Mar 2018 18:57:09 +0000 http://developer.x-plane.com/?p=8258#comment-26803 In reply to JrKok.

In further testing I have modified the VR sample so I can run it in both VR and 2d.

As I am trying to make a checklist I have check boxes that when clicked on they change state. in 2d as soon as I click on the box with the mouse it changes state. When I am in VR is takes many clicks of the touch controller to do the same thing.

I have filed a bug report with my source and built code.

Bill

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By: Tyler Young https:/2018/03/vr-support-for-plugins-is-here/#comment-26800 Wed, 14 Mar 2018 15:23:26 +0000 http://developer.x-plane.com/?p=8258#comment-26800 In reply to Omar.

Please file a bug.

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By: Omar https:/2018/03/vr-support-for-plugins-is-here/#comment-26799 Wed, 14 Mar 2018 15:22:41 +0000 http://developer.x-plane.com/?p=8258#comment-26799 A weird moire pattern appears when using normal maps with ATTR_draped .obj’s. It also affects X-Plane’s default .net roads, which use normal maps. However, it doesn’t affect .pol’s. The pattern is only visible when the camera is close to the draped .obj/.net road.

Are you already aware of this, or should I file a bug report?

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By: JrKok https:/2018/03/vr-support-for-plugins-is-here/#comment-26787 Tue, 13 Mar 2018 23:44:48 +0000 http://developer.x-plane.com/?p=8258#comment-26787 In reply to JrKok.

@Tyler Young, Thank you very much for your answer ! I always start in the main menu (no bypass), I’ve tried whatever I could imagine to evoke the VR Window in the holodeck, no success. I’ve filed a bug for the toggle VR button.

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By: Tyler Young https:/2018/03/vr-support-for-plugins-is-here/#comment-26778 Tue, 13 Mar 2018 12:09:53 +0000 http://developer.x-plane.com/?p=8258#comment-26778 In reply to JrKok.

@JrKok, if you’re set to bypass the main menu (per the Settings > General) screen, I believe you should indeed see the window in the sim. The fix coming in the next release will make this happen for everyone, regardless of settings.

Please do file a bug if the Toggle VR button isn’t working for you.

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By: Stephen "Highspeed" Kruse https:/2018/03/vr-support-for-plugins-is-here/#comment-26773 Tue, 13 Mar 2018 08:36:44 +0000 http://developer.x-plane.com/?p=8258#comment-26773 In reply to Chris Serio.

Perfect! That’s exactly what I needed to know. I was partially there by the time I read your reply, but this gives the details I was hoping for.

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By: JrKok https:/2018/03/vr-support-for-plugins-is-here/#comment-26761 Mon, 12 Mar 2018 22:46:51 +0000 http://developer.x-plane.com/?p=8258#comment-26761 In reply to sparker.

Hi,
Since sparker had discovered this issue, I wanted to replicate it but on my system the sample code produces a window in the sim itself (and not in the holodeck at all). So I sent my build to him but when he runs it the error persists on his system. Could it have something to do with the fact that I’m on the Rift and he is on Vive/SteamVR ? Moreover on my system the “Toggle VR” button doesn’t work, and yields some strange behavior as documented in this (small) thread https://forums.x-plane.org/index.php?/forums/topic/143397-vr-support-for-plugins/. Do you need a bug report or are these oddities already part of your workflow ?

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By: Chris Serio https:/2018/03/vr-support-for-plugins-is-here/#comment-26729 Sun, 11 Mar 2018 23:11:20 +0000 http://developer.x-plane.com/?p=8258#comment-26729 In reply to Stephen “Highspeed” Kruse.

It’s partially documented but I haven’t finished it yet. It will be released during the beta test period. The AABB is simple. Min-X, Min-Y, Min-Z, Max-X, Max-Y, Max-Z. The Preset XYZ is the location of the pilot’s head and the Psi/The/Phi are the orientation of the head once the teleport to the hotspot has been completed.

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