Comments on: X-Plane 11.25 Beta 1 Available https:/2018/06/x-plane-11-25-beta-1-available/ Developer resources for the X-Plane flight simulator Fri, 22 Jun 2018 12:46:04 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2018/06/x-plane-11-25-beta-1-available/#comment-31567 Fri, 22 Jun 2018 12:46:04 +0000 http://developer.x-plane.com/?p=8567#comment-31567 In reply to Marco.

No – they still don’t work – the tech seemed promising at the time but has serious problems.

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By: Marco https:/2018/06/x-plane-11-25-beta-1-available/#comment-31566 Fri, 22 Jun 2018 10:30:08 +0000 http://developer.x-plane.com/?p=8567#comment-31566 Hi Ben, Is there anything to say about ‘dynammic water/waves’ you showed us earlier?

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By: Ben Supnik https:/2018/06/x-plane-11-25-beta-1-available/#comment-31564 Thu, 21 Jun 2018 17:19:14 +0000 http://developer.x-plane.com/?p=8567#comment-31564 In reply to Omar.

I think it’s a mix of:
– Animated spill lights near the sign cast the light – you can ‘fake’ an emissive source affecting its surroundings that way.
– If you make your LIT texture an RGBA you can have a transparent (alpha = 0) day texture and use the A of the lit texture to make the sign become opaque only at night.
– Combine this with ATTR_lit_level and several polygons and you can bring in several translucent glowing layers on top of one piece of geometry, creating the appearance of animation.

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By: David A https:/2018/06/x-plane-11-25-beta-1-available/#comment-31543 Wed, 20 Jun 2018 11:50:54 +0000 http://developer.x-plane.com/?p=8567#comment-31543 In reply to David A.

They dont work, too narrow and spacing to wide. Lets see what comes.

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By: Omar https:/2018/06/x-plane-11-25-beta-1-available/#comment-31538 Wed, 20 Jun 2018 01:54:46 +0000 http://developer.x-plane.com/?p=8567#comment-31538 I’d really like to know how the night-time red & blue ‘X-Plane’ sign animations on top of some of the tall buildings in downtown Chicago were done. They look really complex. The sign even correctly illuminates the rooftop as it switches!

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By: Ben Supnik https:/2018/06/x-plane-11-25-beta-1-available/#comment-31522 Tue, 19 Jun 2018 12:44:27 +0000 http://developer.x-plane.com/?p=8567#comment-31522 In reply to EK.

Non-white markings are on our road map – we are aware that this is a thing!

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By: Bakr https:/2018/06/x-plane-11-25-beta-1-available/#comment-31513 Tue, 19 Jun 2018 08:48:18 +0000 http://developer.x-plane.com/?p=8567#comment-31513 Have seen the demo video exhibiting the new particle system.

My assertion is :: i wish the same engine to be used as well to represent the whole visual aspects of the weather engine.
For example the smoke coming out of the burnt engine – looks realistic enough and the same technology can be adapted to present a more plausible clouds visuals.

Neutrally speaking, So far, i am not as convinced with the default presentation of clouds in either of x-plane or fsx/prepared,,

The addons are trying to address that, such as skymaxx/rex simulations/xenviro

So far, all platforms fail to show how a wing cuts bleed through a cloud, but clearly the new particle system of x-plane is having the potential to finally make this a reality and top the competition.

Even Rex Skyforce 3d cannot come close.
relatively speaking, thus far, i give my best ratings for ACTIVE SKY 2016 + ASCA” irrespective of the simulator platform.

To summarize, this is what i dont like about all the weather presentation artifacts:
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1) rotating clouds that always face the camera
2) lack of GPU utilization for volumetric 3d cloud presentation,
3) aircraft does not affect cloud formation as it cuts through it.
4) while flying through clouds, if looking at wing from aircraft window, you can see the wing very vividly, whereas it should partially fade through the sweeping myst!!

I have guts feeling, the new particle engine has potential to change all that…

Keep up the good work
Mustafa

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By: EK https:/2018/06/x-plane-11-25-beta-1-available/#comment-31510 Tue, 19 Jun 2018 07:23:35 +0000 http://developer.x-plane.com/?p=8567#comment-31510 The planned updates look fantastic, and although I am a new X-Plane user still learning the ropes, I’m very happy to see how the platform is evolving even further.

I have one request, though, which is related to the ground markings. I am currently living in Japan, and especially in the northern parts of the country many of the civilian airports have the runway markings in yellow/orange (RWY numbers, landing zone/center line markings etc.). Would it possible for X-Plane to support non-white runway markings in the future?

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By: David A https:/2018/06/x-plane-11-25-beta-1-available/#comment-31504 Mon, 18 Jun 2018 21:48:45 +0000 http://developer.x-plane.com/?p=8567#comment-31504 In reply to Jan Vogel.

I not sure if i thought of that but they would not be as wide, Have a play tonight. Should do.

TA

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By: Keyton https:/2018/06/x-plane-11-25-beta-1-available/#comment-31503 Mon, 18 Jun 2018 21:37:54 +0000 http://developer.x-plane.com/?p=8567#comment-31503 Hi Ben,

Is it possible to create rain drops windows or wet runways with new particle effects? can´t wait for the summer update! Cheers.

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