Comments on: Nvidia RTX ends with an X, X-Plane starts with one. Perfect match? https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/ Developer resources for the X-Plane flight simulator Wed, 05 Sep 2018 00:41:06 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Elios https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-32003 Wed, 05 Sep 2018 00:41:06 +0000 http://developer.x-plane.com/?p=8632#comment-32003 In reply to Ben Supnik.

well right now nV is throwing tons of there people at any Devs willing to step up and put DLSS and RT in there stuff for free

its just email way

at the very lest you guys should look at DLSS since all you have to send nV a copy of the sim to train the AI and nV sends you back to code to add

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By: Ben Supnik https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31999 Tue, 04 Sep 2018 15:03:42 +0000 http://developer.x-plane.com/?p=8632#comment-31999 In reply to Duncan Hardy.

What developer article are you reading that suggests 64 bits would only be useful for celestial navigation, exactly? Do you have a link? (It sounds like you might be mixing and matching 64-bit address spaces with 64-bit coordinate systems.)

Anyway, I appreciate that you’re asking why we don’t get new tech out as fast as a company that brings in five billion dollars a year…it feels great to be called up to the big leagues!! 🙂

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By: jörn-jören jörensön https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31998 Tue, 04 Sep 2018 14:10:58 +0000 http://developer.x-plane.com/?p=8632#comment-31998 In reply to Elios.

To refine your “solution”, how would you then handle the shadows and reflections of mountains and clouds, for example?

I think, it would not be very convincing to see trees on the shore reflect on water, but no clouds and not the mountains in the distance.

Or think about cloud shadows.

And BTW, “you just don’t render shadows or reflections for that object” is not how ray tracing works.

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By: Elios https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31996 Tue, 04 Sep 2018 00:14:13 +0000 http://developer.x-plane.com/?p=8632#comment-31996 In reply to Duncan Hardy.

because they “dont want to get in bed with nvidia” which i think is silly

nvidia would throw money and dev help at LR if they asked for it the catch is LR would have put nv marketing on there product which i dont think that much of draw back

the other issue for the longest time was LR wanted to keep things the same across OS versions but with Apple pulling out of the performance computing world that doesnt mater now

i still think LR should just drop any ideas of supporting Metal and just focus on Vulkan alone with OpenGL as fall back and then Vulkan only for XP12 when that ever happens

the thing is a lot of 3rd party devs dont support there add ons on Mac anyway and not at all on Linux its just not worth the time it takes for 10 people that would be using it

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By: Nvidia GeForce RTX, Raytracing and their use for your Flight Simulator https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31994 Mon, 03 Sep 2018 22:07:28 +0000 http://developer.x-plane.com/?p=8632#comment-31994 […] simply be implemented with five lines of code, as Sidney Just of Laminar Research wrote in the X-Plane-Developer-Blog. It is up to the respective software companies to integrate the new technology into their […]

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By: Duncan Hardy https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31991 Mon, 03 Sep 2018 19:38:13 +0000 http://developer.x-plane.com/?p=8632#comment-31991 The 1st few paragraphs essentially say it’s really difficult and you need a vulkan this before you can have a raytrace that. Looking back at X-Plane 10 the discussion was about 64 bit and the developer article suggested a 64 bit architecture would only become worthwhile if navigation was celestial. But hey presto X-Plane 11 is 64 bit…. Why can other software developers make 64bit, vulcanised ready titles when they are students (stage 9)? Given its scale (competing with Lockheed Martin) why doesnt Laminar Research have access to the latest development tech before the general consumer? Finally why can EA Games have all the tech in place while you are explaining to your following why it is so hard.

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By: X-Plane en Nvidia RTX developer bericht - simFlight.NL https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31990 Mon, 03 Sep 2018 18:21:44 +0000 http://developer.x-plane.com/?p=8632#comment-31990 […] Onlangs berichtten wij al over Nvidia hun aankomende nieuwste GPU welke de serienaam RTX zal dragen. Een grote nieuwe mogelijkheid van deze chip is “ray tracing“. X-Plane ontwikkelaar Sidney geeft een omschrijving van wat er met deze techniek mogelijk is, en wanneer. Lees het bericht via deze verwijzing. […]

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By: David A https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31988 Mon, 03 Sep 2018 11:08:13 +0000 http://developer.x-plane.com/?p=8632#comment-31988 You mught want to look at this, and maybe some eyes might get opened

https://gaming.youtube.com/watch?v=5XRWATUDS7o

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By: Elios https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31987 Mon, 03 Sep 2018 08:36:01 +0000 http://developer.x-plane.com/?p=8632#comment-31987 In reply to Ben Supnik.

what it looks like nV is doing is you set how far way you want things to be ray traced they showed this in the BF V video where some things far way where not showing reflections at all with RTX on

so there is your solution once you get x meters way you just dont render shadows or reflections for that object which for a flight sim is fine once your up say 1500 feet or so i could care less about shadows on the ground vs when im on approach and right above buildings and trees

tl;dr you can set a clipping plain for how far way you shoot your rays

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By: Bakr Mustafa https:/2018/08/nvidia-rtx-ends-with-an-x-x-plane-starts-with-one-perfect-match/#comment-31976 Sat, 01 Sep 2018 19:50:04 +0000 http://developer.x-plane.com/?p=8632#comment-31976 In reply to Ben Supnik.

Thanks Ben for the educational insight.
Indeed that is a realistic see-through into the technology inner-working, as perceived by developers, who really know where wheels meet the rails, in terms of underlying hardware interfacing with the software layer.

The Froblins Demo (reminding of Goblins 1991 from Coktel vision).

In real life, light is similar to an infinite band, in hardware 10 giga rays is still a limited resource which should be wisely spent on target objects based on some filtering criteria, (like you said, aka tessellation), that scales depending on object relative distance to camera.

Yes true, as you have rightly stated:
“Shoot one ray – it will alias as the camera moves and slight camera movements change what leaf you’re hitting. This would result in flickering and shimmering.”
They are relying on tensor AI cores to do the denoising image stabilizer, but the mainstream user do not have any AI – Capable card yet.

I think over the last month, very few people had purchased NV Volta or AMD Instinct, …. maybe a couple of years from now, situation will change.

At best, we hope this new technology to give the airplane interior and airport environment a new depth.

You are doing great to bring the whole engine to the next level.
Keep up the good works

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