Comments on: RFC: Questions for X-Plane Live https:/2018/08/rfc-questions-for-x-plane-live/ Developer resources for the X-Plane flight simulator Mon, 20 Aug 2018 02:08:05 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2018/08/rfc-questions-for-x-plane-live/#comment-31847 Mon, 20 Aug 2018 02:08:05 +0000 http://developer.x-plane.com/?p=8609#comment-31847 In reply to TomC.

I think this is some kind of bug in the Rift runtime…I will investigate but it might be an “only Oculus can fix” kind of bug.

]]>
By: TomC https:/2018/08/rfc-questions-for-x-plane-live/#comment-31844 Sun, 19 Aug 2018 21:20:49 +0000 http://developer.x-plane.com/?p=8609#comment-31844 Since the latest Oculus Rift update (1.29) I can no longer properly shutdown XP11.25. When I go to the main menu (or use the screens pulldown file menu) it just hangs. I then need to go to task manager in order to end it’s task (which just tells me it is not responding). Using Windows 10 1803. Will a fix be forthcoming soon? Thanks.

]]>
By: maps2xplane https:/2018/08/rfc-questions-for-x-plane-live/#comment-31828 Fri, 17 Aug 2018 18:55:04 +0000 http://developer.x-plane.com/?p=8609#comment-31828 In reply to Henry.

I agree with Henry:

_ A short comment on the topic “mesh editing” would be really interesting: Is the feature on LR’s (long term) TODO list? I did with a own tool a lot of mesh edits for various freeware and payware products in the last year and got a great overview about what’s desired by scenery developers. Also, I have a lot of ideas how the process of mesh editing could be unified and automated. I glady like to repeat my offer (somewhere in a comment in the bug database) to share my thoughts with you.

_ As regards the future of HD and UHD meshes, I guess the community is on its own after the farewell of Andras Fabian. However, it would be desirable if LR could at least share the lasted “config”-folder for MeshTool (wouldn’t it be an idea to submit it to the xptools git repository?) as well as the latest XES files.

]]>
By: Peter Schaller https:/2018/08/rfc-questions-for-x-plane-live/#comment-31809 Wed, 15 Aug 2018 10:56:14 +0000 http://developer.x-plane.com/?p=8609#comment-31809 Am currently tinkering on my “cockpit” while waiting for the upcoming hires VR headsets (Pimax and now as of yesterday StarVR). I stumbled across something where the “Dark Side” (FSX and Co.) still seem to be better. I thought that X-Plane had arrived at the same point with the multi monitor support, but it seems to be only for 3 monitors to provide a wide screen forward view. When I tried to set up an unused monitor as an overhead panel, it wasn’t possible. Only solution is Airmanager (which I am using for the Instruments on some cheap Android Tablets), but displaying the overhead still neads a separate computer in a network. OK, I can try building my own using Airmanager, but for every aircraft? Lot of work. Any chance on changing this? Example: setting the second monitor also on forward with instruments to then adjust that view to display some part of the cockpit. Shouldn’t be that hard to do, or am I wrong? All hunting on the internet always went to the thing with a second computer running a second copy of x-plane. Think that is a waste, and over complicated…

]]>
By: Robert Oates https:/2018/08/rfc-questions-for-x-plane-live/#comment-31799 Tue, 14 Aug 2018 19:10:00 +0000 http://developer.x-plane.com/?p=8609#comment-31799 Since the scenery is mostly based on Osm which is constantly being updated, are there any plans for periodic scenery re-cuts? Especially now that alpilotx has stepped back from the scenery generation process.

]]>
By: Bakr Mustafa https:/2018/08/rfc-questions-for-x-plane-live/#comment-31798 Tue, 14 Aug 2018 18:33:52 +0000 http://developer.x-plane.com/?p=8609#comment-31798 In reply to Luis.

The Newly Released Vulkan 1.1 Does Improve VR (But not Vulkan 1.0)

Vulkan 1.1 is better for Virtual Reality applications. VR requires rendering two different perspectives of the same 3D scene, one for each eye. This is possible today through brute force—first, submit all the commands to draw the left eye to the GPU, then submit all the commands for the right eye. With Vulkan 1.1, developers can use multiview, where a single set of rendering commands produces multiple, slightly different outputs with a single call.

Read More::
https://arstechnica.com/gadgets/2018/03/vulkan-1-1-adds-multi-gpu-directx-compatibility-as-khronos-looks-to-the-future/

]]>
By: Axel https:/2018/08/rfc-questions-for-x-plane-live/#comment-31792 Tue, 14 Aug 2018 14:43:45 +0000 http://developer.x-plane.com/?p=8609#comment-31792 Hi,
Any news on the progress of X-Plane 11.30 and a possible ETA for the public 11.30 beta?

Also, do you have any updated information on whether Vulkan may reach public beta by the end of the year?

Thank you!

]]>
By: Some Guy https:/2018/08/rfc-questions-for-x-plane-live/#comment-31791 Tue, 14 Aug 2018 13:10:56 +0000 http://developer.x-plane.com/?p=8609#comment-31791 In reply to SpeedBirdNam.

As far as I know cards in SLI have the exact copy of the data in their VRAMs because the both draw the same frame, interpolated. It’s not like when you add a 2nd card you have twice the amount of VRAM available.

]]>
By: Dimitri Aerden https:/2018/08/rfc-questions-for-x-plane-live/#comment-31790 Tue, 14 Aug 2018 12:43:35 +0000 http://developer.x-plane.com/?p=8609#comment-31790 In reply to Dellanie Byron.

The outsourcing of airport design to the public (gateway) was a huge success for Laminar: apparently, there are a zillion artists out there willing to contribute!

I agree with the above poster that providing additional tools should be on the roadmap. Are they?

]]>
By: Alex Evans https:/2018/08/rfc-questions-for-x-plane-live/#comment-31788 Tue, 14 Aug 2018 10:51:29 +0000 http://developer.x-plane.com/?p=8609#comment-31788 Hey All,

– Realistic AI that integrates with a realistic ATC environment.
– Improved weather and environment engine (clouds, water, seasons etc).
– Improved shading (sky textures etc).
– Update on where we are with Vulkan and XP road map in general.

All of the above is already possible via third-party addons which I have, but it would be really great to have this done/improved natively.

Many thanks and looking forward to the stream!

]]>