Comments on: We’re Hiring (Again) https:/2018/08/were-hiring-again/ Developer resources for the X-Plane flight simulator Tue, 11 Sep 2018 20:39:15 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Tyler Young https:/2018/08/were-hiring-again/#comment-31966 Wed, 29 Aug 2018 19:33:24 +0000 http://developer.x-plane.com/?p=8617#comment-31966 In reply to marco kavcic.

Hi Marco,

It is certainly the case that we intend to solicit feedback on the upcoming design from the people who will be using it most. We’re all about shipping fast and iterating on an idea.

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By: marco kavcic https:/2018/08/were-hiring-again/#comment-31960 Tue, 28 Aug 2018 22:33:49 +0000 http://developer.x-plane.com/?p=8617#comment-31960 Tyler,

X-Plane’s UI/UX has yet great potential,
glad to see that you push new levels for the interface.

Some users standing by as a potential sparring partners to your new hire,
providing experiences/feedback that may support his/her creative mind from
a critical audience’s perspective if needed. With respect to x-plane’s various modules (plane maker, x-plane flight simulator, scenery modelling, charts/docs management, and sub-modules like ATC, Plug-ins, etc.) a user coop model would include
– innovate structure and flow/ interaction Process and Design
– mapping conceptual elements and how they should be built for max user satisfaction
– Graphics
– mixed background/wide scope (aviators to gamers, old to young, artists to autists, genius to superdumb)
– this user group has no coding experience, no scientist degree, just an excellent sense for application design, preferably aviation (or any type of transportation concept), visionary minds, thinking ahead and creating the non-existing.

In the unlikely event that you consider such a coop model as potentially valueable,
and the new designer will be willing to interact with a small number of users, do not hesitate to pick this invitation.

How does it work?
Your designer calls in the user reps upon need and lays out the respective task.
The reps send in their concepts (base level/high level).
Your designer gets back to the reps for testing if required.

The reps and their contributions are free, their sole interest is a good product.

What’s in for you? (why in the world would you even consider such an idea)
1. Safer to market. The product quality is secured on mutliple piles and stages before it gets exposed to a large mass of consumers.
2. Questioning status quo, challenging the existing. Designer reaches top level as being pushed to excellence.

Why is it so easy?
The time required to interact with such a “creative group” is minimal. The Designer is on his/her own during his whole workflow. But he refers to the group before and after a work segment, just like he would do it with laminar internal discussion groups.

the new hire will have a fantastic job, the rest of us out there are pleased to be part
of x-plane’s success. We are confident that new levels can be reached.

Burn this after reading 🙂

Marco

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By: Tyler Young https:/2018/08/were-hiring-again/#comment-31947 Mon, 27 Aug 2018 21:25:35 +0000 http://developer.x-plane.com/?p=8617#comment-31947 In reply to Coda.

Certainly if we hire you I will! 😛

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By: Coda https:/2018/08/were-hiring-again/#comment-31946 Mon, 27 Aug 2018 20:06:57 +0000 http://developer.x-plane.com/?p=8617#comment-31946 If I apply, will you un-sticky this blog post? 😛

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