Comments on: 4K Panels and Cockpit Objects in 11.30 https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/ Developer resources for the X-Plane flight simulator Mon, 01 Oct 2018 14:14:12 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Bakr Mustafa https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32091 Mon, 01 Oct 2018 14:14:12 +0000 http://developer.x-plane.com/?p=8667#comment-32091 In reply to Bakr Mustafa.

i really wish to see X-Plane topping the SIM-WORLD

it has all the potential to crown it, which i believe it already does to an extent.
i expect that 2019 will be a paradigm shift into how we experience the spirit of dimming as if being there. my ‘prophecy’ is nothing more than a mere learned guess based on the recent developments on different fronts:

0) Continuous ambitious improvements and fine-tuning of core engine (physics/systems/graphics)
1) New unlocked 5GHz per-core performance.
2) New graphics cards with more memory and speed for 4k + HDR quality.
3) New big monitors supporting high refresh rate and HDR.
4) New Vulkan-API graphics engine streamlined form grounds up to take advantage from new HW.
5) Next gen weather depiction heated competition (ASXP, XENVO 1.10).
6) Door way to better multi-GPU / multi CPU Core work load sharing.

Cheers

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By: Bruno https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32085 Sat, 29 Sep 2018 07:44:13 +0000 http://developer.x-plane.com/?p=8667#comment-32085 In reply to Bakr Mustafa.

I think it’s only psychological. If the cockpit is divided into 8 512 pixel textures, or it is just 1 4K texture, it’s the same number of pixels for the cockpit. This is totally unrelated to screen resolution. It’s absolutely *not* a waste to have 4K textures and seeing them in a normal FHD screen. It makes a huge difference!

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By: Bakr Mustafa https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32069 Thu, 27 Sep 2018 19:08:40 +0000 http://developer.x-plane.com/?p=8667#comment-32069 In reply to Bakr Mustafa.

Yes True Bruno, but also equally wise
a 4k texture on a 4k screen, can equally be crisp and clear without needing to zoom in.

but on a standard 1080p screen, you still need to zoom-in order to read the smaller blurry-text-labels on the airplane panel, regardless if the texture of the panel was 1k,2k, or 4k.

i only highlight the fact that a 4k texture is a perfect blend with 4k resolution, irrespective of need to zoom.

whereas you wont get the full sensation of texture crispness and quality if the display mode is 4k whereas the textures 1k or 2k, as scale sampling will occur with a slight blur effect.

cheers

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By: Sean https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32066 Thu, 27 Sep 2018 15:56:03 +0000 http://developer.x-plane.com/?p=8667#comment-32066 In reply to Axel.

Search this blog for “cockpits”, and watch Dan Klaue’s video tutorials on YouTube.

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By: Axel https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32065 Thu, 27 Sep 2018 10:18:16 +0000 http://developer.x-plane.com/?p=8667#comment-32065 This is somewhat unrelated to this post, but can you point me in the direction of some good tutorials on how to modify the instrument panel of a 3D cockpit? Specifically, I would like to update the 3D cockpit of a plane to include X-plane 11’s default G1000. Any advice on how to go about this project would be greatly appreciated.

Thanks!

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By: Bruno https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32064 Wed, 26 Sep 2018 19:29:37 +0000 http://developer.x-plane.com/?p=8667#comment-32064 In reply to Bakr Mustafa.

I’m sorry but what you say makes no sense to me. Higher resolution textures means, for example, that the labels (text) in the cockpit will become clearer, particularly when zoomed in, regardless of the resolution of your screen.

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By: Bakr Mustafa https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32063 Wed, 26 Sep 2018 04:23:20 +0000 http://developer.x-plane.com/?p=8667#comment-32063 In reply to Ben Supnik.

Indeed, what you say is correct.
I may have misunderstood, as we all know about support for texture size is all about the central theme of the post.

i may have highlighted an important association between a 4k texture and a 4k screen —- as these are best to go hand to hand.

to make my point clear, it is pointless and a waste of resource to use 4k textures inside cockpit to end up being displayed in 1920×1080.

For this, i say a 4k texture deserves a 4k display to be fully appreciated.

Stretching subject further, i have shed light on other extra aspects of recent developments in performance of 4k panels as a quick glimpse of what is possible in future.

Reason is, i feel x-plane with wave of new hardware coming soon, like intel’s i9-9900k 5Ghz 8-cores CPU coupled with Vulkan, coupled with Two Nvlinked RTX 2080 Ti , would eventually land the sim in the 60 – 120 fps zone ….. by then all people who have a 60hz monitor will be capped by 60fps and waste the extra fps that their hardware is capable of doing.

This is all , sort of ‘thinking big’ of natural consequences, all just because 4k texture support triggered opening “more room for glass”

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By: Elios https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32062 Wed, 26 Sep 2018 02:12:33 +0000 http://developer.x-plane.com/?p=8667#comment-32062 In reply to Ben Supnik.

not as much as you think super sampling of any type DLSS or just using Oculus tray tool makes HUGE improvement in gauge clarity

the issue is the GPU power needed to run at 1.5x or higher res of the head set to start with this is where DLSS, single pass VR, and multi GPU VR comes in

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By: Elios https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32061 Wed, 26 Sep 2018 02:10:09 +0000 http://developer.x-plane.com/?p=8667#comment-32061 In reply to Ben Supnik.

yeah single pass stereo rendering helps a ton with VR i really do hope you guys make that thing and make use of it since both Pascale and Turing can make use of it

id also like to see multi GPU VR which is also supported by nvidia
its one of few areas that see good scaling with multiGPU

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By: Tyler Young https:/2018/09/4k-panels-and-cockpit-objects-in-11-30/#comment-32059 Wed, 26 Sep 2018 00:55:39 +0000 http://developer.x-plane.com/?p=8667#comment-32059 In reply to Nathan.

Yeah, I really need to get a blog post together explaining what’s coming in this respect, and how to use it. It’s on my to-do list. 🙂

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