Comments on: Joystick Features Coming in X-Plane 11.30 https:/2018/09/joystick-features-coming-in-x-plane-11-30/ Developer resources for the X-Plane flight simulator Sat, 06 Oct 2018 13:04:03 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ilan Kreitmann https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32120 Sat, 06 Oct 2018 13:04:03 +0000 http://developer.x-plane.com/?p=8671#comment-32120 In reply to Tyler Young.

Force feedback that is exactly the case…. Thanks for answer !

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By: Tyler Young https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32119 Sat, 06 Oct 2018 01:04:27 +0000 http://developer.x-plane.com/?p=8671#comment-32119 In reply to ilan Kreitmann.

Uh… without knowing why it needed to be connected to a Windows machine in the first place, I can’t say. This is the first I’ve heard of this rather bizarre setup. (I assume it’s a hack to get force feedback working? If that’s the case, then no, a custom curve won’t help.)

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By: ilan Kreitmann https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32118 Fri, 05 Oct 2018 22:26:08 +0000 http://developer.x-plane.com/?p=8671#comment-32118 hello,
I had a longer correspondence with a Brunner engineers about the usage of the CLS-E NG FORCE FEEDBACK YOKE. For using it with my iMac27 it needs to be calibrated through the steady connection to their special Windows software (using a Win partition on iMac or permanently a second Win machine). Will it be possible to calibrate the Brunner yoke from now on (XP 11.30) using the support for setting custom curves on any axis type as you mentioned ?

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By: Ben Supnik https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32117 Fri, 05 Oct 2018 12:35:51 +0000 http://developer.x-plane.com/?p=8671#comment-32117 In reply to Chris Collins.

Yeah, I don’t see X-Plane containing a ‘native’ decoder for the low level “quadrature” encoded stream. For hardware like the GoFlight radios, the board on the GF device itself decodes the stream, keeps an 8 bit ‘count’ of current offset, and publishes the count over HID, and this seems like a more reasonable approach. So I don’t see cockpit builders who are using an Arduino and rotary encoders getting out of having to program the Arduino a bit. 🙁

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By: Ben Supnik https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32116 Fri, 05 Oct 2018 12:33:31 +0000 http://developer.x-plane.com/?p=8671#comment-32116 In reply to Tyler Young.

Someday we may have a real interface to this, but it would be a major piece of new functionality. When Chris rewrote the _low level_ joystick support in v10.10 (building the foundation on top of which Tyler built all of the profile support, .joy file support, etc.) he set up the sim to accept multiple categories of input streams. So we can, in theory, someday allow plugins to register devices for which the plugin simply registers callbacks to provide data.

This would not be the same as just writing to the axis – you’d be creating a “physical” axis that would need to then be mapped to pitch – although your plugin could hint good defaults for configuration. But this is a major piece of work that is not started and is not on the short term road map at all.

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By: Tyler Young https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32113 Thu, 04 Oct 2018 12:53:43 +0000 http://developer.x-plane.com/?p=8671#comment-32113 In reply to Ricardo Pallavidino.

Han Solo wink

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By: Ricardo Pallavidino https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32112 Thu, 04 Oct 2018 05:42:20 +0000 http://developer.x-plane.com/?p=8671#comment-32112 In reply to Tyler Young.

Ohhhhh yes, that will be sooo good, thank you

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By: Alex https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32111 Wed, 03 Oct 2018 22:19:27 +0000 http://developer.x-plane.com/?p=8671#comment-32111 In reply to Tyler Young.

Thanks!

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By: Tyler Young https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32110 Wed, 03 Oct 2018 22:05:59 +0000 http://developer.x-plane.com/?p=8671#comment-32110 In reply to Ricardo Pallavidino.

Yes to both!

The mouse will be unaffected by the curves you set on your joystick’s axes, so that’s easy.

To set up the joystick, you would set two custom curves (one on the x axis, one on the y), and simply set the topmost portion of each range to 60% of the max.

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By: Ricardo Pallavidino https:/2018/09/joystick-features-coming-in-x-plane-11-30/#comment-32109 Wed, 03 Oct 2018 21:57:07 +0000 http://developer.x-plane.com/?p=8671#comment-32109 Hi Tyler,

Thank you for this great new feature!

Here is my case: I use a mini joystick in my HOTAS as a POV camera, mainly when checking runway position turning base and final at the pattern. Problem is that range of this minuscule device now is 360º horizontal and 180º vertical which is way more then I need and makes it very sensitive.

Question 1: Is this new feature allow me to set this joystick axis like 60% lower then the camera range so I could have like 200º horizontal and 90º vert range?

Question 2: If this is possible can I keep still using the mouse to get full range for POV?

Thanks

Ricardo

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