Comments on: The Mystery of the Collapsing Landing Gear https:/2018/11/the-mystery-of-the-collapsing-landing-gear/ Developer resources for the X-Plane flight simulator Tue, 13 Nov 2018 21:16:39 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: maps2xplane https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32476 Tue, 13 Nov 2018 21:16:39 +0000 http://developer.x-plane.com/?p=39175#comment-32476 I’m slightly confused. Ben, you write: “violates the DSF specification, which requires all triangles to be wound counter-clockwise when viewed from above”.

In the DSF specification I read: “Triangles must have clockwise rotation as seen from above for all triangle primitives”.

The latter case matches what I experienced during my various works on terrain meshes and can be easily retraced by decoding a DSF2TXT: Triangles in Primitives of type 0 are oriented clockwise as well as triangles of Primitives of type 1 (when you extract the single triangles of a traingles strip 123,243,345, they are oriented clockwise).

Please enlighten me πŸ™‚

Thanks, Matthias

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By: quantumac https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32460 Mon, 12 Nov 2018 20:20:16 +0000 http://developer.x-plane.com/?p=39175#comment-32460 In reply to Ben Supnik.

Thanks Ben! I’ll look into using the panel texture as my raindrop canvas. Hopefully it’s an RGBA texture and not just an RGB texture.

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By: Ben Supnik https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32458 Mon, 12 Nov 2018 01:52:25 +0000 http://developer.x-plane.com/?p=39175#comment-32458 In reply to quantumac.

You can draw on your airplane by drawing on the ‘panel’ and then use that in ANY aircraft of your object.

You can’t just randomly find X-Plane textures and scribble over them. We make NO guarantees that our various textures remain stable, so we didn’t make an interface where you get to find them and mod them.

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By: Bruno https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32455 Sun, 11 Nov 2018 07:25:47 +0000 http://developer.x-plane.com/?p=39175#comment-32455 In reply to Bruno.

PS: Actually, with the new shaders, clouds are so beautiful, and weather has been consistently working so well lately (not sure if you’ve been improving it slightly as well), that I’m not so anxious about a weather engine anymore… What would really be great would be the ability to set some default visibility value when all we’ve got is the “9999” from the METAR, like most weather engines. The world is not normally so hazy πŸ™‚

Cheers!

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By: quantumac https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32452 Sun, 11 Nov 2018 03:54:39 +0000 http://developer.x-plane.com/?p=39175#comment-32452 In reply to quantumac.

Okay, did a bit of research and it seems Laminar Research doesn’t want plugins to get at its textures other than the panel because… well, they just don’t. So my plan to paint water droplets onto a texture drawn by X-Plane won’t work. That’s a shame. So I guess I’ll need to draw a 3D object representing my canopy glass and animate it correctly when the canopy opens and closes. It probably won’t work with future versions of X-Plane since drawing 3D will eventually be forbidden, if I understand things correctly. Oh well.

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By: Dong https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32451 Sun, 11 Nov 2018 01:11:00 +0000 http://developer.x-plane.com/?p=39175#comment-32451 In reply to Dan.

It’s original performance drop not 3rd

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By: LTOW https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32450 Sun, 11 Nov 2018 00:47:53 +0000 http://developer.x-plane.com/?p=39175#comment-32450 Well it seems that some try to solve this blue rectangle issue caused Aerosoft scenery (EDDF) to disappear: https://www.youtube.com/watch?v=BcayaxkP0SA

And yep, I filled a bug already. Credits for video to mSparks43.

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By: Bruno https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32449 Sat, 10 Nov 2018 08:30:38 +0000 http://developer.x-plane.com/?p=39175#comment-32449 Awesome, Madeira’s scenery is working again πŸ™‚

By the way, the bug for the “new cloud transparency bug” is filed. It’s quite easy to replicate, just fly above the layer of clouds, place your camera beneath the layer of clouds and look up to your airplane. The lights of the airplane are drawn before the clouds, so you can see the airplane through the clouds.

In any case, it is so much better now. Literally all I need now is Active Sky to come out and I’ll be one very happy customer πŸ™‚

Thanks a lot,
Bruno

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By: Patrick https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32448 Sat, 10 Nov 2018 01:55:36 +0000 http://developer.x-plane.com/?p=39175#comment-32448 For what it is worth, the lower I set my Reflection Detail and the worse my frame rate (FR) gets on a GTX1080ti in VR, as well as it giving really strange behaving reflections. Visual Effects up to HDR (lower & higher than HDR) gives FR drop and Antialiasing has similar results up to 4x SSAA/FSAA (above and below that FR drops significantly). Texture Quality & World Objects both set to one notch up from minimum.

Btw, the dust cloud in the helicopter is awesome!

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By: Ulrich https:/2018/11/the-mystery-of-the-collapsing-landing-gear/#comment-32446 Fri, 09 Nov 2018 18:39:43 +0000 http://developer.x-plane.com/?p=39175#comment-32446 In reply to Alex K.

Kind of safe-mode would be nice, maybe asking for which plugins and/or scenrry packages to load or not.
But maybe some timing histogram with times spent in which plugin (or visual effect) could give nice insights.

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