Comments on: X-Plane 11.30 Beta 4 and Steam https:/2018/11/x-plane-11-30-beta-4-and-steam/ Developer resources for the X-Plane flight simulator Wed, 21 Nov 2018 06:04:32 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Patrick Kaser https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32536 Wed, 21 Nov 2018 06:04:32 +0000 http://developer.x-plane.com/?p=39201#comment-32536 In reply to Ben Supnik.

Thanks for the answer. I read a bunch more on Oculus and have a much better understanding of how it all works since I posted this. From what i gather, xplane has 11 ms to render a frame or its an app frame drop.

I did find what was causing my stutters and issues. My network. I turned my wifi network card off because it turns out Oculus software was doing a LOT of taking back to Facebook servers, maybe since their software update last week. I never looked before.

The Xplane update today made a big difference in a lot of things, so thanks for that!

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By: David Broome https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32534 Wed, 21 Nov 2018 00:28:52 +0000 http://developer.x-plane.com/?p=39201#comment-32534 In reply to Dan Brown.

Sincerely, thank you for getting b5 out but…
I tested against b3 and performance almost identical, maybe 1 or 2 fps less b5 if anything.
The new reflection bug created with 11.3 is fixed but the old bugs remain (bouncing reflections in water) and crazy performance hit when turn reflection on, even low/med.
One day I will be able to fly with reflections and not half by fps, one day.

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By: Hartem https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32533 Tue, 20 Nov 2018 23:28:22 +0000 http://developer.x-plane.com/?p=39201#comment-32533 In reply to x-rotors.

Are you the same developer discussed here?

https://forums.x-plane.org/index.php?/forums/topic/44777-x-rotors/

Also please refrain from that language

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By: jim zane https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32532 Tue, 20 Nov 2018 22:22:33 +0000 http://developer.x-plane.com/?p=39201#comment-32532 Hello Ben and everyone over laminar. 1st let me say this patch fixed my crash problems. So thank you for that. I have a question regarding the particle system. 1st of all the contrails coming off the wingtips look awesome if not a little much in clear conditions where there shouldn’t be any. But more importantly, the smoke trails coming from the engine are still those little black intermittent puffs. Any intention to use the particle system on the exhaust? Because that would look so cool. Same for the smoke system. Those 2 areas have always been weak in this sim. And is there any way to convert older aircraft from say version 9 over to version 11. I keep getting error messages that say this aircraft was from an older version. And refuses to work. I tried using the plane maker conversion but no joy. Once again, keep up the good work guys and can’t wait to hear how you’re progressing on the net code for multiplayer. VFAT, virtual Festival of airshow teams Event takes place this year . December 7-9th . It’s a 3 day event live streamed on twitch TV. ( https://www.twitch.tv/virtualairshows ) Teams from around the world including the Virtual Thunderbirds , Virtual Blue Angels, as well as our own team, The Virtual Black Diamond Jet Team and many many others will be performing . please have a look because we really want to do this with Xplane. Hopefully by next year. Or, at least, in time for the summer airshow schedule. We also have the virtual air racing series. And multiplayer Red bull style and Reno style air racing series Also, live streamed. The quality of the flying done in this event rivals real world events with its precision and showmanship, and professionalism. Hopefully you look in on us mention that I sent you there if you do. Thanks. I once again thank you for a great simulator. Many of us really want to move our show to Xplane. Keep up the good work

Jim Zane
Jaz-Aero-Designs

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By: Ben Supnik https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32531 Tue, 20 Nov 2018 22:14:14 +0000 http://developer.x-plane.com/?p=39201#comment-32531 In reply to Patrick Kaser.

It’s not hard coded, but if there are things that won’t run above, say, 60 or 65 fps, the VR run-time may keep us at 45 to hit their internal refresh timing.

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By: Michael Poole https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32530 Tue, 20 Nov 2018 15:16:11 +0000 http://developer.x-plane.com/?p=39201#comment-32530 My Beta 11.30 B4 doesn’t even allow the steam version to boot

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By: Jim https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32526 Tue, 20 Nov 2018 08:00:54 +0000 http://developer.x-plane.com/?p=39201#comment-32526 Ok my bad, I think I just had the controller settings set wrong or perhaps there was some crossover from the Rift. I reset to default and I can now access the VR menu. The WMR controllers are still not as intuitive as the Rift, but at least they are functional . Sorry for the confusion.

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By: Patrick Kaser https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32525 Tue, 20 Nov 2018 04:25:25 +0000 http://developer.x-plane.com/?p=39201#comment-32525 Is there a possibility the VR vsync rate is hard coded at 45 fps in your VR code? I was reading the docs for Oculus SDK, and if you dump more than the vsync rate it changes the formula for calculating frame syncing. I think if this is the case, it is creating a vicious application drop rate loop and it’s killing the frame rate for anyone that can make more than 45 fps causing the window tonget shorter and shorter. Under 45 fps and ASW kicks in so it goes unnoticed by most except systems with fast CPUs and fast GPUs

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By: Ben Supnik https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32524 Mon, 19 Nov 2018 22:26:57 +0000 http://developer.x-plane.com/?p=39201#comment-32524 In reply to Jim.

I’m surprised the controllers don’t “just work” – maybe file a bug?

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By: Jim https:/2018/11/x-plane-11-30-beta-4-and-steam/#comment-32523 Mon, 19 Nov 2018 20:55:30 +0000 http://developer.x-plane.com/?p=39201#comment-32523 Are there any plans to improve the functionality of the WMR controllers. Samsung just released a new version of the Odyssey at an aggressive Black Friday price of $299. I was able to pick one up yesterday, and my initial impression is that the improved resolution and reduced SDE are nice, but the reduced functionality of the controllers vs the Rift (i.e. cannot access VR Menu with right controller) make it a real toss up on whether it gets returned. X-plane is the only VR app I spend any time in (my wife would say way too much time:).

Looking forward to B5. Eta?

Very happy VR pilot in X-plane!

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