Comments on: X-Plane 11.30 Beta 6 and 7, and Winding Down the Beta https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/ Developer resources for the X-Plane flight simulator Sat, 15 Dec 2018 02:11:52 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Tyler Young https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32731 Sat, 15 Dec 2018 02:11:52 +0000 http://developer.x-plane.com/?p=39230#comment-32731 In reply to Sims Smith.

This has come up a couple times in the past… Here’s what I said last time:

We too would like to see more frequent Gateway releases. It’s a little bit scary because it’s always possible that a new Gateway airport could introduce issues with the sim—for instance, I remember a particular scenery pack in the Portland area that would take upwards of 10 minutes to load in 10.50! And of course it’s always possible (albeit unlikely) that some airport could cause an outright crash.

That’s part of the reason we’ve been making Gateway releases a part of the normal beta process. (The other reason, of course, is that doing so requires no new infrastructure on our end! ) Thus, any plan on our end to decouple Gateway releases from the betas would have to figure out how we handle problem airports.

But yeah, it’s definitely a long-term goal of ours to push Gateway airports more frequently!

It is not the case that moderator approval is sufficient to ensure an airport won’t cause problems… interactions between airport can also cause issues, which is why we always want some sort of beta period before kicking them out the door.

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By: Sims Smith https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32729 Sat, 15 Dec 2018 00:10:12 +0000 http://developer.x-plane.com/?p=39230#comment-32729 In reply to Ben Supnik.

Since gateway only accepts airports that are created using release version, what is the reason for this gated release? I would love to see XP client detect new version of approved airport and download it real time from Gateway.

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By: Ben Supnik https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32728 Fri, 14 Dec 2018 17:39:11 +0000 http://developer.x-plane.com/?p=39230#comment-32728 In reply to David Broome.

Dubai shipped in 11.30 – one of NY or DC will ship in a separate update. This was actually always our plan – the marketing materials for FSExpo were wrong. 🙁

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By: David Broome https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32727 Fri, 14 Dec 2018 00:55:55 +0000 http://developer.x-plane.com/?p=39230#comment-32727 Given the delays to 11.3 live will you now be adding the new landmarks/custom objects you had lined up as a later update to in this 11.3 release instead of adding in a separate update?
If you are still planning to add as a separate update to 11.3 when can we expect it?
Thanks.

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By: Matthijs https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32726 Thu, 13 Dec 2018 14:32:48 +0000 http://developer.x-plane.com/?p=39230#comment-32726 In reply to Ben Supnik.

Same problem here, lots of autogen popping.

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By: Daniela Rodriguez Careri https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32725 Thu, 13 Dec 2018 13:11:17 +0000 http://developer.x-plane.com/?p=39230#comment-32725 In reply to Gary.

I don’t know if it’s your case but if you have BetterPushback installed the default pushback vehicles are hidden, so when a AI aircraft pushes back the cart is not shown.

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By: Alex K https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32724 Thu, 13 Dec 2018 07:48:24 +0000 http://developer.x-plane.com/?p=39230#comment-32724 In reply to Bruno.

@Elios, It also appears LR have professional users with different licensing models – so I wouldn’t classify x-plane under the game genre.

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By: Ulrich https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32723 Wed, 12 Dec 2018 20:34:51 +0000 http://developer.x-plane.com/?p=39230#comment-32723 In reply to Bruno.

I wondered independently some time ago: Can’t X-Plane pick some “magic fixed example scenery (dynamic or not) and view(s)” to be played in a loop while “auto-tuning” the graphics settings until a good frame rate is acchieved?
That would give the users some starting point. I personally have the feeling that the hint texts corresponding to “affects GPU/CPU load” aren’t really true: IMHO clouds are the real (only?) performance killer since many versions.

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By: Starch https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32722 Wed, 12 Dec 2018 17:24:04 +0000 http://developer.x-plane.com/?p=39230#comment-32722 In reply to Dong.

I have the same issue when I fly from URKA to URKG, just in the middle of a flight.

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By: Bruno https:/2018/12/x-plane-11-30-beta-6-and-7-and-winding-down-the-beta/#comment-32721 Wed, 12 Dec 2018 12:50:48 +0000 http://developer.x-plane.com/?p=39230#comment-32721 In reply to Bruno.

Elios, I understand what you are saying, but most people don’t care, don’t need, and even should not have more options. Because more options also means more support (because people will mess it up and then ask LR for help).

Even I, a programmer by profession, head of quality management of an IT company, I get home, I get ready to play GTA 5, and what do I do? I go on NVIDIA experience and I click on “optimize” settings for GTA 5. I don’t waste time on adjusting anything because it just works, and that’s the way it should be.

So, even if EVERY FREAKING GAME IN THE LAST 4 YEARS has these options, it surely doesn’t mean that _that’s_ the way to go.

You are frustrated because you want to fix something that is broken using more controls, when it shouldn’t be broken in the first place.

I’m not saying you are wrong to ask for more options, I am just saying that there is a reason why LR is trying to avoid providing them.

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