This has come up a couple times in the past… Here’s what I said last time:
We too would like to see more frequent Gateway releases. It’s a little bit scary because it’s always possible that a new Gateway airport could introduce issues with the sim—for instance, I remember a particular scenery pack in the Portland area that would take upwards of 10 minutes to load in 10.50! And of course it’s always possible (albeit unlikely) that some airport could cause an outright crash.
That’s part of the reason we’ve been making Gateway releases a part of the normal beta process. (The other reason, of course, is that doing so requires no new infrastructure on our end! ) Thus, any plan on our end to decouple Gateway releases from the betas would have to figure out how we handle problem airports.
But yeah, it’s definitely a long-term goal of ours to push Gateway airports more frequently!
It is not the case that moderator approval is sufficient to ensure an airport won’t cause problems… interactions between airport can also cause issues, which is why we always want some sort of beta period before kicking them out the door.
]]>Since gateway only accepts airports that are created using release version, what is the reason for this gated release? I would love to see XP client detect new version of approved airport and download it real time from Gateway.
]]>Dubai shipped in 11.30 – one of NY or DC will ship in a separate update. This was actually always our plan – the marketing materials for FSExpo were wrong. 🙁
]]>Same problem here, lots of autogen popping.
]]>I don’t know if it’s your case but if you have BetterPushback installed the default pushback vehicles are hidden, so when a AI aircraft pushes back the cart is not shown.
]]>@Elios, It also appears LR have professional users with different licensing models – so I wouldn’t classify x-plane under the game genre.
]]>I wondered independently some time ago: Can’t X-Plane pick some “magic fixed example scenery (dynamic or not) and view(s)” to be played in a loop while “auto-tuning” the graphics settings until a good frame rate is acchieved?
That would give the users some starting point. I personally have the feeling that the hint texts corresponding to “affects GPU/CPU load” aren’t really true: IMHO clouds are the real (only?) performance killer since many versions.
I have the same issue when I fly from URKA to URKG, just in the middle of a flight.
]]>Elios, I understand what you are saying, but most people don’t care, don’t need, and even should not have more options. Because more options also means more support (because people will mess it up and then ask LR for help).
Even I, a programmer by profession, head of quality management of an IT company, I get home, I get ready to play GTA 5, and what do I do? I go on NVIDIA experience and I click on “optimize” settings for GTA 5. I don’t waste time on adjusting anything because it just works, and that’s the way it should be.
So, even if EVERY FREAKING GAME IN THE LAST 4 YEARS has these options, it surely doesn’t mean that _that’s_ the way to go.
You are frustrated because you want to fix something that is broken using more controls, when it shouldn’t be broken in the first place.
I’m not saying you are wrong to ask for more options, I am just saying that there is a reason why LR is trying to avoid providing them.
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