Comments on: X-Plane 11.32 https:/2019/02/x-plane-11-32/ Developer resources for the X-Plane flight simulator Tue, 05 Mar 2019 14:25:04 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Mitchet https:/2019/02/x-plane-11-32/#comment-33295 Tue, 05 Mar 2019 14:25:04 +0000 http://developer.x-plane.com/?p=39450#comment-33295 So here’s the thing about why many of us choose X-Plane… it provides the most realistic experience of flying an aircraft, from piloting to aircraft dynamics, performance and physics. The graphics of the outside world are indeed way off arcade style games such as GTA5, and I guess they always will be (although 3rd party scenery such as Orbx TrueEarth is stunning addition). Incidentally, when you’re flying at 35,000ft in real life, water does actually look ‘flat’.

If you also consider a level D (full flight) simulator, the graphics aren’t any better than X-Plane (most I’ve seen are actually a lot worse!), but that’s because pilots use them to learn how to correctly pilot an aircraft, rather than look at how realistic the outside world appears.

I guess it comes down to how you’re intending to use X-Plane… do you want it to be a game, or a simulator?

]]>
By: Elios https:/2019/02/x-plane-11-32/#comment-33294 Tue, 05 Mar 2019 00:05:49 +0000 http://developer.x-plane.com/?p=39450#comment-33294 In reply to Ben Supnik.

you guys have spent what 18+ months now and this its time give up and move on to XP12 and use another engine its clear Austins 20 year old engine is just not up to the task now with out nearly rewriting it all and the time and code you put in that could be better put in to basing XP12 off stock engine that already does every thing you want

this just getting silly now so your going to move over to Vulkan but not use any of the stuff in Vulkan that makes it better? why again im thinking because the of APPLE YOU REALLY REALLY NEED TO DUMP MAC its only holding things back and many devs have said they wont support metal any way on top of that Metal is a mess to start with still

face it Apple is not the place for the desktop sim just port Mobile over for the Mac and then move XP12 to linux/windows and use Unigine and save your selves 2+ years of work

great so itll run on the Mac but with no 3rd part support

]]>
By: Elios https:/2019/02/x-plane-11-32/#comment-33293 Mon, 04 Mar 2019 23:55:17 +0000 http://developer.x-plane.com/?p=39450#comment-33293 In reply to Bruno.

there are other things they need work too not just the water lack of 3d trees, volumetric clouds, clouds effected by winds… scenery loads… weather loads…. VR issues… i mean just look at the things Unigine does out of the box with no extra code mean wile LR is hear re inventing the wheel thinking its the greatest thing ever

all of the this gets solved by going to an off the self engine and Unigine has already been using in hard core simulations putting XP’s flight model on top would not take that much work

YES they say the looked at this before but have they in the in the last year? and did the they look at Unigine?

]]>
By: Elios https:/2019/02/x-plane-11-32/#comment-33292 Mon, 04 Mar 2019 23:48:00 +0000 http://developer.x-plane.com/?p=39450#comment-33292 In reply to AnishD.

“Ben literally had water tesselation working in early XP11, and writing a water shader is a damn near trivial thing. It is quite clear that there is work being done to XP to support more advanced water in the future i.e. Austin working on new water physics, Water DSFs obtaining rasterised DEM data for potential depth and bathymetry later.”

then where is it if its so easy over a year later? see what i mean engines ARE NOT easy and frankly XP12 should be clean break any way

]]>
By: Andrew https:/2019/02/x-plane-11-32/#comment-33286 Sun, 03 Mar 2019 01:47:03 +0000 http://developer.x-plane.com/?p=39450#comment-33286 In reply to Ben Supnik.

Thanks for the reply, I know it hasn’t been patched for a long time!
A new plugin sounds interesting….and a learning experience 😉

]]>
By: Ben Supnik https:/2019/02/x-plane-11-32/#comment-33285 Sat, 02 Mar 2019 17:04:46 +0000 http://developer.x-plane.com/?p=39450#comment-33285 In reply to Andrew.

No – we haven’t patched X-Plane 10 in years – it’s basically end-of-lifed. I think someone could make a plugin to download the weather from our new server and it would work in xp9 and 10.

]]>
By: Ben Supnik https:/2019/02/x-plane-11-32/#comment-33284 Sat, 02 Mar 2019 17:03:43 +0000 http://developer.x-plane.com/?p=39450#comment-33284 In reply to Frank.

From our sim itself, kind of. If the file is bad on disk, the installer might report an error trying to check for an update, but at least the log will tell you which file and you can delete it and try again. It would be nice in the future to have it re-download the file, but it’s really hard for us to test these features because we can’t easily re-create failing hard drives to test this case. If the file just has the wrong bytes for whatever reason, it will detect that.

It won’t help for third party scenery though.

]]>
By: Andrew https:/2019/02/x-plane-11-32/#comment-33282 Sat, 02 Mar 2019 07:09:00 +0000 http://developer.x-plane.com/?p=39450#comment-33282 Hi Ben,
is there any way/any chance that X Plane 10 will get the real weather download fix as well? (XP11 is great but my system just isn’t up for it in any satisfactory way).
I’m currently using a plugin to get some semblance of real weather but, as good as it is, it isn’t as smooth as the original way……or is this a ‘snowball’s chance in hell’ type request 😉

Regardless, keep up the great work, X Plane just gets better and better.

Cheers

]]>
By: Frank https:/2019/02/x-plane-11-32/#comment-33281 Sat, 02 Mar 2019 05:04:45 +0000 http://developer.x-plane.com/?p=39450#comment-33281 Ben, quick question: does the Installer Updater find and correct bad png files?

]]>
By: AnishD https:/2019/02/x-plane-11-32/#comment-33279 Sat, 02 Mar 2019 01:58:11 +0000 http://developer.x-plane.com/?p=39450#comment-33279 In reply to Elios.

Dang this post is cringe.

“This is why you don’t roll your own engine in 2019”
“Unigine has everything you could ever want in already”

– I would like to see the $10k+ you are forking for a license to this engine, and also donating your time and resources to porting over 20 years of content to XP12

“still dont have water thats not a flat texture”

– Ben literally had water tesselation working in early XP11, and writing a water shader is a damn near trivial thing. It is quite clear that there is work being done to XP to support more advanced water in the future i.e. Austin working on new water physics, Water DSFs obtaining rasterised DEM data for potential depth and bathymetry later.

“If you bother to look on there website”
Yes, we can all read

Bottom line, the attitude here stinks. Constant suggestions that these companies like Nvidia or Outerra are going to do the work for Laminar for free, if they submit their code is just outright laughable.

Fix up and suggest something more productive to post here.

]]>