Comments on: On to the Next: X-Plane 11.35b2 https:/2019/06/on-to-the-next-x-plane-11-35b2/ Developer resources for the X-Plane flight simulator Fri, 21 Jun 2019 21:32:10 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Michael https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33785 Fri, 21 Jun 2019 21:32:10 +0000 http://developer.x-plane.com/?p=39609#comment-33785 In reply to Peter N.

We decent TAA looks fine at 30FPS. Looks a hell of a lot better than the shimmery nightmare that is the current SSAA implementation.

]]>
By: Alex Evans https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33776 Fri, 21 Jun 2019 05:27:56 +0000 http://developer.x-plane.com/?p=39609#comment-33776 Hey Ben – believe you guys are already aware of the ToLiss A319 CTD in 11.35? According to https://forums.x-plane.org/index.php?/forums/topic/182608-toliss-a319-crash-after-loading/&page=2 root cause has been confirmed. Any ETA for a new beta to fix this?

]]>
By: Peter N https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33760 Thu, 20 Jun 2019 08:29:21 +0000 http://developer.x-plane.com/?p=39609#comment-33760 In reply to Michael.

For TSAA to look good, you need a high framerate… Yeah.

]]>
By: Michael https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33741 Wed, 19 Jun 2019 12:01:37 +0000 http://developer.x-plane.com/?p=39609#comment-33741 So what are the chances we’ll ever see a temporal anti-aliasing solution in X-Plane like TSAA + some (optional) post sharpening, like we see in a lot of game engines these days? SSAA, in my opinion, is becoming exceedingly ineffective at cleaning up the image properly, especially in autogen / custom 3D model heavy scenery, all at a very steep GPU cost.

]]>
By: Kim Brandwijk https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33736 Tue, 18 Jun 2019 19:59:28 +0000 http://developer.x-plane.com/?p=39609#comment-33736 In reply to Ben Supnik.

The main thing I’m hoping for when it some to GPU and monitor support is the ability to have a truly independent second view (like external visuals) running one instance of X-Plane. Right now, that requires a second X-Plane instance. I would mind if it required a second GPU (although… rather not of course)

]]>
By: Elios https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33727 Tue, 18 Jun 2019 15:46:57 +0000 http://developer.x-plane.com/?p=39609#comment-33727 In reply to Paul.

they are a massive hit on the PC side too and need to be updated with modern shader based effects like what you saw with Metal 2+ OpenGL could do these things to btw

but needed a newer ver the APPLE will support so it has held back both sides

]]>
By: Tyler Young https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33708 Mon, 17 Jun 2019 15:24:21 +0000 http://developer.x-plane.com/?p=39609#comment-33708 In reply to Ben Supnik.

@Alwin, presumably the answer is the former… the usage data tracks the number of people who have ever used the headset once. So unless people gave up on it without trying, that’s the real number.

]]>
By: Jennifer Roberts https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33705 Mon, 17 Jun 2019 13:53:17 +0000 http://developer.x-plane.com/?p=39609#comment-33705 In reply to Maurice Cohen.

Can you send me the specific URL for the “recent release notes”? I updated a subject tag for the article so maybe that fixed it?

]]>
By: C4 https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33704 Sun, 16 Jun 2019 23:12:08 +0000 http://developer.x-plane.com/?p=39609#comment-33704 Will there ever be fire animations for mobile?

]]>
By: Tom Knudsen https:/2019/06/on-to-the-next-x-plane-11-35b2/#comment-33702 Sun, 16 Jun 2019 20:11:49 +0000 http://developer.x-plane.com/?p=39609#comment-33702 In reply to Ben Supnik.

Ben, not sure if I remember correctly, but have you stated there will be a performance update after 11.35.. I cannot for the love of all things X-Plane find that again, now I begin to wonder if Austin said it in one of X-Force PC videos. Help me clear it up?

]]>