Comments on: X-Plane 11.35b1 https:/2019/06/x-plane-11-35b1/ Developer resources for the X-Plane flight simulator Wed, 19 Jun 2019 19:37:09 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Andrey Felis https:/2019/06/x-plane-11-35b1/#comment-33749 Wed, 19 Jun 2019 19:37:09 +0000 http://developer.x-plane.com/?p=39601#comment-33749 Just installed beta 2 and seems like my old projects has broken starters and no pressurization either. So what DataRefs should i use to get air-bleed working again? And it seems like setting APU_N1 to 100 doesn’t work either. Now it’s always 0 there. So i have no APU and don’t know how to make it working to provide air bleed for starting engines.
Using SASL 2 plugin to read and write DataRefs and all my codes do the routine for start engines and control pressurization. Worked fine in previous versions…
Looks like i have to spend some time digging the changes, before i got tons of reports from angry customers…

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By: Kalyn Stalinski https:/2019/06/x-plane-11-35b1/#comment-33668 Wed, 12 Jun 2019 22:45:28 +0000 http://developer.x-plane.com/?p=39601#comment-33668 Normally I don’t do betas. But I’ve been looking forward to the FMOD in the 737 and king air for so long that I downloaded this one, and I’m glad I did! Huge improvement over the legacy sounds, though I do have some feedback: both planes seem to be missing the rumble/whirring sound on takeoff roll. Minor detail but makes a huge difference in the experience. Also the mcp in the 737 makes a random ratchet sound when in vnav mode occasionally. I assume this is due to the fmc adjusting the vertical speed and ias/Mach values, but it’s annoying and as far as I can tell not realistic. In my opinion the sound associated with the mcp knobs is a bit overdone. Also that cool alarm sound that goes off with the starter in the king air seems to be missing as well. Overall very minor nits to pick but I think addressing those would really take the sound space to the next level!

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By: Ben Supnik https:/2019/06/x-plane-11-35b1/#comment-33666 Wed, 12 Jun 2019 19:59:59 +0000 http://developer.x-plane.com/?p=39601#comment-33666 In reply to Zeke.

There’s XUIPC. It’d say third party plugins is the right scope for that – we provide a low level interface and then others can fit specific tech to it.

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By: Zeke https:/2019/06/x-plane-11-35b1/#comment-33665 Wed, 12 Jun 2019 19:20:01 +0000 http://developer.x-plane.com/?p=39601#comment-33665 Hello, wondering if you guys can somehow make something like FSUIPC for xplane?

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By: Elios https:/2019/06/x-plane-11-35b1/#comment-33660 Wed, 12 Jun 2019 12:23:31 +0000 http://developer.x-plane.com/?p=39601#comment-33660 In reply to Ben Supnik.

hey ben id like get one of the builds if could Thanks

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By: Robert https:/2019/06/x-plane-11-35b1/#comment-33658 Wed, 12 Jun 2019 10:04:48 +0000 http://developer.x-plane.com/?p=39601#comment-33658 In reply to Ben Supnik.

Talking about AA – any news on higher AA settings than 8x (as was possible pre-11.30 with datarefs)? Would love to see that slider allow a bit more, my GPU is BORED TO DEATH.

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By: Ben Supnik https:/2019/06/x-plane-11-35b1/#comment-33656 Tue, 11 Jun 2019 21:25:42 +0000 http://developer.x-plane.com/?p=39601#comment-33656 In reply to Dave Brown.

Coffee! Lots of Coffee!!

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By: Dave Brown https:/2019/06/x-plane-11-35b1/#comment-33655 Tue, 11 Jun 2019 21:08:35 +0000 http://developer.x-plane.com/?p=39601#comment-33655 In reply to Dave Brown.

Hi Ben, that was quick!

11.35b2 has fixed the problem.

Don’t know how you guys keep going.

Best regards

Dave

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By: Dave Brown https:/2019/06/x-plane-11-35b1/#comment-33654 Tue, 11 Jun 2019 17:46:31 +0000 http://developer.x-plane.com/?p=39601#comment-33654 In reply to Ben Supnik.

Done.

Thanks Ben

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By: Marshall Arbitman https:/2019/06/x-plane-11-35b1/#comment-33653 Tue, 11 Jun 2019 16:03:43 +0000 http://developer.x-plane.com/?p=39601#comment-33653 In reply to Ben Supnik.

I don’t have the RW experience to properly evaluate the changes. But do hope they’re coming soon, as I expect they’ll help with taildraggers in crosswind, slow speed ops.

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