Comments on: X-Plane 11.36r2 is out https:/2019/08/x-plane-11-36r2-is-out/ Developer resources for the X-Plane flight simulator Sun, 08 Sep 2019 18:06:57 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Sven Sultainski https:/2019/08/x-plane-11-36r2-is-out/#comment-34052 Sun, 08 Sep 2019 18:06:57 +0000 http://developer.x-plane.com/?p=39659#comment-34052 In reply to Ben Supnik.

done….. 🙂

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By: Eric https:/2019/08/x-plane-11-36r2-is-out/#comment-34051 Sun, 08 Sep 2019 15:53:47 +0000 http://developer.x-plane.com/?p=39659#comment-34051 In reply to Elios.

Your complaining, suggestions, rants on the blog post are old! Go take a cold shower and then go hike a mountain! And when you are done with that maybe you would be inspired to create your own sim! And gives us a progress update in 20 years 😉

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By: Ben Supnik https:/2019/08/x-plane-11-36r2-is-out/#comment-34050 Sun, 08 Sep 2019 00:32:08 +0000 http://developer.x-plane.com/?p=39659#comment-34050 In reply to Sven Sultainski.

Please file a bug.

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By: Sven Sultainski https:/2019/08/x-plane-11-36r2-is-out/#comment-34049 Sat, 07 Sep 2019 20:56:13 +0000 http://developer.x-plane.com/?p=39659#comment-34049 I can not start X-Plane 11.36r2. Every plugin causes a crash. Even if I disable the plugins, crashes X-Plane. It seems like X-Plane can not process xpl files.

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By: Ulrich https:/2019/08/x-plane-11-36r2-is-out/#comment-34048 Sat, 07 Sep 2019 20:10:04 +0000 http://developer.x-plane.com/?p=39659#comment-34048 Did test the new wheel steering with the Cessna: Tryied steering with rudder and left/right breaks at different speed looked good. I tried a landing and I just controlled the position with left and right brake ony. Also worked nicely. The turn radius looks reasonable, too.

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By: Steve.Wilson https:/2019/08/x-plane-11-36r2-is-out/#comment-34047 Sat, 07 Sep 2019 01:18:10 +0000 http://developer.x-plane.com/?p=39659#comment-34047 In reply to Ben Supnik.

Reverse kinematics can be added by plugin. That’s just code.

The key thing is that the OBJ8 format would expand to include skeletal animation with specific vertices “attached” to specific bones. I presume that’s a loose description of what you’re talking about. Agreed on tubing and wing flex, to be sure.

Also agreed on the creepy looking humans. Especially if you may have seen the pilot figure in VTOL VR. 😉

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By: Elios https:/2019/08/x-plane-11-36r2-is-out/#comment-34046 Fri, 06 Sep 2019 20:39:25 +0000 http://developer.x-plane.com/?p=39659#comment-34046 In reply to Ben Supnik.

so when well you fix the specular bug where the sun comes though sold objects with no windows? how about some new AA modes and more AA options? water that doesnt look likes its from 1992? how about screen space reflection in place the SLOW awful cube maps that eat the frame rate?
decoupling the flight model from the frame rate?
it is unacceptable you cant hold 60fps ALL THE time in this sim in 2019 with 1080 and 4790k with settings that dont look like its 1992
when will this sim have party with modern engines

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By: Elios https:/2019/08/x-plane-11-36r2-is-out/#comment-34045 Fri, 06 Sep 2019 20:35:05 +0000 http://developer.x-plane.com/?p=39659#comment-34045 In reply to Bruno.

yeah but how long have then spent on Vulkan with nothing to show for it and it wont even help frame rates where a new modern engine would how much time would take them to make a new engine with parity of Unreal 4 or Unigine a lot longer then starting with it

im not saying port im saying start FRESH with XP12 new everything even if breaks everything from 11

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By: Bruno https:/2019/08/x-plane-11-36r2-is-out/#comment-34044 Fri, 06 Sep 2019 16:07:59 +0000 http://developer.x-plane.com/?p=39659#comment-34044 In reply to Elios.

This topic has been discussed (even by me) a couple of years ago. And the answer back then was already that it’d be a huge effort to port X-Plane to an off the shelf 3d engine.

I’m imagining that now, after all the time invested to port the sim to Vulkan, the same applies twofold… Humans also have this huge pitfall where after being invested into something, they will rarely change. An example is when waiting in a line for 5 minutes or so, you will not change to another line even if it looks to be a much better option at any point in time. Interesting stuff! 🙂

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By: Ben Supnik https:/2019/08/x-plane-11-36r2-is-out/#comment-34043 Fri, 06 Sep 2019 13:11:11 +0000 http://developer.x-plane.com/?p=39659#comment-34043 In reply to Steve.Wilson.

We are _not_ considering reverse kinematics at this time. Skeletal animation would make the movement of human figures easier (but would do nothing to fix the uncanny valley – your humans will still look creepy as hell. 🙂 Rubber tubes and wing flex are also easier with skeletal animation.

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