Comments on: X-Plane 11.40b3 https:/2019/09/x-plane-11-40b3/ Developer resources for the X-Plane flight simulator Sat, 28 Sep 2019 14:03:09 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Guillermo https:/2019/09/x-plane-11-40b3/#comment-34167 Sat, 28 Sep 2019 14:03:09 +0000 http://developer.x-plane.com/?p=39688#comment-34167 Hi ben! Thanks for your previous answer, it was super helpful!

I’m contacting you again because I noticed something strange, I’m experiencing a sudden loss of FPS for a second or two, let’s say, from 40 it drops to 19. I’ve asked in the Argentinian XPlane FB group and many other users are experiencing the same.

Any clues?

Regards!

]]>
By: Richard Galhego Nunes https:/2019/09/x-plane-11-40b3/#comment-34164 Fri, 27 Sep 2019 16:16:16 +0000 http://developer.x-plane.com/?p=39688#comment-34164 In reply to Richard Galhego Nunes.

Hi Ben, thanks for the prompt reply.
I was able to make the rotating beacon object “disappear” by creating a transparent texture for that particular object and deleting the light animations by opening the object in the text editor.
There was really no performance improvement, and I didn’t do the same process for the other objects, as this mode is not the correct way to solve the problem, as these objects are required by XP.
The amount of these objects in the ground is huge, I did not find the source of this bug.
Please kindly request that you load the city of Sao Paulo in Brazil at Congonhas Aerodromo (SBSP) and take a look around at night, you will notice several groups of these helipads, just look for the rotating headlights.
It has no custom scenario installed and no library, X-Plane is loading standardized, even in version 1.36 you can already see these helipads.
We also check in Rio de Janeiro and Brasilia, and the Helipads are all over the ground, in the middle of houses and streets.
We are waiting, thank you.
Cheers.

]]>
By: Ben Supnik https:/2019/09/x-plane-11-40b3/#comment-34163 Fri, 27 Sep 2019 12:24:44 +0000 http://developer.x-plane.com/?p=39688#comment-34163 In reply to Richard Galhego Nunes.

I don’t know why you think this would be a performance problem – there’s nothing expensive about drawing helipads. They can look silly if the real world helipad is integrated with the scenery and we simply draw one on the ground.

]]>
By: Richard Galhego Nunes https:/2019/09/x-plane-11-40b3/#comment-34162 Fri, 27 Sep 2019 02:20:53 +0000 http://developer.x-plane.com/?p=39688#comment-34162 Hello, how are you ?
Many of us X-Plane fans have noticed a lot of ground helipads in the middle of the city with windsocks and rotating beacons, this is causing a loss of performance and weeding out those twirling lights throughout the night.
I tried to resolve by upgrading Airac and X-Plane to latest version and beta 11.40b3 and to no avail.
Can you give us a preview of where the problem is and how to solve it?
Thank you so much, thanks.
Cheers.

]]>
By: Ben Supnik https:/2019/09/x-plane-11-40b3/#comment-34161 Thu, 26 Sep 2019 21:01:13 +0000 http://developer.x-plane.com/?p=39688#comment-34161 In reply to Steve.Wilson.

Right. At times when we have an opt-in behavior change and a new feature, you can’t get the new feature and keep the bug-for-bug compatibility. We’ve had authors TRY to do this by hacking the file writer version number in the .pln file. This is a _terrible_ idea! Since the .acf contains OTHER info written by the new sim, when x-plane tries to read an “old” file with secret new data in it, things may get weird – we never test that hack.

]]>
By: Ben Supnik https:/2019/09/x-plane-11-40b3/#comment-34160 Thu, 26 Sep 2019 20:59:31 +0000 http://developer.x-plane.com/?p=39688#comment-34160 In reply to Guillermo.

I don’t know if it will help – it depends on your usage case. But if making the window _smaller_ doesn’t make your FPS faster, a bigger GPU won’t help, because it’s not the bottleneck. We also do’nt use any of the crazy AI or ray tracing stuff on the 2080 so you’re paying a premium for some hw you wouldn’t be using.

]]>
By: Iain https:/2019/09/x-plane-11-40b3/#comment-34159 Thu, 26 Sep 2019 19:11:40 +0000 http://developer.x-plane.com/?p=39688#comment-34159 Laminar Research team just want to take a moment to say thank you for all the hard work and dedication you put into this simulator. I am a huge Xplane fan since XP10 and have been so excited to see how far its come in the past few years. I am always trying to get new people to use this simulator. I appreciate the constant vigilance in improving the simulator in so many ways from flight model to performance. I look forward to what’s coming with sim!

]]>
By: Steve.Wilson https:/2019/09/x-plane-11-40b3/#comment-34158 Thu, 26 Sep 2019 18:10:53 +0000 http://developer.x-plane.com/?p=39688#comment-34158 In reply to Ben Supnik.

Understood. So if we don’t re-save in Plane Maker, we can only get the functionality that was available to the older saved version in the X-Plane simulator itself, even if the simulator has progressed to a new version with new functionality. If we re-save, we may still need to opt in to the new features explicitly by adjusting the default behavior, otherwise we get only a default behavior, which may be no improvement at all. Makes sense, and keeps older aircraft basically functional in the sim. But for payware authors, it makes sense to take note of the new features and adapt.

Thanks again!

]]>
By: Guillermo https:/2019/09/x-plane-11-40b3/#comment-34156 Thu, 26 Sep 2019 16:27:00 +0000 http://developer.x-plane.com/?p=39688#comment-34156 Hi Ben!
I would like to ask you if buying a GeForce RTX 2080 ti will bring a very noticeable difference over my 1070TI 11GB OC.
I heard that XPlane is still not getting out the most out of RTX Graphic cards. Is that correct?

Thanks a lot in advance,

Guillermo.

]]>
By: Ben Supnik https:/2019/09/x-plane-11-40b3/#comment-34155 Thu, 26 Sep 2019 16:15:57 +0000 http://developer.x-plane.com/?p=39688#comment-34155 In reply to Steve.Wilson.

Hi Steve,

When a new option appears in Plane-Maker that’s _not_ experimental only (e.g. some of the new controls of afterburners), if there is a value to that new setting that would have matched the OLD behavior, we just stuff that value in as a default. For example, with 11.35 and the bungee cord steering, having a max bungee degree offset of 0 disables the feature, so that’s what old aircraft get when they are re-saved.

Also, as a general rule, the file writer version should be pretty transparent to you – that is, saving in Plane-Maker has no effect unless the release notes say “if you resave in plane-maker, buggy behavior X will go away and your FM may change”. That’s basically the only time we use that trick.

]]>