Comments on: World Editor 2.2 is Final https:/2020/02/world-editor-2-2-is-final/ Developer resources for the X-Plane flight simulator Wed, 26 Feb 2020 23:10:21 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Michael M https:/2020/02/world-editor-2-2-is-final/#comment-35269 Wed, 26 Feb 2020 23:10:21 +0000 http://developer.x-plane.com/?p=39806#comment-35269 In reply to Markku Post-Uttula.

I called it a “Birds Eye View” in the release notes, inspired by Bing …

For the more technical and concise minded – its a orthographic view switchable to incline 27 degress from nadir in all cardinal directions 🙂

An yes – the footpoints of the lamp posts at KSEA move – as they’re in reality also mounted 30 feet high on those walls. Granted – that update for the default KSEA in the sim hasn’t been released, yet.

]]>
By: FlyingCyrus https:/2020/02/world-editor-2-2-is-final/#comment-35264 Wed, 26 Feb 2020 09:08:47 +0000 http://developer.x-plane.com/?p=39806#comment-35264 Same with vegetation and strings of objects would be nice, not mentioning a real 3D world editor…

]]>
By: Markku Post-Uttula https:/2020/02/world-editor-2-2-is-final/#comment-35263 Tue, 25 Feb 2020 19:38:49 +0000 http://developer.x-plane.com/?p=39806#comment-35263 I’m purely basing my comment on the animated GIF, so if I’ve misunderstood something, please forgive me 😉

I do like the fact that I am able to see the various “height layers” of objects & facades from a tilted 2.5D top-down perspective I can’t exactly put my finger on “what it is actually called” (for what it is worth, my first thought was “cool! isometric … but viewed from above” – which it definitely does not seem to be:) … and I think this might sway any newcomer scenery artist to *not* spend too much of their time with Overlay Editor.

Also, I think that since WED now knows what the objects look like “from somewhere else than when viewed from directly above”, You’re bringing the editor in the right direction and … I do believe this is continuing the trend WED started with the object/facade preview pane; seeing “what” you’re placing in the world makes tons of difference – there is no longer a need to make changes and reload the scenery in X-Plane to get a somewhat realistic idea of what you’ve just done.

Having said that; in the GIF, I do see a minor thing that bothers me. On the 2.5D views, the lamp-posts seem to change their place. It’s not a biggie (and … I am assuming those lamp-posts are supposed to be placed on the ground instead of being nailed to the walls) but … it looks a bit strange.

Next up … downloading WED 2.2 and trying it out myself 🙂 … i.e. “I might soon need to come back and retract any negative comment I just posted here” 😀

]]>
By: Michael M https:/2020/02/world-editor-2-2-is-final/#comment-35262 Tue, 25 Feb 2020 15:46:08 +0000 http://developer.x-plane.com/?p=39806#comment-35262 There is a whole web forum dedicated to WED information:
https://forums.x-plane.org/index.php?/forums/forum/382-wed-guides-tutorials/

]]>
By: etaXdoa https:/2020/02/world-editor-2-2-is-final/#comment-35261 Tue, 25 Feb 2020 14:11:37 +0000 http://developer.x-plane.com/?p=39806#comment-35261 In reply to Tyler Young.

Thanks!

]]>
By: Tyler Young https:/2020/02/world-editor-2-2-is-final/#comment-35259 Tue, 25 Feb 2020 13:30:36 +0000 http://developer.x-plane.com/?p=39806#comment-35259 In reply to etaXdoa.

Check out Jan Vogel’s video tutorial series on making airports. Jan is one of the best scenery authors around.

https://www.youtube.com/playlist?list=PLGRsg_6rB1D4vm0UHvHm6J-rvIyUBGN_K

]]>
By: etaXdoa https:/2020/02/world-editor-2-2-is-final/#comment-35258 Tue, 25 Feb 2020 09:54:53 +0000 http://developer.x-plane.com/?p=39806#comment-35258 Drinking heavily, re-evaluating life choices? Sorry for the lazy noob question…. is there a guide/howto anywhere you can point me to.? Fly to a few remote places i’d like to add to the world of x-plame

]]>
By: DrGluck https:/2020/02/world-editor-2-2-is-final/#comment-35240 Sat, 22 Feb 2020 12:01:31 +0000 http://developer.x-plane.com/?p=39806#comment-35240 Hi Jennifer. I sent an answer to your question about a bug with AMD and dashed lines. But I did not receive any feedback, so I decided just in case to write it here. Maybe my answer didn’t get to you. I hope you read this post.

]]>
By: Michael M https:/2020/02/world-editor-2-2-is-final/#comment-35230 Fri, 21 Feb 2020 03:34:52 +0000 http://developer.x-plane.com/?p=39806#comment-35230 In reply to Elios.

https://forums.x-plane.org/index.php?/forums/topic/160867-validation-error-faq/&tab=comments#comment-1830189

]]>
By: ThinkThinkAbout https:/2020/02/world-editor-2-2-is-final/#comment-35228 Thu, 20 Feb 2020 22:36:57 +0000 http://developer.x-plane.com/?p=39806#comment-35228 In reply to Elios.

The new version of WED requires a GUI Label for your airport to be saved and shared. To create metadata: Select your airport in WED. In the Airport menu (on the menu bar on top of the WED app) choose Add Metadata under the Airport pulldown. That will reveal another menu that has GUI Label as a selection. That creates a GUI Label category in your Selection inspector (bottom right portion of WED). You’ll probably fill this with 3D, meaning this is a 3D airport. If it’s 2D airport, insert 2D. You’re save should now work.

]]>