Comments on: Some Quick Notes on the First Vulkan/Metal Beta https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/ Developer resources for the X-Plane flight simulator Mon, 13 Apr 2020 11:33:25 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Pascal_LSGC https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36243 Mon, 13 Apr 2020 11:33:25 +0000 http://developer.x-plane.com/?p=39849#comment-36243 Ben and Sidney, thanks for your outstanding work!
With the new texture loading strategy on Vulkan, are the non-dds (png without a pyramid) images also loaded on demand ? More specifically, I’m very interested in your answer for the case of the tiling shader’s png map.

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By: John Rogers https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36239 Mon, 13 Apr 2020 04:20:49 +0000 http://developer.x-plane.com/?p=39849#comment-36239 In reply to Ben Supnik.

My crash on startup shouldn’t involve either of those. I’m using up-to-date NVIDIA drivers and a fresh copy of X-Plane with no addons.

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By: Andrew Miller https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36237 Sun, 12 Apr 2020 22:57:31 +0000 http://developer.x-plane.com/?p=39849#comment-36237 In reply to Ken.

The users who do not have problems are not commenting here. I had zero problems from beta 1, and I did several hour long flights. I also don’t use any addon besides the TBM.

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By: Ken https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36233 Sun, 12 Apr 2020 20:30:12 +0000 http://developer.x-plane.com/?p=39849#comment-36233 In reply to ronh.

I already did! 🙂 I know it will eventually work. I was hoping to utilize my crappy GeForce 1050 better. I have i7700k 4.2 with 32 gb RAM. I see Santa coming early with a new card, which my motherboard can handle. Which one is the question 2080 or 2080ti? I would love to get the 2080ti, but $$$$ is the sticking point. Have fun and be safe!

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By: ronh https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36232 Sun, 12 Apr 2020 18:52:46 +0000 http://developer.x-plane.com/?p=39849#comment-36232 In reply to Ken.

Good God man, It’s an early beta. Been out for 10 days in the wild. Stick with the stable 11.41 and wait for 11.50 to get stable.

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By: Ken https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36229 Sun, 12 Apr 2020 18:11:49 +0000 http://developer.x-plane.com/?p=39849#comment-36229 In reply to Ben Supnik.

Thank you for your quick response and your detailed answer. I appreciate it. 🙂 I found 11.5 worked, but 11.5r3 had issues with not sufficient vram or program freezing. I have updated all the Nvidia drivers (restored to factory settings and changed both Anisotropic filtering andor Threaded optimization). As with all betas there are a lot of unforseen “bugs”. I do think things will resolve in the near future. Keep up the good work!

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By: Ben Supnik https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36228 Sun, 12 Apr 2020 17:58:11 +0000 http://developer.x-plane.com/?p=39849#comment-36228 In reply to Ken.

No. We have _not_ considered backing out the Vulkan/Metal rewrite and building “v12” off of 11.41.

I don’t see how that would help us at all.
– We want to fix Vulkan-rewrite-related issues now _before_ we dump any more code changes on top of them. Delaying fixing those bugs makes the bugs harder to fix.
– We want to build future updates of X-Plane on top of the modern rendering infrastructure of 11.50, not the old infrastructure of 11.40.

It’s an early beta, and users have jumped in whole hog with systems with a LOT of chaos going on in them. To put this in perspective, on Friday, Jennifer Sidney and I dug into the reports of “it still crashes on startup in b3”. And we found that 100% of the startup crash bugs we looked at were due to either:

1. Old drivers or
2. A third party add-on (e.g. Bandicam, ReShade, etc.) crashing when we try to connect to the driver and they hop in the middle.

So there’s a lot of teeth gnashing in the comments: “I have this and that and it exploded and I’m really sad”, but as I grumpily said in a past comment: the purpose of the beta is to fix the beta bugs, not to delight users.

For what it’s worth, the amount of chaos that I see strikes me as reasonable given the _combination_ of it being and early beta _and_ the amount of third party stuff causing crashes. If we were later in the beta or we were seeing this on clean systems I’d be more alarmed.

cheers
Ben

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By: Ken https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36227 Sun, 12 Apr 2020 17:37:56 +0000 http://developer.x-plane.com/?p=39849#comment-36227 With so many conflicting error reports with the recent 11.5 beta issues, has Laminar considered stopping updates to X-Plane 11, revert back to 11.41 (stable platform), and concentrate on another verson (X-Plane 12). I read a lot of work went into the recent beta, but I seen (read) more headaches from customers and I can only imagine the headaches/heartaches for the engineers. I think it would be better to stop, think, and reevaluate your priorities. If you continue with trying to find quick patches, you only create more headaches for yourself.

Develop a new version of X-Plane and set ACTUAL minimums specs. Please do not tease customers, set realistic goals.

Thanks,

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By: Ben Supnik https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36218 Sun, 12 Apr 2020 14:19:49 +0000 http://developer.x-plane.com/?p=39849#comment-36218 In reply to Misaki.

Yes.

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By: Misaki https:/2020/04/some-quick-notes-on-the-first-vulkan-metal-beta/#comment-36212 Sun, 12 Apr 2020 09:43:19 +0000 http://developer.x-plane.com/?p=39849#comment-36212 Can I run Vulkan with very Low Vram like 1GB something?

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